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NPC Generator

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Advanced [show]


Five In the Morning, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel cloak and cross-gartered tan stockings. He has dyed his greying beige fur a little too much giving a sharp beige color. He has a tattooed face.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. After months of barely getting by, Five managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Wants his loneliness to end; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Gifted. Bonds: Attractive, Criminal record, Rich, Has a crush. Occupation: Gardener

Voice: Sore throat, cough

Attributes [hide]

Five In the Morning, Male Tabaxi Sorcerer 2
Medium (6'6") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 7 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 12 (+1)12 (+1) 8 (-1)8 (-1)
Skills Acrobatics +5, Nature +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: Just what you see.


Social Check DCs


Beast Plume, Female Tabaxi [Permalink]

Personal [hide]

Description: This slender woman stands about 6'3". She very much looks the part of a Guard. She wears a colorful flower in her yellow fur. Her yellow eyes have a joyful gleam in them most of the time.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. Around other people she will do her best to conceal her emotions and appear jolly.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Like her mother and her sister before her, after school she went straight into learning to become a Guard. She became a Guard soon after.

Motivation: Further expansion of business.

Flaws: Antagonistic, Shy, Mundane. Bonds: Job, Attractive. Occupation: Guard

Voice: Draws out vowels

Attributes [hide]

Beast Plume, Female Tabaxi Sorcerer 1
Medium (6'3") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 15 (+2)17 (+3) 10 (+0)11 (+0)
Skills Athletics +2, Persuasion +2
Senses Passive Perception 10
Languages Common, Terran, Sylvan, Halfling
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 800 sp. Brown-green garnet (80 gp).


Social Check DCs


Shamash Grrrmmballhyst, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. His scarlet crest is still thick. He is very pretty but has cold, dead eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: He was born at the edge of vast forest. Aside from being a slave or a gladiator, there isn't much legitimate work for Dragonborns in Shamash's homeland. Shamash decided to take the middle way and become a bodyguard. He moves from town to town, unable to find a place to settle.

Motivation: He seems to be bored by most things; and wants to open a new tavern

Ideals: Persistence, Fighting. Bonds: Attractive, Nature, Immigrant. Occupation: Map Maker

Voice: Speaks with squeezed throat

Attributes [hide]

Shamash Grrrmmballhyst, Male Dragonborn Sorcerer 3
Medium (6'3") Dragonborn, Neutral Good (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 10 (+0)14 (+2) 9 (-1)10 (+0)
Skills Acrobatics +3, Insight +1
Senses Passive Perception 9
Languages Common, Elven, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 1000 sp. Pink pearl (140 gp). Deep green spinel (140 gp).


Social Check DCs


Windy Running, Male Tabaxi [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a pastel poncho over his likewise colored trousers and shirt, and is pretty ugly. His lavender fur is knotted and matted. His copper unseeing eyes seem to look past you.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: Born in a small village he learned the ways of the warrior from his father. Before the accident, he was one of the most outspoken anti-Half-Elven activists. He was mortally wounded, saved by a kind and fast-acting Half-Elven doctor. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To end his boredom; and he seems to be bored by most things

Ideals: Fighting. Flaws: Ugly, Disease, Mundane, Racist. Occupation: Dilettante

Voice: Whispers

Attributes [hide]

Windy Running, Male Tabaxi Sorcerer 1
Medium (6'5") Tabaxi, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 9 (-1)10 (+0) 9 (-1)16 (+3)
Skills Animal Handling +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 90 gp. Bloodstone (50 gp). 1 Banded mail.


Social Check DCs


Orla Oomtrowl, Female Gnome [Permalink]

Personal [hide]

Description: An older woman who is perpetually draped in fineries, but all of this concealed by her earthly robes., she is not a threatening figure. Her red hair is slicked back into a classic pompadour. Her eyes are a pleasant blue.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: The child of southern immigrants she idolized her mother. In her 19th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She has made many enemies by not giving into corruption and outing many instances of it.

