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NPC Generator

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Advanced [show]


Az-Adar Carlisle, Male Half-Orc [Permalink]

Personal [hide]

Description: He dresses in collared shirts and wears a proper scarf over his head. He has a slight overbite and is overall scrawny. He keeps his auburn hair in a flapper bob. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born to a pair of adventurers, Az-Adar grew up listening to his mother's many stories. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Az-Adar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Az-Adar. He now travels the world, in search of power and loot.

Motivation: To unite with his sister.

Ideals: Joker. Flaws: Ugly. Bonds: Family, Adventurer, Criminal record. Occupation: Barrister

Voice: Creaky witch voice

Attributes [hide]

Az-Adar Carlisle, Male Half-Orc Sorcerer 2
Medium (6'8") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)8 (-1) 9 (-1)3 (-4)
Skills Animal Handling +1, Persuasion -2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Masterwork Common Melee.


Social Check DCs


Salasar Verthisathurgiesh, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of strength around his neck, and a pickaxe on his belt. He is physically well-built. He has moderate length bronze crest. His gold eyes lackadaisically let the world flow into them.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was born in the east. He was taken as a slave by a traveling circus and forced to perform Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Salasar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he feels the way he acts is they only way to get by in the world

Ideals: Fighting, Impeccable. Flaws: Shy. Bonds: Immigrant, Slave. Occupation: Carter

Voice: Old Prospector

Attributes [hide]

Salasar Verthisathurgiesh, Male Dragonborn Sorcerer 2
Medium (6'8") Dragonborn, True Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)10 (+0) 8 (-1)14 (+2)
Skills Deception +4, Performance +4
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Gildmak Silvereyes, Male Halfling [Permalink]

Personal [hide]

Description: 3'2" and muscular, this northern man wears skinny pants and wears a white and grey robe with the hood down. His chestnut hair is knotted and matted. His ears are large.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He believes the world needs to unite to get rid of drow once and for all.

History: He was born a particularly ugly child, much to the horror of his parents. He moved out south to avoid the crime he committed. Days after completing his studies, news broke out that his hometown was attacked by drow. Gildmak was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he has decided he is irredeemable

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Enemies, Criminal record. Occupation: Guard

Voice: Jamaican accent

Attributes [hide]

Gildmak Silvereyes, Male Halfling Sorcerer 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)14 (+2) 13 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 2300 sp. Black pearl (900 gp). 1 Half-Plate.


Social Check DCs


Meena Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a calm yet intense air about her, she likes to wear ponchos typically of a light tan in addition to tight pants. She is bald on top and has large auburn tufts of hair around her ears. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Gnome in existence. She will do just about anything if she becomes convinced it is for someone's true love, of this she is easily convinced.

History: She was born in the south, but her parents moved at a very young age to the east. Her psionic abilities were realized during a raid on her village. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants her loneliness to end; and she's in love

Ideals: Justice, Gifted. Flaws: Ugly, Insomniac. Bonds: Has a crush, Immigrant. Occupation: Bricklayer

Voice: Sounds elderly

Attributes [hide]

Meena Wildwander, Female Gnome Sorcerer 4
Small (3'0") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 20 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)15 (+2) 10 (+0)12 (+1)
Skills Insight +2, Intimidation +3
Senses Passive Perception 10
Languages Common, Gnome, Draconic, Terran
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 27000 sp. Golden pearl (130 gp). Blue star sapphire (700 gp). Onyx (40 gp). 1 Minor magic item.


Social Check DCs


Vaina Xistsrith, Female Elf [Permalink]

Personal [hide]

Description: A 5'4" southern woman, she wears a tan vest and prefers brown and grey shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her brown hair is cut short. She wears crescent spectacles with a black brim.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Vaina is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.

History: She got into the Gardener business at a young age. She helped her father out around the business and became quite the natural. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vaina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Family, Job. Occupation: Gardener

Voice: Nasally tone

Attributes [hide]

Vaina Xistsrith, Female Elf Sorcerer 1
Medium (5'4") Elf, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)10 (+0) 7 (-2)8 (-1)
Skills Acrobatics +4
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 6000 cp. 1 Breastplate.


Social Check DCs


Murook Weston, Female Half-Orc [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears just a black suit. Her hair is cut close to her head. Her eyes are blue and she is always smoking a pipe.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is obsessed with her god.

History: She was raised in a island tribe. She has had some formal poetry training, and achieved minor success. She left for the north, certain she would find work there.

Motivation: She has a rivalry with the Church that dominates her actions; and she is compelled to act according to her religious beliefs

Ideals: Joker, Artistic. Bonds: Immigrant, Religious, Nature. Occupation: Weaver

Voice: High pitched, excited

Attributes [hide]

Murook Weston, Female Half-Orc Sorcerer 2
Medium (4'8") Half-Orc, Neutral Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 12 (+1)11 (+0) 15 (+2)13 (+1)
Skills Persuasion +3, Survival +4
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1 Average lock.


Social Check DCs


Trym Elderberry, Female Halfling [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She keeps her red hair in a pixie cut. This amber eyed easterner is not easily forgotten.

Personality: Cocky and sure of herself, she believes she is the best Doctor born in the past three hundred years. She is an amazing painter.

History: Trym was raised in a hard working conservative environment. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She then took over the family business and is one of the better Doctor for hire.

Motivation: Further expansion of business.

Ideals: Athletic, Gifted. Bonds: Job, Rich. Occupation: Doctor

Voice: Breathy voice

Attributes [hide]

Trym Elderberry, Female Halfling Sorcerer 2
Small (2'11") Halfling, Neutral Good (CR 2)
Armor Class 11
Hit Points 4 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 7 (-2)11 (+0) 15 (+2)8 (-1)
Skills Intimidation +1, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 7 Acid flasks.


Social Check DCs


Silvo Greenleaf, Male Halfling [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a long, red, dusty cloak. His hair is black and very short. His eyes are gray and catlike.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born at the edge of vast mountains. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Silvo took refuge in the ruined castle and found the beat up club and armor he uses now. He was always very intelligent and has formed a secret society of specialists.

Motivation: Balancing his hectic life and new Ploughman responsibilities is difficult; and wants to open a new tavern

Ideals: Athletic. Flaws: Antagonistic, Secretive. Bonds: Family, Nature, Job. Occupation: Ploughman

Voice: Indian accent

Attributes [hide]

Silvo Greenleaf, Male Halfling Sorcerer 2
Small (2'11") Halfling, Lawful Evil (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)8 (-1) 16 (+3)15 (+2)
Skills Animal Handling +5, Stealth +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 120 gp.


Social Check DCs


Diesa Loderr, Female Dwarf [Permalink]

Personal [hide]

Description: She is wearing the road beaten gear of a warrior, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'0" when asserting herself. Her chestnut hair is well kept. Her eyes are green.

Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is able to fit into much smaller and tighter spaces than normal.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Diesa liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She has been a successful dealer in antiques buying low and selling high.

Motivation: Balancing her hectic life and new Sculptor responsibilities is difficult; and sabotage a competitor

Ideals: Fighting, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Nature, Job. Occupation: Sculptor

Voice: Speaks with lips pursed

Attributes [hide]

Diesa Loderr, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 15 (+2)12 (+1) 15 (+2)4 (-3)
Skills Animal Handling +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 250 gp.


Social Check DCs

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