Quespa Ophinshtalajiir, Female Dragonborn [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears bulky green painted plate armor. Her whole body is exceptionally muscular. She has blue crest. Her fair skin shows little sign of her aristocratic breeding.
Personality: She is happy with her job as a Banker. She turns her eye from what people do, preferring to live and let live. She is a font of random trivia from the lore and stories she has discovered
History: Quespa was born with her father's beautiful face. A few years later when the north was not economically sound they moved to her current location. She has drifted from career to career and currently works as a Banker.
Motivation: She is compelled to act according to her religious beliefs.
Ideals: Logical. Bonds: Immigrant, Attractive, Job, Religious. Occupation: Banker
Voice: Boston accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 15 (+2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 180 gp.
Pallabar Maekkelferce, Male Gnome [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He is renowned for his bright tan suits and hats. He wears a feathered hat to cover his moderate length brown hair. His face is scarred and worn.
Personality: Pallabar hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is obsessed with finding treasure.
History: He was born a particularly ugly child, much to the horror of his parents. Through the years after Pallabar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Pallabar's mother didn't care for him much, and the feeling was mutual. He hasn't been sleeping well lately.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Artistic. Flaws: Ugly, Antagonistic, Insomniac, Fearful. Bonds: Adventurer. Occupation: Priest
Voice: Speaks with a cold
Attributes [hide]
Small (3'6") Gnome, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 7 (-2) | 19 (+4) | 13 (+1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 300 sp. 1 Masterwork Uncommon Weapon.
Dariff Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: She wears brown painted combat armor at almost all times. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her black hair in a flapper bob. Her amber eyes have a joyful gleam in them most of the time.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. A freak accident while working with her Blacksmith father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable, Gifted. Flaws: Disease. Bonds: Attractive. Occupation: Slave Trader
Voice: Jamaican accent
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Infernal
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
Silent Of Spirit, Female Tabaxi [Permalink]
Personal [hide]
Description: She prefers to wear brown pants and tee shirts. She keeps her red fur in a pixie cut. Her face is scarred and worn.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a ruthless business woman, a trait she acquired from her mother.
History: She was raised in a mountains tribe. Silent liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She used her abilities to trick people and travel the world for free.
Motivation: She wants nothing more than to rejoin the army; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact
Ideals: Entrepeneur. Flaws: Ugly. Bonds: Nature, Criminal record, Military. Occupation: Weaver
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 15 (+2) | 8 (-1) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Bella Glenfellow, Female Halfling [Permalink]
Personal [hide]
Description: She is typically in her Herbalist uniform. Her head has been shaved. She tend to wears goggles to shield her eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She seeks to pay back kindness whenever she gets the chance. Whether it be in the form of unwanted serenades or the latest gossip she always seeks to do solids for her friends.
History: Born in the east to a Herbalist, Bella learned a great deal about her father's area of expertise. Like her father and her sister before her, after school she went straight into learning to become a Herbalist. During her travels, Bella and her party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bella discovered the rest of her party dead, transformed into horrible, mindless undead versions of their former selves. Bella fled the cavern, stopping for breath at a small pool, and only then realizing her own horrible transformation.
Motivation: Expand her business.
Ideals: Philantrophist. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Herbalist
Voice: Soft and melodious
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 16 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: Just what you see.
Rael Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This eastern man is abnormally tall. He wears a shirt that is too small, which lets his gut show, with a ratty tan coat over it. His whole body is exceptionally muscular. His chestnut hair is cut jaggedly and amateurishly. His otherwise smooth face is marked with small tiny scars.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He took every job he could get his hands on, but the opportunities for Elves in the east were limited. After a long history of fighting, Rael and his spouse have recently divorced.
Motivation: He has comitted a past crime that haunts him to this day; and further expansion of business
Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job, Criminal record. Occupation: Roofer
Voice: Booming voice
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 9 (-1) | 11 (+0) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 200 gp. 1 Half-Plate.
Flask Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He has a moderate pudge and is not very fit. He sports a flattop fur cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines blue.
Personality: A skeptical and narcissistic man, Flask's first love is himself. His second love is also himself. He enjoys reading and quiet.
History: Born in the west to a Apothecary, Flask learned a great deal about his father's area of expertise. Like his father and his brother before him, after school he went straight into learning to become a Apothecary. He now owns his own business.
Motivation: A need for knowledge about a nearby landmark; and he is unsatisfied with his job
Ideals: Impeccable, Logical. Flaws: Ugly. Bonds: Adventurer, Job. Occupation: Apothecary
Voice: pre-pubescent
Attributes [hide]
Medium (6'8") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 19 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 280 gp. Red spinel (120 gp). Zircon (70 gp). White pearl (120 gp).
Qemuel Sly, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking southern male in his early mid-life. He wears a fancy black suit. He keeps his long white hair kept up in a rat tail. His black eyes dart from person to person to random spaces in the air.
Personality: Qemuel is depressed about a lot of things. He tends to be a nihilist. He works hard and plays hard.
History: Qemuel was born with his mother's beautiful face. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: Wants to work out more often; and he feels kind of lost in life
Ideals: Fighting, Athletic. Flaws: Depressed, Hedonist, Mundane. Bonds: Attractive. Occupation: Sailor
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'8") Tiefling, Lawful Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Undercommon, Auran, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 270 gp.
John Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress). His attire stands in sharp contrast to his trident, which is beautifully polished and possesses an ornate carving of a dagger on it. He wears a colorful flower in his golden hair. His gray eyes are passionate and lively.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He does not trust anyone and sleeps with one eye open.
History: John hails from a village terrorized by brigands. He took after his father in leading caravans. Because they were valued, his father taught him to defend himself. When his father died while fighting brigands, the young John began to lead the lost caravan. He has been a successful dealer in antiques buying low and selling high.
Motivation: Revenge.
Ideals: Optimist, Entrepeneur. Flaws: Insomniac. Bonds: Attractive, Enemies. Occupation: Dyer
Voice: Indian accent
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 17 (+3) | 11 (+0) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 gp. Malachite (6 gp).
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