Raiann Delmirev, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied western woman with a big hulking figure and broad shoulders. She wears clothing that is held on in multiple layers but all of it is in poor condition. Her crest is silver and very short. Her ears are large.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.
History: Born to a Hunter, her father struggled to pay the bills. She was an athlete and attended two major summer competitions. She never won. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and she is terrified, and will act out of fear
Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Knight
Voice: Spits words with contempt
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Giant, Orc
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Brown-green garnet (70 gp).
Kite Of Snakes, Male Tabaxi [Permalink]
Personal [hide]
Description: He stands about 5'11" and wears a brown vest with golden trim over his white shirt. His grey leather gloves and pants are well-kept, and his brown boots flare out at the collars. His left hand appears badly burned and disfigured. His fur is cut close to his head. His eyes are yellow and he is always smoking a pipe.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is able to make almost anything out of random pieces of junk.
History: Kite was born with his mother's beautiful face. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.
Motivation: Wants to work out more often; and he is not mentally stable, and does not behave rationally
Ideals: Gifted, Athletic. Flaws: Insane. Bonds: Attractive. Occupation: Armorer
Voice: High pitched and raspy
Attributes [hide]
Medium (5'11") Tabaxi, Chaotic Good (CR 2)
Armor Class 12
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 8 (-1) | 13 (+1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 200 sp.
Kiirith Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man wears a green collared shirt and black pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt and is in decent physical shape. He has done his best to style his gold crest to look like a famous performer. He tend to wears goggles to shield his eyes.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born at the edge of vast plains. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Kiirith grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Kiirith. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he has decided he is irredeemable
Ideals: Optimist, Opinionated. Bonds: Nature, Criminal record, Rich. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (6'7") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Auran, Celestial
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 140 gp. Coral (80 gp). 1 Masterwork Common Ranged Weapon.
Damaia Vigil, Female Tiefling [Permalink]
Personal [hide]
Description: She prefers to wear black pants and tee shirts. She has a slight overbite and is overall scrawny. She wears a feathered hat to cover her moderate length white hair. She tend to wears goggles to shield her eyes.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She misses her home and complains about the freezing weather, even in summer.
History: Born in the south to a Masseuse, Damaia learned a great deal about her father's area of expertise. She became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. She now owns her own business.
Motivation: To clean up the streets; and a rival would like her out of the picture
Ideals: Joker. Bonds: Immigrant, Job, Criminal record, Guardian. Occupation: Masseuse
Voice: Spits and sputters
Attributes [hide]
Medium (6'5") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 9 (-1) | 12 (+1) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Jasper (30 gp). 1 Masterwork Musical instrument.
Rinn Selevarun, Female Half-Elf [Permalink]
Personal [hide]
Description: She dresses well, wearing yellow shirts, loose pants, and blazers most of the time, and carries tridents. Her chestnut hair, when down, is lengthy. Her brown eyes dart from person to person to random spaces in the air.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She has a minor phobia of water and hates getting wet.
History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. Cursed with unlife at a very young age, Rinn has worked very hard to control her curse. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rinn fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To get a good night's sleep.
Ideals: Fighting. Flaws: Fearful, Disease, Insomniac. Bonds: Attractive. Occupation: Stableman
Voice: Loud with bravado
Attributes [hide]
Medium (4'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 15 (+2) | 6 (-2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Naivara Simmons, Female Half-Elf [Permalink]
Personal [hide]
Description: This light-skinned female wears a fine chain shirt which she covers with yellow colored cloaks and clothing. She is tall, broad shouldered and powerfully built. She is bald on top and has large brown tufts of hair around her ears. Her ears are large.
Personality: She speaks before she thinks and is too direct. She does not believe in violence as a means to an end. She is a dedicated Bellfounder but believes her peers are too gung-ho.
History: Born to a poor family in the city she treasured whatever gifts she got. Her homeland was ravaged by war and she spent much of her life rebuilding it. She was recently attacked on the road and savagely beaten by bandits.
Motivation: To prove her worth to the world; and she is compelled to act according to her religious beliefs
Ideals: Pacifist. Flaws: Ugly, Impulsive, PTSD. Bonds: Poor. Occupation: Bellfounder
Voice: French accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Good (CR 1)
Armor Class 8
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 10 (+0) | 9 (-1) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 3000 cp.
Gurdis Stoutale, Female Dwarf [Permalink]
Personal [hide]
Description: She typically wears grey cloth garments or leather armor. She has a moderate pudge and is not very fit. Her blonde hair is singed and shortened. She tend to wears goggles to shield her eyes.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: Sold as a small child to a wizard, Gurdis was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Brilliant and gifted she never wanted to apply herself. She has taken up leadership of the village's small militia in response to orcs demanding more tribute than usual.
Motivation: A deep hatred of orcs.
Ideals: Passionate, Gifted. Flaws: Ugly. Bonds: Enemies, Mentor. Occupation: Shipwright
Voice: Soft and melodious
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 16 (+3) | 10 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Half-Plate.
Gale On the Mountaintop, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His fur is cut close to his head. He has a tattooed face.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Gale is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His father was very strict, and drilled into him lessons on being the perfect gentleman. He used his abilities to travel the world and help people.
Motivation: His relatives are trying to arrange a marriage; and to be a beggar again
Ideals: Philantrophist, Impeccable. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Mercenary
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'6") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 10 (+0) | 14 (+2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: Just what you see.
Osah Aid, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 6'1" and wears a well pressed and immaculate suit (or dress). Her right leg appears badly burned and disfigured. She has moderate length red hair. Her white eyes dart around the room hyper actively observing anyone and anything.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has a small toy that she constantly fidgets with.
History: She served in the navy to pay for her family's outstanding loans. Her family was turned out during the war. She and her family wandered south to less war torn lands. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She wants nothing more than to rejoin the army; and she's in love
Ideals: Joker. Flaws: Addict, PTSD. Bonds: Military. Occupation: Jeweler
Voice: Can't modulate volume
Attributes [hide]
Medium (6'1") Tiefling, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Undercommon, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 5000 cp. Amethyst (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!