Motivation: She feels that her past leaves her morally obligated to help; and she is terrified, and will act out of fear

Ideals: Justice. Flaws: Fearful. Bonds: Attractive, Immigrant, Criminal record. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Orla Oomtrowl, Female Gnome Sorcerer 1
Small (3'3") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)11 (+0) 10 (+0)12 (+1)
Skills Animal Handling +2, Deception +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 3000 cp. Violet garnet (300 gp). 1 Masterwork Common Melee.


Social Check DCs


Myria High-hill, Female Halfling [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her brown hair is well kept. Her hazel eyes peer out from beneath her small white hat.

Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She is a ruthless business woman, a trait she acquired from her mother.

History: Myria hails from a village terrorized by giants. In her 11th year, her parents were killed by a giants raid, leaving Myria alone in the world. After a stint in an orphanage, she was adopted. She was granted necromantic powers by her dying sister.

Motivation: Several ex partners dislike her way of doing things and want revenge; and she wants revenge against giants

Ideals: Athletic, Entrepeneur, Gifted. Flaws: Secretive. Bonds: Enemies. Occupation: Actor

Voice: Speaks with back of mouth

Attributes [hide]

Myria High-hill, Female Halfling Sorcerer 1
Small (2'9") Halfling, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)10 (+0) 14 (+2)5 (-3)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 600 sp.


Social Check DCs


Moon In Woods, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a husky woman, who wears dark leathers with embroidery. She keeps her brown fur in a pixie cut. Her blue eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She does not believe in betrayal or weakness as things to be tolerated. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Moon is combative with any and all who dare try her patience in the slightest.

History: Gifted from a young age, Moon studied abroad. Her arcane abilities were realized during a raid on her village. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to raise her children well

Ideals: Justice, Gifted. Flaws: Addict, Greedy. Bonds: Family. Occupation: Gardener

Voice: Gruff and masculine

Attributes [hide]

Moon In Woods, Female Tabaxi Sorcerer 1
Medium (5'7") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 14 (+2)13 (+1) 15 (+2)11 (+0)
Skills Deception +2, Stealth +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 150 gp. 1 Masterwork Common Melee.


Social Check DCs


Gûndza Landon, Male Half-Orc [Permalink]

Personal [hide]

Description: He does not wear sleeves and tends to eschew shirts when he can avoid it. His white hair is singed and shortened. His thin eyebrows rest above his beady violet eyes.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He loves his children and doesn't want them to worry about him. He loves to share his dancing with anyone who is interested.

History: He is a Yochlol in disguise. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk.

Ideals: Artistic. Flaws: Ugly, Antagonistic. Bonds: Family, Adventurer. Occupation: Scribe

Voice: Excited and jittery

Attributes [hide]

Gûndza Landon, Male Half-Orc Sorcerer 1
Medium (5'3") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 17 (+3)11 (+0) 9 (-1)14 (+2)
Skills Medicine +1, Religion +2
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1000 cp.


Social Check DCs


Valanthe Dalanthan, Female Elf [Permalink]

Personal [hide]

Description: She has the majority of her body covered in plate. She keeps her red hair in a flapper bob. Her eyes are likewise amber.

Personality: She can speak with the recently deceased. She always tries to repair and not replace. It was this mentality that drove her into the Herbalist business.

History: Valanthe was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She found a children's book about a Elf Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: To reunite with her old friends; and she wants to meet her childhood hero

Ideals: Gifted, Persistence. Bonds: Poor, Adventurer. Occupation: Herbalist

Voice: Pirate accent

Attributes [hide]

Valanthe Dalanthan, Female Elf Sorcerer 2
Medium (5'4") Elf, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)16 (+3) 10 (+0)15 (+2)
Skills Persuasion +4, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Elven, Draconic, Celestial, Druidic
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 290 gp.


Social Check DCs

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