Yurgunn Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She is lean but muscular and is perpetually draped in fineries, but all of this concealed by her earthly robes.. She has dyed her greying golden hair a little too much giving a sharp golden color. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is witty, but her monotone delivery comes off as unnerving She does not believe in violence as a means to an end. She is a dedicated Scribe but believes her peers are too gung-ho.
History: Born in the east her family was never financially stable. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and find a way to reverse the transformation of her brother
Ideals: Joker, Pacifist. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Scribe
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 12 (+1) | 8 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 260 gp.
Thamior Nailo, Male Elf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a blue coat over a white low-cut shirt, and a top hat upon his head. He sports a long blonde beard, and similarly colored long hair. His fierce green eyes like to dwell on things.
Personality: Calm and collected, he is a well trained Bowyer. He is frequently practicing swordplay.
History: He was raised in a white middle class family as the only child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Sabotage a competitor; and balancing his hectic life and new bowyer responsibilities is difficult
Flaws: Mundane. Bonds: Attractive, Poor, Job, Military. Occupation: Bowyer
Voice: Slurs words
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Druidic, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 150 gp.
Aline Bradley, Female Human [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears suspenders and grey workpants. Her shirt is tan, and she wears a heavy grey leather apron most of the time. She wears her hair in dreadlocks. She wears a mask on her face.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She takes great joy in being the best Performer in town.
History: Born to a pair of adventurers, Aline grew up listening to her father's many stories. When she was little, her rather wealthy family often ventured across the desert to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Aline took refuge in the ruined castle and found the beat up lance and armor she uses now. She ran away from her former home and has been making her living as a Performer for the past few years.
Motivation: Revenge; and meet up once more with her childhood friend
Flaws: Antagonistic. Bonds: Job, Adventurer, Nature, Enemies. Occupation: Performer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 130 gp.
Darrak Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 4'3" and is well dressed, constantly wearing a brown suit, grey shirt, and black tie. His silver hair is thinning but still full. His eyes, though not visible through his cowl, are violet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Cook arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Further expansion of business; and he desires power and/or immortality
Ideals: Opinionated. Flaws: Disease. Bonds: Rich, Adventurer, Job. Occupation: Cook
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 19 (+4) | 18 (+4) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Aquan, Celestial, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 380 gp. 1 Masterwork Common Melee.
Nikki Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: She is a husky woman, who is wearing a long, red, dusty cloak. She wears a Stetson hat to hide her balding. Her skin is flawless and her amber eyes scan people very quickly.
Personality: She loves telling others what to do and how they should feel about things. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Nikki lived on a farm with her father, near the main road leading to a nearby town. She has chosen to use the inheritance that was left to her frivolously. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To reunite with her absent father; and she is not mentally stable, and does not behave rationally
Ideals: Opinionated, Logical. Flaws: Insane. Bonds: Attractive, Family, Rich. Occupation: Laborer
Voice: Hollow voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 12 (+1) | 6 (-2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 800 sp.
Silent Candle, Male Tabaxi [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a worn and beaten armor. His fur is red, silky, and of moderate length. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: A powerful slaver made him what he is. His arcane abilities were realized during a raid on his village. After a long history of fighting, Silent and his spouse have recently divorced.
Motivation: He's repulsed by the PC; and doesn't want to be a banker and was forced into it by his family
Ideals: Joker, Gifted. Flaws: Antagonistic. Bonds: Attractive, Mentor. Occupation: Banker
Voice: High pitched, excited
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 12
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 7 (-2) | 11 (+0) | 14 (+2) | 17 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 8000 cp. 1 Chain shirt.
Engong Colton, Female Half-Orc [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She wears just a white suit. Her long auburn hair is drawn into a two foot long braid. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: Engong is depressed about a lot of things. She tends to be a nihilist. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: She was born to a pair of big game hunters, but was frequently ill as a child. She was an adventurer many years ago and she formed a blood bond with her Half-Elven companion (her 'brother'). Since then, she has sought to make the best of life.
Motivation: Meet up once more with her childhood friend; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Optimist. Flaws: Depressed, Disease. Bonds: Attractive, Adventurer. Occupation: Dyer
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 13 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 pp. Bloodstone (60 gp). 1 Good lock.
Phelaia Victory, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears a weathered and beat up set of banded mail beneath an oversized green coat. Her purple hair is heavily combed to the left. Her black eyes dart from person to person to random spaces in the air.
Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.
History: Gifted from a young age, Phelaia studied abroad. Phelaia was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Phelaia decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She feels that her past leaves her morally obligated to help; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Dilettante
Voice: Italian accent
Attributes [hide]
Medium (4'7") Tiefling, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 60 gp.
Tree Paws, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a faded coat and loose pants complete with broad hat. His fur is yellow and very short. His eyes, though not visible through his cowl, are yellow.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a minor phobia of water and hates getting wet.
History: He was born in a small desert village. Over the years he perfected his riding and shooting skills. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: His relatives are trying to arrange a marriage; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable. Flaws: Fearful. Bonds: Nature, Family, Criminal record. Occupation: Healer
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'7") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 90 gp.
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Their contribution stands as a beacon of hope for all adventurers!
