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NPC Generator

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Advanced [show]


Az-Adar Abram, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a white armored body suit, with a simple green line shooting up and back down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His blonde hair is styled in orderly dreadlocks. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He always tries to repair and not replace. It was this mentality that drove him into the Dyer business.

History: Born in a small village he learned the ways of the warrior from his father. His father was a mechanic, and taught him how to fix just about anything. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Persistence, Fighting. Flaws: Addict, Shy. Occupation: Dyer

Voice: Pirate accent

Attributes [hide]

Az-Adar Abram, Male Half-Orc Sorcerer 1
Medium (5'0") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)12 (+1) 13 (+1)7 (-2)
Skills Arcana +3, Performance +0
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 150 gp.


Social Check DCs


Roge Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He sports white clothing, slightly heavier than average wear. He has a slight overbite and is overall scrawny. He has styled his chestnut hair well, parting it to the left. His blue eyes dart from person to person.

Personality: Confrontational and typically high on some drug or another. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Gifted from a young age, Roge studied abroad. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: Wants to have a good time and be beloved; and money/treasure

Ideals: Gifted, Optimist. Flaws: Addict. Bonds: Rich, Adventurer. Occupation: Mercenary

Voice: Draws out vowels

Attributes [hide]

Roge Thorngage, Male Halfling Sorcerer 3
Small (3'0") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 5 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 8 (-1)15 (+2) 13 (+1)11 (+0)
Skills Intimidation +2, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Druidic, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: Just what you see.


Social Check DCs


Mâku Langley, Male Half-Orc [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across his face, he wears light armors faded through time and improper care. His long auburn hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.

Personality: He is a Dyer first and foremost. He believes firmly that knowledge should be universal. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Mâku abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has drifted from career to career and currently works as a Dyer.

Motivation: He desires power and/or immortality; and obtaining odd cultural tabaxi artifacts is his passion

Ideals: Gifted. Flaws: Fearful. Bonds: Job, Adventurer. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Mâku Langley, Male Half-Orc Sorcerer 1
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 11 (+0)11 (+0) 16 (+3)5 (-3)
Skills Animal Handling +5, Religion +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 3000 cp. Black velvet mask with numerous citrines (50 gp).


Social Check DCs


Thakrak Sharps, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. He is bristling with hidden weapons, mostly spears and scimitars. His red hair is braided into rings. His half smiles and brown eyes are beguiling and draw you in.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is a very good compulsive liar and kleptomaniac.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Flaws: Shy, Mundane. Bonds: Criminal record, Attractive. Occupation: Carpenter

Voice: Low rumbling, strings words together

Attributes [hide]

Thakrak Sharps, Male Half-Orc Sorcerer 2
Medium (6'2") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)9 (-1) 14 (+2)13 (+1)
Skills Athletics +5, Persuasion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1700 sp. Silver pearl (50 gp). Chrysoberyl (50 gp). Amethyst (50 gp).


Social Check DCs


Trym Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: Her skin is bronze and flawless. She wears tight fitting clothing which further accentuates her frame. She is an epitome of beauty. She has wavy golden hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where she often wandered off to fish. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: To get a good night's sleep.

Ideals: Gifted. Flaws: Insomniac, Shy, Disease. Bonds: Attractive, Nature. Occupation: Fortune-teller

Voice: pre-pubescent

Attributes [hide]

Trym Fastfoot, Female Halfling Sorcerer 2
Small (2'11") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 16 (+3)11 (+0) 15 (+2)10 (+0)
Skills Athletics +2, Nature +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 9000 cp.


Social Check DCs


Eridred Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She has white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She pushes her goals aggressively. She is also a coward if confronted.

History: She comes from a rich western family. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: She has money and likes to spend it; and she is wracked by social anxiety

Ideals: Gifted, Entrepeneur. Flaws: Fearful. Bonds: Attractive, Rich. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

Eridred Glanhig, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 7 (-2)11 (+0) 16 (+3)8 (-1)
Skills History +2, Insight +5
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 140 gp.


Social Check DCs


Riardon Aloro, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Elves. His skin is dark but he possesses many yellow ritualistic tattoos. He wears just a violet suit. He wears his white hair up in a very large beehive style do. His violet eyes dart from person to person.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born in the north his family was never financially stable. He was taken from his home at a very young age. He left for the north, certain he would find work there.

Motivation: A strong sense of loyalty to Dwarven people; and he is currently in port desperately looking for someone to get him out

Ideals: Joker. Flaws: Racist. Bonds: Slave, Poor, Immigrant. Occupation: Laborer

Voice: Soothing and warm

Attributes [hide]

Riardon Aloro, Male Half-Elf Sorcerer 3
Medium (5'4") Half-Elf, Lawful Evil (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 15 (+2)15 (+2) 12 (+1)14 (+2)
Skills Acrobatics +3, Survival +3
Senses Passive Perception 11
Languages Common, Elven, Orc, Sylvan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp.


Social Check DCs


Immeral Firahel, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a tight fitting tan shirt and pants. His black hair is greasy and uncared for. His ears are large.

Personality: Immeral hangs on like a leech to those who appreciate him. It was this clingy personality that held back his poetry career. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born in a small mountains village. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Immeral took refuge in the old dungeon and found the beat up lance and armor he uses now. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often; and to prove his worth to the world

Ideals: Athletic, Artistic. Flaws: Ugly, Impulsive. Bonds: Nature. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Immeral Firahel, Male Elf Sorcerer 3
Medium (4'10") Elf, Chaotic Good (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)17 (+3) 13 (+1)10 (+0)
Skills Nature +5, Performance +2
Senses Passive Perception 11
Languages Common, Elven, Draconic, Dwarven, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1365000000

Possessions: 2700 sp. Bloodstone (80 gp). Zircon (80 gp).


Social Check DCs


John Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He typically wears yellow cloth garments or leather armor. He keeps his golden hair in a pixie cut. He wears an eyepatch.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the south to a Crown-heir, John learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To be a Sellsword again; and to reunite with his old friends

Flaws: Ugly. Bonds: Family, Has a crush, Adventurer, Job. Occupation: Crown-heir

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

John Xistsrith, Male Half-Elf Sorcerer 1
Medium (5'7") Half-Elf, True Neutral (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 7 (-2)8 (-1) 15 (+2)8 (-1)
Skills Performance +1, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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