Werydd Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: 3'10" and lanky with angular features, she is an attractive figure. She is wearing colorful clothing, dressed as a Bookbinder. Her chestnut hair, when down, is lengthy. She wears a mask on her face.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Werydd was born with her mother's beautiful face. She dropped out of school before completing her studies. She was granted necromantic powers by her dying brother.
Motivation: An old rival family wants her found; and regain custody of her daughter
Ideals: Joker, Logical, Gifted. Bonds: Attractive, Job, Family. Occupation: Bookbinder
Voice: Speaks in third person
Attributes [hide]
Medium (3'10") Dwarf, Lawful Good (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 16 (+3) | 15 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1000 cp.
Harvest Peak, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman wears a well pressed and immaculate suit (or dress), and sports empty pouches on her belt. She has styled her cinnamon fur well, parting it to the right. Her half smiles and green eyes are beguiling and draw you in.
Personality: Eccentric and domineering, Harvest will drive conversation. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: A child with a great deal of music talent her parents made sure she got the chance to thrive. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She bought a bastard sword and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She's looking for her big break.
Ideals: Extrovert, Artistic. Bonds: Attractive, Adventurer, Nature. Occupation: Barkeep
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'3") Tabaxi, Lawful Evil (CR 2)
Armor Class 15
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 20 (+5) | 17 (+3) | 8 (-1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +7 / 1d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 1700 sp. Silver comb with moonstones (500 gp). Silver-plated steel longsword with jet jewel in hilt (500 gp). 1 Masterwork Common Ranged Weapon.
Maynild Eastoft, Female Human [Permalink]
Personal [hide]
Description: This tall, slender woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She sports red long hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She has a minor phobia of water and hates getting wet.
History: She was born blind and as such lacked many opportunities for work. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Maynild grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Maynild. She used her abilities to trick people and travel the world for free.
Motivation: Doesn't want to be a Carter and was forced into it by her family; and to get a good night's sleep
Ideals: Disciplined. Flaws: Insomniac, Fearful, Disease. Bonds: Criminal record, Family. Occupation: Carter
Voice: Breathy voice
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 9 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 sp.
Spring Of Ale, Female Tabaxi [Permalink]
Personal [hide]
Description: 5'10" and lanky with angular features, she is an attractive figure. She is perpetually draped in fineries, but all of this concealed by her earthly robes.. She keeps her long black fur kept up in a rat tail. She tend to wears goggles to shield her eyes.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: She was born several months after her father was called into army service. She took every job she could get her hands on, but the opportunities for Tabaxis in the east were limited. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She wants nothing more than to rejoin the army; and she's repulsed by the pc
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Attractive, Military, Immigrant. Occupation: Map Maker
Voice: Low and grunting
Attributes [hide]
Medium (5'10") Tabaxi, Neutral Evil (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 10 (+0) | 5 (-3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 280 gp. 1 Darkwood Buckler.
Thamuz Tranquil, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is dressed in earthy colors with a green and brown handkerchief worn on his left side. His hair is red and curly. His black eyes have a joyful gleam in them most of the time.
Personality: He will rave to anyone who will listen. He is obsessed with a lost civilization.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Locksmith job now, and dutifully fulfills any obligations he has.
Motivation: Wants a kiss; and he is unsatisfied with his job
Flaws: Insane, Antagonistic. Bonds: Adventurer, Job, Has a crush. Occupation: Locksmith
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 14 (+2) | 11 (+0) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Sylvan, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 40 pp.
Damien Glenfellow, Male Halfling [Permalink]
Personal [hide]
Description: This light-skinned male dresses in white turtlenecks beneath a grey coat with red slacks. He is tall, broad shouldered and powerfully built. His black hair is still thick. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He has all his life been fascinated with dancing.
History: He got into the Herbalist business at a young age. Over the years he perfected his riding and shooting skills. He has never given up on his dancing dream.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a butcher again
Ideals: Artistic, Impeccable. Flaws: Shy. Bonds: Job, Nature. Occupation: Herbalist
Voice: Spanish accent
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1500 sp. 1 Masterwork Common Ranged Weapon.
Grûblik Myerscough, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with his god.
History: Grûblik hails from a village terrorized by illithids. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Days after completing his studies, news broke out that his hometown was attacked by illithids. Grûblik was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Several ex partners dislike his way of doing things and want revenge; and his name or reputation has been wronged in the past by illithids, and he desires to right it
Ideals: Gifted. Bonds: Poor, Religious, Enemies, Attractive. Occupation: Bricklayer
Voice: French accent
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp.
Skirt Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a pastel tunic with blue highlights, and long green pants that bunch up around his shoes. His white fur is matted, messy, and big. His face is scarred and worn.
Personality: He dislikes all the random violence that takes place in the north. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: He was born in the north, but his parents moved at a very young age to the west. A freak accident while working with his Architect father left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Nothing but the best is good enough for him; and he's looking for his big break
Ideals: Pacifist, Impeccable. Flaws: Ugly, Disease. Bonds: Immigrant, Adventurer. Occupation: Server
Voice: Smoker's lung
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Terran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 sp.
Biri Ebynichtomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: A plain young-adult woman, she wears tight fitting clothing which further accentuates her frame. Her crest, while still mostly red, has prominent grey streaks. Her red eyes peer out from beneath her top black hat.
Personality: She is a jovial happy person, but she is convinced people are living their lives too quickly. On top of that she is swayed by a pretty face, and while loyalty to her employer will always come first she doesn't like to hit women.
History: Biri was raised in a hard working conservative environment. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She wants to get laid; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Insane. Bonds: Attractive, Has a crush, Adventurer, Job. Occupation: Baker
Voice: Speaks in third person
Attributes [hide]
Medium (6'3") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 17 (+3) | 15 (+2) | 17 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 160 gp.
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Their contribution stands as a beacon of hope for all adventurers!
