Leaf Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a husky man, who wears tattered old clothes. His cinnamon fur is braided into rings. He is baby faced.
Personality: He is overprotective of those who hire his services. He is obsessed with finding treasure.
History: Leaf was raised in a hard working conservative environment. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He now owns his own business.
Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and to protect his home
Flaws: Ugly. Bonds: Guardian, Adventurer, Job, Criminal record. Occupation: Map Maker
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 19 (+4) | 14 (+2) | 14 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1500 sp. 1 Masterwork Common Melee.
Tenena Tarkelby, Female Gnome [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears a faded coat and loose pants complete with deerstalker hat. She has done her best to style her white hair to look like a famous performer. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.
Personality: She is mildly Gnome supremacist, though she does not identify as such. She misses her home and complains about the freezing weather, even in summer.
History: When she was but 8 years old her parents immigrated from the north. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Painter. She moves from town to town, unable to find a place to settle.
Motivation: To be a Server again; and balancing her hectic life and new painter responsibilities is difficult
Flaws: Racist. Bonds: Immigrant, Job. Occupation: Painter
Voice: Voice breaks
Attributes [hide]
Small (3'2") Gnome, Neutral Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 50 gp. 1 Masterwork Common Melee.
Jezebeth Hurt, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is tall and muscular. She wears tight fighting clothing, which leaves very little to the imagination. Her hair is dark red, silky, and of moderate length. Her red unseeing eyes seem to look past you.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She feeds upon the attention of others.
History: Born in a small village she learned the ways of the warrior from her father. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Jezebeth fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away.
Ideals: Fighting, Athletic. Flaws: Disease, Greedy. Bonds: Attractive. Occupation: Herbalist
Voice: Soft and mumbly
Attributes [hide]
Medium (5'2") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 gp.
Olunt Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a simple grey robe with tan stripes complete with hood. His chestnut hair, when down, is lengthy. This blue eyed westerner is not easily forgotten.
Personality: Olunt speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised in a forest tribe. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He bought a shortbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is greedy; and he doesn't get along with people that don't share his tastes
Ideals: Athletic, Impeccable, Gifted. Bonds: Nature, Rich. Occupation: Masseuse
Voice: Aggressive tone
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Draconic, Elven, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Caramip Maekkelferce, Female Gnome [Permalink]
Personal [hide]
Description: This western woman is abnormally tall. She prefers to wear tan pants and tee shirts. Her whole body is exceptionally muscular. Sporting a golden mohawk this woman's hair draws a lot of attention. She wears an eyepatch.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.
History: Caramip was born in the west. At a young age she loved to build and create. She took every job she could get her hands on, but the opportunities for Gnomes in the west were limited. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and she is compelled to act according to her religious beliefs
Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Military. Occupation: Herbalist
Voice: Irish accent
Attributes [hide]
Small (3'5") Gnome, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 11 (+0) | 10 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 90 gp. 1 Banded mail.
Barbena Bigtoe, Female Dwarf [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her long golden hair is drawn into a two foot long braid. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is obsessed with her god.
History: Her divine talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She has a rivalry with the Church that dominates her actions; and she's repulsed by the pc
Ideals: Disciplined, Gifted. Flaws: Ugly, Antagonistic. Bonds: Religious. Occupation: Sellsword
Voice: Squeaky
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 8 (-1) | 14 (+2) | 8 (-1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Osco Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He wears light armors faded through time and improper care. He carries with him a set of scimitars on his belt, each one with a emerald on the hilt. His blonde hair is styled in orderly dreadlocks. His brown eyes peer out from beneath his top white hat.
Personality: He is calm most of the time but flees social interaction. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: He got into the Fisher business at a young age. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Fisher. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Fisher, and he later adopted a second daughter.
Motivation: Find a way to reverse the transformation of his sister; and an old rival family wants him found
Ideals: Fighting. Flaws: Shy. Bonds: Family, Job. Occupation: Fisher
Voice: Prounounces S like Z
Attributes [hide]
Small (3'2") Halfling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 8 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 6000 cp. Smoky quartz (60 gp). Moss agate (12 gp). Aquamarine (600 gp).
Akta Agility, Female Tiefling [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She dresses well, wearing black shirts, loose pants, and blazers most of the time. Her hair, while still mostly blue, has prominent grey streaks. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born to a pair of big game hunters, but was frequently ill as a child. From her teen years she was always beautiful and desirable, so people have always doted on her. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Nothing but the best is good enough for her.
Ideals: Impeccable. Flaws: Forgetful, Disease. Bonds: Attractive, Immigrant. Occupation: Marshal
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 5000 cp. 1 Masterwork Common Melee.
Jade Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who wears a faded coat and loose pants complete with deerstalker hat, he is not a threatening figure. His lavender fur is thinning but still full. His blue eyes are passionate and lively.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can't help but pocket interesting objects he comes across
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has gone from town to town working and never settling down anywhere, but has fallen for a local Merchant. He hasn't told them the truth, but wants to settle down with them.
Motivation: He wants to meet his childhood hero; and nothing but the best is good enough for him
Ideals: Impeccable, Gifted. Bonds: Criminal record, Has a crush, Adventurer. Occupation: Courier
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'10") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 19 (+4) | 16 (+3) | 15 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
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