Eleanor Barclay, Female Human [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears loose pants and a collared shirt complete with sweater beneath her coat. She has dyed her greying golden hair a little too much giving a sharp golden color. She has violet eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is afraid of women and trembles around them
History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Eleanor took refuge in the large cave and found the beat up pickaxe and armor she uses now. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: She wants to meet her childhood hero; and meet up once more with her childhood friend
Ideals: Optimist. Flaws: Shy. Bonds: Nature, Adventurer, Rich. Occupation: Body Guard
Voice: Dark and ominous
Attributes [hide]
Medium (4'8") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 9 (3d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 11 (+0) | 13 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 300 gp. Brass mug with jade inlays (200 gp). Large well-done wool tapestry (200 gp).
Pog Welber, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears an entirely tan suit with green socks and a vest with buckled shoes. His hair is always cut to a buzz. His eyes are likewise green. His teeth are white and perfect.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: The child of a Glassblower, who enjoyed hunting, Pog was taken on many hunting expeditions. After coming to the age of reason, Pog took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted druidic powers by his dying brother.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Philantrophist, Gifted. Bonds: Attractive, Religious, Nature. Occupation: Sage
Voice: Spits words with contempt
Attributes [hide]
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Gnome, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 800 sp. Large well-done wool tapestry (200 gp).
Solomon Tickle, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a tea of some kind. He is well dressed, but even with his fine clothing he looks run-down, marred by teas. He has a very tight haircut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Calm and collected, he is a well trained Barkeep. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barkeep work with an outfit from a few towns over. Barkeep work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now spends his time doing works of charity.
Motivation: He seems to be bored by most things; and to find somewhere to settle down
Ideals: Philantrophist. Flaws: Ugly, Insomniac, Mundane. Bonds: Job. Occupation: Barkeep
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 80 gp. 1 Banded mail.
Veit Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He wears a colorful flower in his silver hair. He is baby faced.
Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: From birth he was tutored by a cruel and relentless mentor. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He left for the south, certain he would find work there.
Motivation: He's repulsed by the PC; and to find somewhere to settle down
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Mentor. Occupation: Miller
Voice: Booming voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 | 3 |
Possessions: 300 sp. White pearl (150 gp).
Smoking On the Water, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a simple brown robe with blue stripes complete with hood. She carries a battered ceremonial dagger and tarnished falchion as well. She wears a feathered hat to cover her moderate length gray fur. Her eyes are likewise amber.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Raised by wardens she was only a novice when dire rats swooped upon their monastery and killed most of the order. At a young age her father died while driving off some dire rats. Her mother being the stubborn sort decided to stay and helped train her in falchion use. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.
Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it.
Ideals: Fighting, Impeccable. Bonds: In love, Religious, Enemies. Occupation: Server
Voice: French accent
Attributes [hide]
Medium (6'2") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 10 (+0) | 8 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 900 sp. 1 Half-Plate.
Marbas Glee, Male Tiefling [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He is renowned for his bright green suits and hats. His dark red hair is long and unkept. His eyes are white and catlike.
Personality: Cocky and sure of himself, he believes he is the best Unemployed born in the past three hundred years. He is used to getting what he wants. In part because he is a meticulous planner.
History: A powerful brothel owner made him what he is. Like his father and his sister before him, after school he went straight into learning to become a Unemployed. He became a Unemployed soon after.
Motivation: To clean up the streets; and expand his business
Ideals: Professionalism. Flaws: Ugly. Bonds: Job, Mentor, Guardian. Occupation: Unemployed
Voice: Posh accent
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 9 (-1) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: Just what you see.
Ozyman Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who is wearing the road beaten gear of a warrior. He has a small bristly mustache and wavy black hair. His violet eyes dart from person to person to random spaces in the air.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Ozyman hails from a village terrorized by drow. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He inherited the family business which he has now maintained for 15 years.
Motivation: An old rival family wants him found; and to unite with his brother
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Enemies, Job, Family. Occupation: Engraver
Voice: Scottish accent
Attributes [hide]
Small (2'10") Halfling, Chaotic Good (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 12 (+1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 80 gp. Silver comb with moonstones (500 gp). A large tome filled with over one hundred recipes written by a former royal chef. (110 gp).
Jaxi Kimbatuul, Female Dragonborn [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a custom-built plate barding that's adorned with black lining and desert motifs. Her copper crest is lengthy and is close to two feet long. She has several tiny topaz earrings on each ear.
Personality: She is very quiet and rarely speaks above a whisper. She will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Jaxi was born in the west. At a young age she loved to build and create. She was married off to the eldest child of a minor noble. Her spouse died of illness and she inherited everything. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: Money/treasure.
Ideals: Persistence. Flaws: Shy, Impulsive. Bonds: Rich. Occupation: Apothecary
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 8 (-1) | 12 (+1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 6000 cp. 1 Chain shirt.
Hillanot Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: She is in excellent shape and is well dressed, constantly wearing a black suit, grey shirt, and black tie. Her crest is rusty and curly. She has several tiny amber earrings on each ear.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is afraid of women and trembles around them
History: Gifted from a young age, Hillanot studied abroad. She has chosen to use the inheritance that was left to her frivolously. She was granted necromantic powers by her dying brother.
Motivation: Money/treasure.
Ideals: Athletic, Persistence, Gifted. Flaws: Shy. Bonds: Rich. Occupation: Fisher
Voice: Hard of hearing, loud
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 14 (+2) | 10 (+0) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 5 |
Possessions: 80 gp. Chrysoberyl (100 gp).
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!

