Harvest Of Ale, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a brown collared shirt and yellow pants. He accessorizes with a grey scarf around the waist and a strap diagonally across his shirt. His wide-brimmed hat is riddled with cuts and holes. His copper eyes peer out from beneath his wide-brimmed brown hat.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and a strong sense of loyalty to human people
Ideals: Athletic. Flaws: Ugly, Racist, Impulsive. Bonds: Military. Occupation: Carter
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 16 (+3) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 230 gp. 1 Masterwork Uncommon Weapon.
Nirgel Honor, Male Tiefling [Permalink]
Personal [hide]
Description: This malnourished man wears a weathered and beat up set of banded mail beneath an oversized black coat. His hair is cut close to his head. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Nirgel was raised in a hard working conservative environment. He was an apprentice working in his father's forge. He now owns his own business.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new mercenary responsibilities is difficult
Ideals: Entrepeneur. Flaws: Addict. Bonds: Poor, Job. Occupation: Mercenary
Voice: Aggressive tone
Attributes [hide]
Medium (5'3") Tiefling, Lawful Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 17 (+3) | 7 (-2) | 18 (+4) |
Senses Passive Perception 8
Languages Common, Elven, Undercommon, Orc
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 700 sp. Eyepatch with mock eye of sapphire and moonstone (500 gp). Fire opal pendant on a fine gold chain (500 gp). Solid gold idol (400 gp). 1 Masterwork Common Melee.
Ar-Karo Langley, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'3" and muscular, this eastern man has the majority of his body covered in plate. His long white hair reaches down to his waist. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born a particularly ugly child, much to the horror of his parents. His childhood dream was to be a Barber, but he was a colossal failure. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Enemies. Occupation: Banker
Voice: Raspy
Attributes [hide]
Medium (6'3") Half-Orc, Neutral Evil (CR 3)
Armor Class 12
Hit Points 9 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 10 (+0) | 7 (-2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Murgen Wilberforce, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a husky woman, who wears a worn and beaten armor. She has a long golden ponytail with little hanging trinkets. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She takes great joy in being the best Mortician in town.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to unite with her sister
Ideals: Gifted, Fighting. Bonds: Job, Family. Occupation: Mortician
Voice: Low and grunting
Attributes [hide]
Medium (4'9") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 17 (+3) | 9 (-1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1000 cp.
Urshar Burrowfound, Female Dwarf [Permalink]
Personal [hide]
Description: She has a large brown mantle and cape that has been intricately interwoven into her black robe. She keeps her long golden hair kept up in a rat tail. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Flattery will make her almost putty in your hands.
History: Gifted from a young age, Urshar studied abroad. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She's also a talented Jeweler, but doesn't like to broadcast it.
Motivation: She feels the way she acts is they only way to get by in the world; and a deep hatred of drow
Ideals: Impeccable, Gifted. Flaws: Selfish. Bonds: Job, Enemies. Occupation: Animal Trainer
Voice: Strong lisp
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 7 (-2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 210 gp. 1 Half-Plate.
Three Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His black fur has been sun bleached extensively. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Always inclined to offer people food he seems plenty friendly. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: His father raised him in a mountain cabin. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He bought a glaive and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Entrepeneur, Philantrophist. Bonds: Attractive, Enemies, Nature. Occupation: Detective
Voice: Dutch accent
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 17 (+3) | 14 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Giant, Elven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 100 gp. Large well-done wool tapestry (200 gp). Brass mug with jade inlays (200 gp). Black velvet mask with numerous citrines (80 gp).
Tethren Abstract, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black tunic with blue highlights, and long grey pants that bunch up around his shoes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His long purple hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep silver.
Personality: Abrasive and pushy, he has a hard time making friends. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Born to a poor family in the city he treasured whatever gifts he got. As a young adult he joined a group advocating for an improvement in Tiefling conditions. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: A rival would like him out of the picture.
Flaws: Antagonistic, Racist. Bonds: Attractive, Criminal record, Poor. Occupation: Butcher
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 10000 cp. Banded agate (4 gp). Moonstone (70 gp).
Quilla Gimlen, Female Gnome [Permalink]
Personal [hide]
Description: She is a husky woman, who has a large tan mantle and cape that has been intricately interwoven into her blue robe. She keeps her black hair in a flapper bob. This green eyed southerner is not easily forgotten.
Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She is able to fit into much smaller and tighter spaces than normal.
History: Quilla was born the youngest of three triplets. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Miner work with an outfit from a few towns over. Miner work suited her well, and with each successful project, she earned more gold and more respect from her peers. She's also a talented Fletcher, but doesn't like to broadcast it.
Motivation: She wants revenge against brigands; and to reunite with her absent father
Ideals: Disciplined, Gifted. Bonds: Family, Job, Enemies. Occupation: Miner
Voice: Soft and melodious
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 17 (+3) | 9 (-1) | 9 (-1) | 6 (-2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Onyx (80 gp).
Adelard Nailo, Male Half-Elf [Permalink]
Personal [hide]
Description: He is typically in his Bowyer uniform. He has a slight overbite and is overall scrawny. He sports a long red beard, and similarly colored long hair. His face is scarred and worn.
Personality: He has always had a great fascination with Tiefling culture. The war was a terrible time for him, and Adelard does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He was born several months after his mother was called into army service. He worked as a nervous Bowyer and found it very stressful. He has drifted from career to career and currently works as a Bowyer.
Motivation: Expand his business.
Flaws: Ugly, Racist, Depressed. Bonds: Job, Military. Occupation: Bowyer
Voice: Breathy voice
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 17 (+3) | 13 (+1) | 14 (+2) | 6 (-2) |
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 110 gp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!
