Norkruuth Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple black robe with red stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'4" when asserting himself. His copper crest is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He exudes charisma. He is a tour de force of persuasion. The war was a terrible time for him, and Norkruuth does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Norkruuth took refuge in the large cave and found the beat up shortspear and armor he uses now. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: He feels kind of lost in life; and to find somewhere to settle down
Flaws: Depressed, Mundane. Bonds: Attractive, Military, Nature. Occupation: Fortune-teller
Voice: Boston accent
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 9 (-1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 60 gp. 1 Masterwork studded leather.
Erky Pingun, Male Gnome [Permalink]
Personal [hide]
Description: An older man who dresses well, wearing blue shirts, loose pants, and blazers most of the time, he is not a threatening figure. His long white hair reaches down to his waist. His eyes are amber.
Personality: Erky hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: When he was but 4 years old his parents immigrated from the east. He was taken as a slave by a traveling circus and forced to perform He moves from town to town, unable to find a place to settle.
Motivation: He is currently in port desperately looking for someone to get him out.
Ideals: Artistic. Flaws: Forgetful. Bonds: Attractive, Immigrant, Slave. Occupation: Soapmaker
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'8") Gnome, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 12 (+1) | 16 (+3) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Abyssal, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 230 gp. 1 Masterwork Common Ranged Weapon.
Damien Strongbones, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 2'11" has a big stupid grin on his face most of the time. He wears a fancy red suit. His hair, while still mostly black, has prominent grey streaks. His blue eyes peer out from beneath his wide-brimmed red hat.
Personality: Damien wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He is able to make almost anything out of random pieces of junk.
History: He was born the only child of a wealthy merchant. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Meet up once more with his childhood friend; and he's looking for his big break
Ideals: Disciplined, Gifted, Entrepeneur, Justice. Bonds: Attractive, Adventurer. Occupation: Architect
Voice: Breathy voice
Attributes [hide]
Small (2'11") Halfling, True Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 12 (+1) | 12 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 140 pp. 1 Masterwork Common Melee.
Dara Sharps, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears very tight pants and wife beaters, though occasionally she sports a violet coat. Her hair is cut close to her head. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She has a massive crush on the younger sibling of the Barrister who has hired her part-time. When triggered she is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: Born in the south to a Barrister, Dara learned a great deal about her mother's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.
Motivation: She'd like to take her coworkers down a peg; and balancing her hectic life and new barrister responsibilities is difficult
Flaws: Addict, Insane. Bonds: Has a crush, Criminal record, Job. Occupation: Barrister
Voice: Loud with bravado
Attributes [hide]
Medium (4'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 10 (+0) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 300 sp. 1 Masterwork Common Melee.
Ellyjoybell Offund, Female Gnome [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is wearing a long, blue, dusty cloak. She has a very tight haircut. She is baby faced.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born blind and as such lacked many opportunities for work. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her divine talents. She used her abilities to travel the world and help people.
Motivation: Her religion dominates her actions; and she has a rivalry with the church that dominates her actions
Ideals: Gifted, Philantrophist. Flaws: Disease. Bonds: Rich, Religious. Occupation: Shipwright
Voice: Scottish accent
Attributes [hide]
Small (3'0") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 19 (+4) | 14 (+2) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Giant, Halfling
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 2000 sp.
Heward Ashley, Male Human [Permalink]
Personal [hide]
Description: He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His auburn hair is braided into rings. His eyes are hazel.
Personality: Overbrimming with self-confidence, Heward isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Heward is combative with any and all who dare try his patience in the slightest.
History: Heward was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents were killed by dire rats in a raid when he was still a young child. The dire rats captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He wants revenge against dire rats.
Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Poor, Enemies. Occupation: Junk Dealer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 16 (+3) | 7 (-2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp. Tourmaline (70 gp).
Valafar Frailty, Male Tiefling [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears rags and sports a simple walking cane. His white hair is lengthy. He has a dull look in his white eyes.
Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: His mother raised him in a mountain cabin. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He wants nothing more than to rejoin the army; and wants to work out more often
Ideals: Athletic. Bonds: Poor, Religious, Nature, Military. Occupation: Mercenary
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Tiefling, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 9 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 9 (-1) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 100 gp. 1 Minor magic item.
Kadana Verthisathurgiesh, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears black trousers with brown and grey striped suspenders. She wears various colorful collared shirts. Her whole body is exceptionally muscular. Her black crest is smooth and relatively long. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her gold eyes.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.
History: The child of southern immigrants she idolized her mother. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better kind of golem.
Motivation: Meet up once more with her childhood friend.
Ideals: Opinionated. Bonds: Immigrant, Attractive, Job, Adventurer. Occupation: Herbalist
Voice: Aggressive tone
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 14 (+2) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Terran, Auran
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. 1 Silk rope.
Zook Nackle, Male Gnome [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears light armors faded through time and improper care. His golden hair is still thick. His fair skin shows little sign of his aristocratic breeding.
Personality: He has a massive crush on the younger sibling of the Blacksmith who has hired him part-time. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Zook was born with his father's beautiful face. A freak accident while working with his Cook father left him crippled. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: Wants his loneliness to end; and wants a kiss
Ideals: Philantrophist. Flaws: Disease. Bonds: Attractive, Has a crush. Occupation: Blacksmith
Voice: Dark and ominous
Attributes [hide]
Small (3'4") Gnome, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 9000 cp.
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Their contribution stands as a beacon of hope for all adventurers!
