Rosamund Trowbridge, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears light armors faded through time and improper care. Her golden hair is well kept. This violet eyed northerner is not easily forgotten.
Personality: She is a Blacksmith first and foremost. She believes firmly that knowledge should be universal. She is obsessed with finding treasure.
History: When she was but 7 years old her parents immigrated from the north. Because her father participated in the massacre of their homeland, drow burned their ranch to the ground and forced them out. She was preparing to flee to the north, but the outbreak of war prevented her and her mother from journeying north to reunite her family. In the meantime she has taken over work as a Blacksmith and occasionally as a mercenary.
Motivation: She's looking for her big break.
Bonds: Job, Adventurer, Immigrant, Enemies. Occupation: Blacksmith
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 10 (+0) | 10 (+0) | 15 (+2) | 13 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Auran, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: Deep green spinel (140 gp).
William Thornton, Male Human [Permalink]
Personal [hide]
Description: This man wears a worn and beaten armor. He is muscular with a powerful set of arms. He wears a Stetson hat to cover his moderate length brown hair. He has several tiny ruby earrings on each ear.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He passes on several rewards to people in need. He makes a point to leave places better than he found them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He seems to be bored by most things.
Ideals: Philantrophist, Fighting. Flaws: Shy, Mundane. Bonds: Rich. Occupation: Armorer
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 gp.
Crampernap Horcusporcus, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he has a large tan mantle and cape that has been intricately interwoven into his pastel robe. His black hair is well kept and his bushy mustache is tapered upwards at the ends. He has gleaming, smiling amber eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born in a small village he learned the ways of the warrior from his father. His father was a soldier and died while he was still young. Crampernap was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: To share knowledge with the world; and he's repulsed by the pc
Ideals: Philantrophist, Fighting, Logical. Flaws: Antagonistic. Bonds: Military. Occupation: Painter
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 16 (+3) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 4000 cp.
Gurdis Helcral, Female Dwarf [Permalink]
Personal [hide]
Description: She wears dull grey sweaters, loose violet pants, and alligator leather shoes. Beneath her sweater she keeps a concealed pickaxe, just in case. She carries a battered nunchaku and tarnished pickaxe as well. Her moppish golden hair is in a traditional bowl cut. She has blue eyes and a grey hat with a violet feather.
Personality: She is irascible and easily irritated. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born in the south, but her parents moved at a very young age to the west. She helped her father out around the business and became quite the natural. She ran away from her former home and has been making her living as a Server for the past few years.
Motivation: Sabotage a competitor.
Ideals: Fighting, Entrepeneur. Flaws: Antagonistic. Bonds: Immigrant, Job. Occupation: Server
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 | 6 |
Possessions: 1500 sp.
Ethereal Blossom, Male Tabaxi [Permalink]
Personal [hide]
Description: This man is tall and muscular. He usually wears his pastel robe and has his shortspear always slung over his shoulder. His feathered hat is riddled with cuts and holes. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a Beggar first and foremost. He believes firmly that knowledge should be universal. Ethereal is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a criminal king-pin and mafia family Ethereal was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Ethereal decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Beggar job and began his own company from there.
Motivation: To unite with his sister.
Ideals: Athletic. Flaws: Ugly. Bonds: Job, Family, Criminal record. Occupation: Beggar
Voice: Soothing and warm
Attributes [hide]
Medium (5'6") Tabaxi, True Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 6 (-2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 60 gp.
Vicky Oakes, Female Human [Permalink]
Personal [hide]
Description: She is dressed in earthy colors with a grey and red handkerchief worn on her left side. She is portly but not overly obese. Her chestnut hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are violet.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She is used to getting what she wants. In part because she is a meticulous planner.
History: The child of a Bellfounder, who enjoyed hunting, Vicky was taken on many hunting expeditions. Her mother took her hunting and taught her how to get in the mind of other creatures. She now spends her time doing works of charity.
Motivation: To unite with her sister; and to reunite with her absent mother
Ideals: Joker, Professionalism, Philantrophist. Bonds: Nature, Family. Occupation: Bounty Hunter
Voice: Soothing and warm
Attributes [hide]
Medium (4'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 16 (+3) | 13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 4000 cp. Tiger eye turquoise (15 gp).
