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NPC Generator

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Advanced [show]


Carlin Maekkelferce, Female Gnome [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is well dressed, constantly wearing a tan suit, grey shirt, and white tie. She has a long white ponytail with little hanging trinkets. Her amber eyes are passionate and lively.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She has achieved small success as a Junk Dealer.

Motivation: Sabotage a competitor; and further expansion of business

Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Job, Rich. Occupation: Junk Dealer

Voice: Sore throat, cough

Attributes [hide]

Carlin Maekkelferce, Female Gnome Sorcerer 2
Small (3'4") Gnome, Neutral Evil (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)11 (+0) 18 (+4)13 (+1)
Skills History +2
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 1200 sp.


Social Check DCs


Joan Sherwood, Female Human [Permalink]

Personal [hide]

Description: She stands about 5'1" and wears just a grey suit. Her right leg appears badly burned and disfigured. She has styled her golden hair well, parting it to the right. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.

Personality: Always inclined to offer people food she seems plenty friendly. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.

History: Joan was born with her father's beautiful face. Her father was a soldier and died while she was still young. Joan was left her father's suit of armor and trained in its use and care. She now spends her time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Bonds: Attractive, Military. Occupation: Masseuse

Voice: Can't modulate volume

Attributes [hide]

Joan Sherwood, Female Human Sorcerer 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)8 (-1) 17 (+3)10 (+0)
Skills Intimidation +2, Medicine +5
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 600 sp.


Social Check DCs


Gilbert Nagel, Male Half-Elf [Permalink]

Personal [hide]

Description: A plain young-adult man, he sports violet clothing, slightly heavier than average wear. His tied-back hair is black. His eyes, though not visible through his cowl, are amber.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is able to fit into much smaller and tighter spaces than normal.

History: Gilbert hails from a village terrorized by brigands. He was an apprentice working in his mother's forge. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.

Motivation: He is content; and he'd like to take his coworkers down a peg

Ideals: Gifted. Flaws: Cynical, Mundane. Bonds: Enemies, Job. Occupation: Ploughman

Voice: Sleepy voice

Attributes [hide]

Gilbert Nagel, Male Half-Elf Sorcerer 1
Medium (5'11") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)14 (+2) 14 (+2)14 (+2)
Skills Arcana +4, Performance +4
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 20 gp. 1 Masterwork Light steel shield.


Social Check DCs


Beloril Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: This fat southern man has a bulbous nose and wears a grey vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his grey boots flare out at the collars. His skin is also unnaturally pale. He wears his blonde hair up. He has gleaming, smiling hazel eyes.

Personality: Eccentric and domineering, Beloril will drive conversation. He plays an instrument quite well.

History: He was born in the south, but his parents moved at a very young age to the north. Beloril abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend.

Ideals: Extrovert, Artistic. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Bookbinder

Voice: Irish accent

Attributes [hide]

Beloril Gorunn, Male Dwarf Sorcerer 2
Medium (4'5") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 10 (+0)5 (-3)
Skills Investigation +2, Nature +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 7 Acid flasks.


Social Check DCs


Adrik Rumnaheim, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears long strands of jet and short brown dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His black hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He has a massive crush on the younger sibling of the Bricklayer who has hired him part-time. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His father took him hunting and taught him how to get in the mind of other creatures. He used his abilities to travel the world and help people.

Motivation: Wants his loneliness to end.

Ideals: Philantrophist. Bonds: Rich, Has a crush, Slave, Nature. Occupation: Bricklayer

Voice: Speaks fast with a slight lisp

Attributes [hide]

Adrik Rumnaheim, Male Dwarf Sorcerer 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 17 (+3)11 (+0) 6 (-2)9 (-1)
Skills Investigation +2
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1000 cp.


Social Check DCs


Adelard Hanali, Male Half-Elf [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a fine chain shirt which he covers with yellow colored cloaks and clothing. His hair is always cut to a buzz. He tend to wears goggles to shield his eyes.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He believes the world needs to unite to get rid of drow once and for all.

History: The child of western immigrants he idolized his father. In his 18th year, his parents were killed by a drow raid, leaving Adelard alone in the world. After a stint in an orphanage, he was adopted. He leaves a trail of broken hearts and full pockets wherever he goes.

Motivation: To end his boredom; and he is greedy

Flaws: Mundane. Bonds: Attractive, Enemies, Immigrant, Rich. Occupation: Bounty Hunter

Voice: Pirate accent

Attributes [hide]

Adelard Hanali, Male Half-Elf Sorcerer 1
Medium (5'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)15 (+2) 15 (+2)15 (+2)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Elven, Infernal, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 100 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Eridred Helcral, Female Dwarf [Permalink]

Personal [hide]

Description: She wears baggy grey pantaloons and a blue scarf. She carries with her a set of hammers on her belt, each one with a amethyst on the hilt. She wears her silver hair down. Her face is scarred and worn.

Personality: While she acts the brute, she is far gentler than she would appear. She receives visions of the future at random moments

History: Eridred was born the youngest of three triplets. A few years later when the east was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.

Motivation: Marry her sister to traveling adventurers; and find a way to reverse the transformation of her sister

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Family, Immigrant. Occupation: Priest

Voice: Dutch accent

Attributes [hide]

Eridred Helcral, Female Dwarf Sorcerer 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 8
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)6 (-2) 12 (+1)11 (+0) 12 (+1)5 (-3)
Skills Arcana +2, Persuasion -1
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +0 / 1d6-2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 360 gp. Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Half-Plate.


Social Check DCs


Serpent Thunder, Male Tabaxi [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a slight overbite and is overall scrawny. His black fur is thinning but still full. He wears a mask on his face.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He comes from a rich eastern family. A gypsy cursed him at a young age, leading to his ugly appearance. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Flaws: Ugly. Bonds: Religious, Rich, Adventurer. Occupation: Barkeep

Voice: Aggressive tone

Attributes [hide]

Serpent Thunder, Male Tabaxi Sorcerer 1
Medium (6'5") Tabaxi, True Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)10 (+0) 8 (-1)16 (+3)
Skills Intimidation +5, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 80 gp.


Social Check DCs


Clerebold Moreno, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. His hair is long and red with streaks of auburn, and is pulled back with small brown clips. His beard is auburn, braided, and well cared for. His eyes are likewise amber. His teeth are yellowed and unaligned.

Personality: He is irascible and easily irritated. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: Born to a Interpreter, his father struggled to pay the bills. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Clerebold took refuge in the large cave and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he is not mentally stable, and does not behave rationally

Ideals: Fighting. Flaws: Ugly, Antagonistic, Insane. Bonds: Poor, Nature. Occupation: Merchant

Voice: Can't modulate volume

Attributes [hide]

Clerebold Moreno, Male Human Sorcerer 2
Medium (5'1") Human, Lawful Good (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 13 (+1)12 (+1) 13 (+1)6 (-2)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Draconic
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 140 pp.


Social Check DCs

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