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NPC Generator

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Advanced [show]


Hupe Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: A pudgy man standing about 3'3" has a big stupid grin on his face most of the time. He is wearing a long, red, dusty cloak. With a patchy red beard and wild red hair. His brown unseeing eyes seem to look past you.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Hupe took refuge in the large cave and found the beat up greataxe and armor he uses now. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is wracked by social anxiety.

Ideals: Philantrophist. Flaws: Disease, Antagonistic, Fearful. Bonds: Military, Nature. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

Hupe Tosscobble, Male Halfling Sorcerer 2
Small (3'3") Halfling, Neutral Good (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)15 (+2) 11 (+0)6 (-2) 7 (-2)10 (+0)
Skills Animal Handling +0, Deception +2
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 1700 sp.


Social Check DCs


Vezera Imbixtellrhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears dark leathers with embroidery. Her attire stands in sharp contrast to her scythe, which is beautifully polished and possesses an ornate carving of a rose on it. Her bronze crest is matted, messy, and big. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: She was born in the east, but her parents moved at a very young age to the south. Because her mother participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her father from journeying east to reunite her family. Since then, she has sought to make the best of life.

Motivation: Revenge; and many gnolls want her driven away

Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Immigrant, Enemies. Occupation: Guard

Voice: Speaks fast with a slight lisp

Attributes [hide]

Vezera Imbixtellrhyst, Female Dragonborn Sorcerer 2
Medium (6'2") Dragonborn, Chaotic Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)14 (+2) 15 (+2)19 (+4)
Skills Performance +6, Religion +4
Senses Passive Perception 12
Languages Common, Sylvan, Celestial
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 70 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Rinn Amakiir, Female Elf [Permalink]

Personal [hide]

Description: She wears silk and lounges about seductively. Her hair is chestnut and curly. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: Eccentric and domineering, Rinn will drive conversation. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was raised in a mountains tribe. There was a wharf not far from home where she often wandered off to fish. She's since become an addict/alcoholic.

Motivation: Marry her brother to traveling adventurers; and she is greedy

Ideals: Extrovert, Opinionated. Flaws: Addict. Bonds: Attractive, Nature. Occupation: Bellfounder

Voice: Draws out vowels

Attributes [hide]

Rinn Amakiir, Female Elf Sorcerer 1
Medium (4'7") Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 10 (+0)12 (+1) 16 (+3)16 (+3)
Skills Stealth +3, Survival +5
Senses Passive Perception 13
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 700 sp.


Social Check DCs


Himo Ofandrus, Male Elf [Permalink]

Personal [hide]

Description: He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He carries a battered trident and tarnished longbow as well. He has no hair. His eyes are a pleasant hazel.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Himo reached his early adolescence his Elf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Joker. Flaws: Ugly. Bonds: Rich, Military. Occupation: Shipwright

Voice: Old Prospector

Attributes [hide]

Himo Ofandrus, Male Elf Sorcerer 1
Medium (5'4") Elf, Neutral Evil (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 8 (-1)10 (+0) 11 (+0)12 (+1)
Skills Medicine +2, Stealth +1
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 200 sp.


Social Check DCs


Azzakh Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a tight fitting green shirt and pants. His Stetson hat is riddled with cuts and holes. His gold unseeing eyes seem to look past you.

Personality: His tongue was cut out and he uses sign language. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Azzakh was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality; and he has a rivalry with the church that dominates his actions

Flaws: Ugly, Disease. Bonds: Adventurer, Poor, Religious. Occupation: Junk Dealer

Voice: Sensual and smooth

Attributes [hide]

Azzakh Fharngnarthnost, Male Dragonborn Sorcerer 1
Medium (6'8") Dragonborn, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)12 (+1) 15 (+2)16 (+3)
Skills Athletics +2, Religion +3
Senses Passive Perception 12
Languages Common, Sylvan
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 600 sp.


Social Check DCs


Fulbar High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears an entirely white suit with pastel socks and a vest with buckled shoes. His white hair is long and unkept. His otherwise smooth face is marked with small tiny scars.

Personality: Fulbar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Fulbar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He desires power and/or immortality.

Ideals: Artistic, Professionalism. Flaws: Ugly, Disease. Bonds: Adventurer. Occupation: Marshal

Voice: Tuts and clicks tongue

Attributes [hide]

Fulbar High-hill, Male Halfling Sorcerer 2
Small (3'4") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)13 (+1) 11 (+0)8 (-1) 11 (+0)12 (+1)
Skills Investigation +1, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee -1 / 1d6-3, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 60 gp. 1 Masterwork Artisan’s tools.


Social Check DCs


Tyna Porridgepot, Female Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears tight fitting clothing which further accentuates her frame. She has dyed her greying white hair a little too much giving a sharp white color. She has hazel eyes and a red hat with a blue feather.

Personality: She is fixated on the number 49. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She also is a firm believer in the womanly ideal.

History: Her parents moved while she was still in utero so she is the first generation to be born here. While she appears to be a normal Halfling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She used her abilities to travel the world and help people.

Motivation: Money/treasure; and she has money and likes to spend it

Ideals: Philantrophist. Flaws: Insane, Impulsive. Bonds: Attractive, Immigrant, Rich. Occupation: Miner

Voice: Loud with bravado

Attributes [hide]

Tyna Porridgepot, Female Halfling Sorcerer 2
Small (2'8") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 1 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)18 (+4) 6 (-2)10 (+0) 13 (+1)11 (+0)
Skills Investigation +2, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 320 gp. Malachite (8 gp).


Social Check DCs


Bethrynna Siannodel, Female Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She is dressed in earthy colors with a tan and black handkerchief worn on her left side. Her golden hair is lengthy and is close to two feet long. She has blue eyes and a tan hat with a black feather.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She would rather hide behind her crafts than deal with other people.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. Over the years she perfected her riding and shooting skills. She became a Butcher soon after.

Motivation: A need for knowledge about a nearby landmark; and balancing her hectic life and new butcher responsibilities is difficult

Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Nature, Job, Adventurer. Occupation: Butcher

Voice: American accent

Attributes [hide]

Bethrynna Siannodel, Female Elf Sorcerer 2
Medium (5'5") Elf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 11 (+0)12 (+1) 11 (+0)9 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 180 gp.


Social Check DCs


Panana Lingenhall, Female Gnome [Permalink]

Personal [hide]

Description: She typically wears tan cloth garments or leather armor. She carries with her a set of halberds on her belt, each one with a jet on the hilt. She wears a small hat to cover her moderate length brown hair. She has several tiny jet earrings on each ear.

Personality: Her tongue was cut out and she uses sign language. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Panana grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Panana. After months of barely getting by, Panana managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She has comitted a past crime that haunts her to this day.

Ideals: Fighting. Flaws: Disease, Antagonistic. Bonds: Rich, Criminal record. Occupation: Hunter

Voice: Boston accent

Attributes [hide]

Panana Lingenhall, Female Gnome Sorcerer 1
Small (3'0") Gnome, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 14 (+2)13 (+1) 9 (-1)10 (+0)
Skills Insight +1, Religion +3
Senses Passive Perception 9
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 60 gp.


Social Check DCs

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