Adelaide Remein, Female Half-Elf [Permalink]
Personal [hide]
Description: This northern woman tends to wear a large yellow jacket. Her clothes are grease stained in places. Her white hair is drawn into a tight pony tail with a butterfly scrunchie. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.
Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Adelaide is combative with any and all who dare try her patience in the slightest.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her druidic talents. She moves from town to town, unable to find a place to settle.
Motivation: To share knowledge with the world; and she feels kind of lost in life
Ideals: Justice, Gifted, Logical. Flaws: Cynical. Bonds: Poor, Immigrant. Occupation: Mercenary
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 7 (-2) | 13 (+1) | 13 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Giant
Attacks Melee +2 / 1d4+0, Ranged +0 / 1d4-2, Grapple +0
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 600 sp.
Urshar Broodfist, Female Dwarf [Permalink]
Personal [hide]
Description: This fat eastern woman has a bulbous nose and wears a grey costume with the symbols of the four houses of cards on her torso. Her skin is also unnaturally pale. She wears her silver hair up in a very large beehive style do. She wears round tiny glasses practically rammed into her face.
Personality: She does not care much for physical appearances, nor does she care much for other people. She does however care about what she wants and getting it. She is an amazing painter.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. At some point she was captured by gnolls and was tortured. After several years of this she finally managed to escape. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Urshar was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the gnolls.
Motivation: She is wracked by social anxiety; and she is terrified, and will act out of fear
Ideals: Gifted. Flaws: Ugly, Fearful. Bonds: Slave, Enemies. Occupation: Priest
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 14 (+2) | 15 (+2) | 14 (+2) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 260 gp. Black velvet mask with numerous citrines (40 gp).
Purson Guile, Male Tiefling [Permalink]
Personal [hide]
Description: 5'7" and muscular, this northern man wears just a green suit. He has wavy chestnut hair. His silver unseeing eyes seem to look past you.
Personality: He is mildly Tiefling supremacist, though he does not identify as such. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He got into the Adventurer business at a young age. He helped his mother out around the business and became quite the natural. He now mingles about in high society.
Motivation: Wants to open a new tavern; and half-orc compassion
Ideals: Athletic. Flaws: Disease, Racist. Bonds: Rich, Job. Occupation: Adventurer
Voice: Boston accent
Attributes [hide]
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 10 (+0) | 16 (+3) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Orc, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 cp.
Shout outs: Stacey, Adam Fowler, Amanda Kettles, Angelo Anderson, Appreciate Witch of Life, AstroLass, bilbens baggo, Brian Nunziato, Bryan Sheairs, Brysen Packer, Bryson Waits, Burlyfighter, Caitlin W., Christopher Allbritton, CJMAXP, Connor, Dalton Elliott, Damon Carrington, Daniel Edwards, David Schraff, Dragons With Jetpacks, Elisa Martinez, eric sun, Ezzela1891, Federica Frezza, Gordon Alexander Fallon, Gundar Wez, Iofire, Irate The Pirate, Jade Arrowood, Jake Lane, Jeremiah Walker, Jess, Joe Dalby, John Nazario, JollyGamer, Jonathan Lekse, Jordan Brazeal, Joshua David Maddox, Justin Snyder, Kerry Melton, Kevin, KFB_Patreon, KingHavok1217, Kingyo Senpai, Kyle Clark, Lisa Tucker, Liz Fontain, Lizzie, Lou Bliss, Luke P, Mario Pizzamiglio, Mark L, Matt Yates, Max Hops, Maxwell Mayer, Michael Hamilton, Millergendraft, mtnman1979@aol.com, Mx Charlie, Mylon Schroder, Nahellion, Nathan, Nicholas Zamora, Nick Soucy, Phil Mehl, Phillip P Torchia, Pythor Sen, R., Rachel Anderson, Ray Bissonnette, Remora Jewel, Robert Rich, Robert Skadsem, Ryan Flagg, SallySparrow132, Sarah Holland, Serafina Moon, Shane Andrews, ShortyMcgibble, Sik Makoyi, Siren, Stefan Gottschalk's, Steve Rosenlund, Stuart, Syn21, That Video Editor Nic, thea musing, Trev909, Vedie V, Vincent Drone, Warren Clarida, Wesley Muncy, XMrMonkyx ., Zachary Burgess-Hicks, zachary gee, Zealot23, Zee Livezey
Their contribution stands as a beacon of hope for all adventurers!


