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NPC Generator

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Advanced [show]


Emma Shelley, Female Human [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears dull grey sweaters, loose brown pants, and alligator leather shoes. Beneath her sweater she keeps a concealed bow, just in case. Her auburn hair is greasy and uncared for. Her eyes are blue and catlike.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: She was born on a small isolated farm. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Glassblower. She inherited the family business which she has now maintained for 8 years.

Motivation: Balancing her hectic life and new Glassblower responsibilities is difficult; and she's repulsed by the pc

Flaws: Ugly, Antagonistic, Hedonist. Bonds: Nature, Job. Occupation: Glassblower

Voice: Loud with bravado

Attributes [hide]

Emma Shelley, Female Human Sorcerer 1
Medium (5'9") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)10 (+0) 11 (+0)11 (+0)
Skills Deception +2, Intimidation +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 20 pp.


Social Check DCs


Riswynn Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: She is of a modest build and height, but she carries herself more imposing than she is. She wears a fancy grey dress. Her white hair is cut short. Her amber eyes are passionate and lively.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She would rather hide behind her crafts than deal with other people.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her first spouse was a Hunter, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world

Ideals: Artistic, Impeccable. Flaws: Shy, Mundane. Bonds: Attractive, Family. Occupation: Navigator

Voice: Dutch accent

Attributes [hide]

Riswynn Trueanvil, Female Dwarf Sorcerer 2
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 18 (+4)12 (+1) 14 (+2)11 (+0)
Skills Deception +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 140 gp. Silver pearl (70 gp). Blue quartz (8 gp). Lapis lazuli (8 gp). 1 Masterwork Common Melee.


Social Check DCs


Tricking Of Wine, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a pastel vest and prefers red and black shirts. Her boots appear to have been at one point steel toed but are quite worn down. Her fur is short and gray. Her yellow eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Aggressive, abrasive, and angry, Tricking embodies much of what other species detest in the Tabaxis. She also has developed a complete distrust of the Stableman profession.

History: She got into the Jeweler business at a young age. Her mother was a mechanic, and taught her how to fix just about anything. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Ideals: Persistence. Flaws: Ugly, Antagonistic. Bonds: Job, Enemies. Occupation: Jeweler

Voice: Speaks with back of mouth

Attributes [hide]

Tricking Of Wine, Female Tabaxi Sorcerer 1
Medium (5'5") Tabaxi, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)14 (+2) 11 (+0)16 (+3)
Skills Deception +5, Medicine +2
Senses Passive Perception 10
Languages Common, Abyssal, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 110 gp.


Social Check DCs


Fargrim Steelfist, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a scythe on his belt. His black hair, when down, is lengthy. He has a dull look in his violet eyes.

Personality: Cocky and sure of himself, he believes he is the best Cook born in the past three hundred years. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Fargrim hails from a village terrorized by drow. Like his father and his brother before him, after school he went straight into learning to become a Cook. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: To be a Knight again; and balancing his hectic life and new cook responsibilities is difficult

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Mentor, Enemies. Occupation: Cook

Voice: Posh accent

Attributes [hide]

Fargrim Steelfist, Male Dwarf Sorcerer 4
Medium (3'11") Dwarf, Lawful Evil (CR 4)
Armor Class 13
Hit Points 17 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)12 (+1) 14 (+2)9 (-1)
Skills Acrobatics +5, Investigation +3
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11663

Possessions: Just what you see.


Social Check DCs


Kody Stanton, Male Human [Permalink]

Personal [hide]

Description: This western man wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His clothes are grease stained in places. His chestnut hair is cut jaggedly and amateurishly. His fair skin shows little sign of his aristocratic breeding.

Personality: He will rave to anyone who will listen. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Kody was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Architect hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He now spends his time doing works of charity.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist. Flaws: Insane. Bonds: Poor, Immigrant, Attractive. Occupation: Architect

Voice: Creaky witch voice

Attributes [hide]

Kody Stanton, Male Human Sorcerer 1
Medium (5'6") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 18 (+4)7 (-2) 11 (+0)8 (-1)
Skills History +0, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 sp. 1 Masterwork Thieves’ tools.


Social Check DCs


Wymar Ilphelkiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a weathered and beat up set of banded mail beneath an oversized yellow coat. His brown hair, when down, is lengthy. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Cartwright work with an outfit from a few towns over. Cartwright work suited him well, and with each successful project, he earned more gold and more respect from his peers. He then took over the family business and is one of the better Cartwright for hire.

Motivation: Retire the richest man in the east; and he is unsatisfied with his job

Ideals: Entrepeneur. Flaws: Cynical, Mundane. Bonds: Job. Occupation: Cartwright

Voice: Middle-eastern accent

Attributes [hide]

Wymar Ilphelkiir, Male Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 9 (-1)16 (+3) 15 (+2)11 (+0)
Skills Medicine +4, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Sylvan, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 150 gp. Chrysoberyl (50 gp).


Social Check DCs


Suhnae Ariessus, Male Elf [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a sweet of some kind. He prefers to wear flannel, marred by sweets. His black hair is unkempt and raggedy. He wears round tiny glasses practically rammed into his face.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Suhnae and his spouse have recently divorced.

Motivation: He is wracked by social anxiety; and he feels threatened by others

Ideals: Artistic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Navigator

Voice: Relaxed voice

Attributes [hide]

Suhnae Ariessus, Male Elf Sorcerer 1
Medium (5'1") Elf, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)11 (+0) 14 (+2)13 (+1)
Skills Athletics +1, Performance +3
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 70 gp. 1 Everburning torch.


Social Check DCs


Modean Blur, Male Tiefling [Permalink]

Personal [hide]

Description: A man of a pale complexion, he wears a green vest with golden trim over his white shirt. His red leather gloves and pants are well-kept, and his green boots flare out at the collars. His white hair is smooth and relatively long. His thin eyebrows rest above his beady red eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: A powerful necromancer made him what he is. Cursed with unlife at a very young age, Modean has worked very hard to control his curse. He then took over the family business and is one of the better Brewer for hire.

Motivation: Balancing his hectic life and new Brewer responsibilities is difficult; and he is unsatisfied with his job

Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Mentor. Occupation: Brewer

Voice: Sighs a lot, exhausted

Attributes [hide]

Modean Blur, Male Tiefling Sorcerer 2
Medium (6'5") Tiefling, Chaotic Good (CR 2)
Armor Class 8
Hit Points -1 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 5 (-3)12 (+1) 14 (+2)13 (+1)
Skills Insight +4, Survival +4
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 5000 cp. Malachite (16 gp). Jet (150 gp).


Social Check DCs


Pushkrimp Marleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is renowned for his bright white suits and hats. His hair is long and brown with streaks of auburn, and is pulled back with small white clips. His beard is auburn, braided, and well cared for. His eyes are likewise green. His teeth are white and perfect.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: He got into the Bellfounder business at a young age. Pushkrimp abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: A deep hatred of gnolls; and to be a cook again

Ideals: Entrepeneur. Bonds: Attractive, Has a crush, Adventurer, Job, Enemies. Occupation: Bellfounder

Voice: High pitched, excited

Attributes [hide]

Pushkrimp Marleigh, Male Half-Orc Sorcerer 1
Medium (6'10") Half-Orc, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 16 (+3)11 (+0) 16 (+3)11 (+0)
Skills Acrobatics +0, Investigation +2
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs

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