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NPC Generator

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Advanced [show]


Meena Timbers, Female Gnome [Permalink]

Personal [hide]

Description: 3'2" and muscular, this northern woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. She keeps her long black hair kept up in a rat tail. Her eyes, though not visible through her cowl, are amber.

Personality: She will rave to anyone who will listen. She is obsessed with finding treasure.

History: She was born a particularly ugly child, much to the horror of her parents. Meena abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She desires power and/or immortality; and obtaining odd cultural half-elven artifacts is her passion

Ideals: Athletic. Flaws: Insane, Ugly. Bonds: Rich, Adventurer. Occupation: Dyer

Voice: Irish accent

Attributes [hide]

Meena Timbers, Female Gnome Sorcerer 1
Small (3'2") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 10 (+0)10 (+0) 9 (-1)6 (-2)
Skills Animal Handling +1, Investigation +2
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 700 sp. Smoky quartz (30 gp).


Social Check DCs


Morana Battlehammer, Female Dwarf [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she typically wears grey cloth garments or leather armor. Her hair is cut close to her head. Her eyes are amber and she is always smoking a pipe.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: Morana was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. There was a wharf not far from home where she often wandered off to fish. She has achieved small success as a Engraver.

Motivation: She is unsatisfied with her job; and she is not mentally stable, and does not behave rationally

Flaws: Hedonist, Insane. Bonds: Job, Poor, Nature. Occupation: Engraver

Voice: Middle-eastern accent

Attributes [hide]

Morana Battlehammer, Female Dwarf Sorcerer 1
Medium (4'1") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 10 (+0)9 (-1) 12 (+1)13 (+1)
Skills Acrobatics +2, Arcana +1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp.


Social Check DCs


Nurkara Holderhek, Female Dwarf [Permalink]

Personal [hide]

Description: This northern woman dresses well, typically a more casual-formal manner. Her clothes are grease stained in places. Her black hair, when down, is lengthy. Her violet eyes peer out from beneath her wide-brimmed brown hat.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. She disdains her fellow northerners, claiming they make her look unintelligent just for using an accent.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She took every job she could get her hands on, but the opportunities for Dwarves in the north were limited. Due to her spouse's obsession with being a Ploughman they were divorced and she won custody of their daughter. She worked as a Locksmith, and she later adopted a second daughter.

Motivation: To reunite with her absent father.

Flaws: Mundane. Bonds: Attractive, Poor, Immigrant, Family. Occupation: Locksmith

Voice: Scandinavian accent

Attributes [hide]

Nurkara Holderhek, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 10 (+0)12 (+1) 8 (-1)8 (-1)
Skills Nature +3, Sleight of Hand +2
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 110 gp. Hematite (7 gp).


Social Check DCs


Gale Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she prefers to wear pastel clothing when she does not wear armor. She wears her lavender fur down. Her fierce green eyes like to dwell on things.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: Her father raised her in a mountain cabin. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has dedicated herself to building a better world.

Motivation: To unite with her sister; and her relatives are trying to arrange a marriage

Ideals: Impeccable, Entrepeneur. Bonds: Adventurer, Nature, Family. Occupation: Bounty Hunter

Voice: French accent

Attributes [hide]

Gale Of Winter, Female Tabaxi Sorcerer 1
Medium (5'1") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 13 (+1)9 (-1) 5 (-3)8 (-1)
Skills History +1
Senses Passive Perception 7
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Xanaphia Floshem, Female Elf [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a faded coat and loose pants complete with feathered hat. She has wavy red hair. Her green eyes peer out from beneath her feathered tan hat.

Personality: She likes to make people angry or surprised. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her mother was a mechanic, and taught her how to fix just about anything. After a long history of fighting, Xanaphia and her spouse have recently divorced.

Motivation: She is not mentally stable, and does not behave rationally; and she's repulsed by the pc

Ideals: Entrepeneur, Persistence. Flaws: Antagonistic, Insane. Bonds: Slave. Occupation: Herbalist

Voice: Posh accent

Attributes [hide]

Xanaphia Floshem, Female Elf Sorcerer 1
Medium (5'2") Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 8 (-1)11 (+0) 12 (+1)15 (+2)
Skills Nature +2, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 5000 cp.


Social Check DCs


Lavinia Wiseacre, Female Halfling [Permalink]

Personal [hide]

Description: This fat eastern woman has a bulbous nose and has a large red mantle and cape that has been intricately interwoven into her violet robe. Her skin is also unnaturally pale. Her hair is brown and curly. Her gray eyes peer out from beneath her small red hat.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.

History: From birth she was tutored by a cruel and relentless mentor. She was an apprentice working in her mother's forge. She tends to her Spice Merchant job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and balancing her hectic life and new spice merchant responsibilities is difficult

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Mentor, Job. Occupation: Spice Merchant

Voice: Farmer accent

Attributes [hide]

Lavinia Wiseacre, Female Halfling Sorcerer 2
Small (2'8") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)13 (+1) 17 (+3)16 (+3)
Skills Performance +5, Stealth +4
Senses Passive Perception 13
Languages Common, Halfling, Gnome
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 40 gp.


Social Check DCs


Bilga Pinkerton, Female Half-Orc [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears white painted combat armor at almost all times. She has a very tight haircut. She is baby faced.

Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.

History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. A few years later when the south was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: Further expansion of business; and to be a carpenter again

Flaws: Antagonistic. Bonds: Adventurer, Immigrant, Job. Occupation: Seamstress

Voice: Pronounces difficult words wrong

Attributes [hide]

Bilga Pinkerton, Female Half-Orc Sorcerer 1
Medium (4'7") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)11 (+0) 14 (+2)7 (-2)
Skills Athletics +6, Investigation +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Henk Mitchell, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He prefers to wear black clothing when he does not wear armor. He wears a feathered hat to cover his moderate length silver hair. His eyes are likewise hazel.

Personality: His tongue was cut out and he uses sign language. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He served in the navy to pay for his family's outstanding loans. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Layabout work with an outfit from a few towns over. Layabout work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Layabout.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and expand his business

Ideals: Athletic. Flaws: Disease, Shy. Bonds: Military, Job, Enemies. Occupation: Layabout

Voice: Deep voice with rolling R's

Attributes [hide]

Henk Mitchell, Male Half-Orc Sorcerer 1
Medium (5'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 11 (+0)11 (+0) 11 (+0)10 (+0)
Skills Medicine +2, Religion +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 4000 cp.


Social Check DCs


Kriv Akambherylliax, Male Dragonborn [Permalink]

Personal [hide]

Description: He dresses like a well dressed Butcher does. He carries with him a set of morningstars on his belt, each one with a amethyst on the hilt. He has moderate length silver crest. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Prone to second guessing himself, he comes off as nervous. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kriv fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: His spouse's relatives view him with great suspicion; and wants to open a new tavern

Ideals: Fighting. Flaws: Shy. Bonds: Job, Family, Rich. Occupation: Butcher

Voice: Voice breaks

Attributes [hide]

Kriv Akambherylliax, Male Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, True Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 12 (+1)10 (+0) 6 (-2)15 (+2)
Skills Acrobatics +1, Intimidation +4
Senses Passive Perception 8
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: Just what you see.


Social Check DCs

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