Liftrasa Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She is typically in her Glassblower uniform, and carries pickaxes. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are green and she is always smoking a pipe.
Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She does suffer from mild PTSD, and the sight of dire rats may trigger it at times.
History: Born in the north to a Glassblower, Liftrasa learned a great deal about her mother's area of expertise. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She struck the Glassblower job and began her own company from there.
Motivation: Someone believes her a fraud; and sabotage a competitor
Ideals: Fighting. Bonds: Job, Attractive, Enemies, Religious. Occupation: Glassblower
Voice: Hissing voice
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 17 (+3) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 190 gp. 1 Chain shirt.
Whurdred Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: Standing 4'0", this woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. She wears her red hair up. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born several months after her father was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: Nothing but the best is good enough for her; and she wants nothing more than to rejoin the army
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Mentor, Military. Occupation: Sailor
Voice: Relaxed voice
Attributes [hide]
Medium (4'0") Dwarf, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 80 gp. 1 Masterwork Common Melee.
Vrondiss Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: He very much looks the part of a Animal Trainer, and carries falchions. His red crest is long and unkept. His red eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He acts crazy and hedonistic. He works hard and plays hard.
History: Born in the west to a Animal Trainer, Vrondiss learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Animal Trainer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Sabotage a competitor; and wants to open a new tavern
Ideals: Fighting. Flaws: Ugly, Addict, Hedonist. Bonds: Job. Occupation: Animal Trainer
Voice: Sore throat, cough
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 7 (-2) | 12 (+1) | 16 (+3) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Orc, Auran, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 3000 cp.
Nemeia Joy, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left hand, she typically wears a sleeveless long coat of deep green leather and dull violet iron scale mail. Her dark red hair is kept up in a ponytail inside a wide-brimmed hat. Her white unseeing eyes seem to look past you.
Personality: Her tongue was cut out and she uses sign language. She also hits on women, regardless of circumstances.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. During her travels, Nemeia and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Nemeia discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Nemeia fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: She has passion for adventuring and risk; and obtaining odd cultural tiefling artifacts is her passion
Ideals: Gifted. Flaws: Disease. Bonds: Has a crush, Adventurer. Occupation: Gardener
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 10 (+0) | 13 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Ignan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 390 gp. 1 Darkwood Shield.
Odo Springfield, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a weathered and beat up set of banded mail beneath an oversized grey coat. His long black hair is drawn into a two foot long braid. He is very pretty but has cold, dead eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He is an amazing painter.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His divine abilities were realized during a raid on his village. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Optimist, Gifted. Bonds: Attractive, Rich. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (5'2") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 14 (+2) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Giant, Ignan
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Wobbles Lingenhall, Male Gnome [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. He has a small bristly mustache and wavy silver hair. His half smiles and amber eyes are beguiling and draw you in.
Personality: He is very quiet and rarely speaks above a whisper. As long as the job gets done he does not care how it got done.
History: Wobbles was born the youngest of three triplets. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He became a Sellsword soon after.
Motivation: Regain custody of his son.
Ideals: Professionalism. Flaws: Shy. Bonds: Attractive, Family, Job. Occupation: Sellsword
Voice: High pitched, excited
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 18 (+4) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 400 sp. Bloodstone (30 gp).
Silent Of Stars, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears professional attire. She carries with her a set of hammers on her belt, each one with a emerald on the hilt. Her orange fur is braided into rings. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born to a Sage, her father struggled to pay the bills. Silent was orphaned to a temple shortly after her birth. She was raised by the temple staff to care always for others above herself and to hold her god always in her heart. She used her abilities to travel the world and help people.
Motivation: She has a rivalry with the Church that dominates her actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Bonds: Attractive, Religious, Poor. Occupation: Masseuse
Voice: pre-pubescent
Attributes [hide]
Medium (4'7") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 15 (+2) | 9 (-1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 360 gp. Silver ewer (90 gp).
Mastema Mercy, Female Tiefling [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She dresses in collared shirts and wears a proper scarf over her head. Her chestnut hair is kept up in a ponytail inside a deerstalker hat. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Flattery will make her almost putty in your hands.
History: Born in the north to a Hunter, Mastema learned a great deal about her father's area of expertise. She worked as a nervous Hunter and found it very stressful. She has achieved small success as a Hunter.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Flaws: Antagonistic, Selfish. Bonds: Immigrant, Attractive, Job. Occupation: Hunter
Voice: Can't modulate volume
Attributes [hide]
Medium (5'11") Tiefling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 15 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Climber’s kit.
Fonkin Scheppen, Male Gnome [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a tan and green robe with the hood down. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is smooth and relatively long. His amber eyes lackadaisically let the world flow into them.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He plays an instrument quite well.
History: Fonkin was born in the south. At a young age he loved to build and create. Fonkin was born on a far southern island where he grew up under the tutelage of his father, an expert Animal Trainer. He left for the south, certain he would find work there.
Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions
Ideals: Artistic, Persistence. Bonds: Attractive, Immigrant, Religious. Occupation: Animal Trainer
Voice: Speaks with a cold
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 13 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp.
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