Morkral Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: He wears tattered old clothes. He has a moderate pudge and is not very fit. With bright red hair and a scraggly beard. His eyes are likewise green.
Personality: Morkral wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Born in the south his family was never financially stable. In his 20th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He moves from town to town, unable to find a place to settle.
Motivation: He feels threatened by others; and he is wracked by social anxiety
Ideals: Disciplined. Flaws: Ugly, Fearful. Bonds: Poor, Immigrant. Occupation: Butcher
Voice: High pitched and raspy
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 11 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Silver-plated steel longsword with jet jewel in hilt (100 gp).
Krusk Melancon, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and is wearing the road beaten gear of a warrior. His long white hair reaches down to his waist. His brown eyes have a joyful gleam in them most of the time.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He's also a talented Priest, but doesn't like to broadcast it.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and his spouse's relatives view him with great suspicion
Ideals: Fighting. Flaws: Greedy. Bonds: Family, Rich, Job. Occupation: Brewer
Voice: Soft and melodious
Attributes [hide]
Medium (6'2") Half-Orc, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 3 (-4) | 7 (-2) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 6 |
Possessions: Just what you see.
Chay Greenleaf, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his white boots flare out at the collars, and he perpetually has his shortspear ready. His red hair is matted, messy, and big. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He is harsh and unforgiving.
History: Chay was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels the way he acts is they only way to get by in the world; and he's repulsed by the pc
Ideals: Fighting, Impeccable. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Shipwright
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'0") Halfling, Lawful Neutral (CR 2)
Armor Class 15
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 15 (+2) | 11 (+0) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1800 sp.
Jo Leagallow, Female Halfling [Permalink]
Personal [hide]
Description: Dark and lean, she is a relatively plain woman. She wears a well pressed and immaculate suit (or dress). Her head has been shaved. Her green eyes have a joyful gleam in them most of the time.
Personality: She can speak with the recently deceased. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Jo was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Jo abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She was granted psionic powers by her dying sister.
Motivation: She desires power and/or immortality.
Ideals: Gifted, Joker. Flaws: Ugly. Bonds: Poor, Adventurer. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Small (3'0") Halfling, Chaotic Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 150 gp. Coral (50 gp).
Halander Fatrabbit, Male Halfling [Permalink]
Personal [hide]
Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather, and carries crossbows. He has blonde hair. His blue eyes dart from person to person.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is obsessed with finding treasure.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He has worked as a Painter like his mother before him.
Motivation: Further expansion of business; and wants to open a new tavern
Ideals: Fighting. Flaws: Disease. Bonds: Job, Adventurer, Rich. Occupation: Painter
Voice: German accent
Attributes [hide]
Small (3'1") Halfling, Lawful Good (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 15 (+2) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Orc, Terran
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 110 pp. 3 Holy water.
Trey Ashley, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears professional attire. His black hair is cut short. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. As long as the job gets done he does not care how it got done.
History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Bounty Hunter
Voice: Nasally tone
Attributes [hide]
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 9 (-1) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 50 gp. Onyx (40 gp). 2 Holy water.
Ulfgar Lutgehr, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'3" northern man, he wears tight fitting clothing which further accentuates his frame. His black hair is lengthy. He is baby faced.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is skeptical of what others tell him and is slow to trust.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature spear.
Motivation: He is compelled to act according to his religious beliefs; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Flaws: Shy. Bonds: Attractive, Adventurer, Religious. Occupation: Tailor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 17 (+3) | 11 (+0) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: Just what you see.
Isabella Hackney, Female Human [Permalink]
Personal [hide]
Description: She wears a robe, a symbol of the four houses of cards around her neck, and a sword on her belt. She carries with her a set of swords, each one with a amber on the hilt. She only wears one on her belt and the other on her back. She sports black long hair. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: She snorts whenever she laughs or is feeling confident. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Isabella is combative with any and all who dare try her patience in the slightest.
History: Isabella lived on a farm with her father, near the main road leading to a nearby town. In her 17th year, her parents were killed by a goblins raid, leaving Isabella alone in the world. After a stint in an orphanage, she was adopted. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: Regain custody of her daughter.
Ideals: Fighting, Justice. Bonds: Attractive, Family, Enemies. Occupation: Brewer
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Infernal, Auran, Gnome
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Moonstone (50 gp).
Uadjit Fharngnarthnost, Female Dragonborn [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is constantly adorned with expensive silk clothing, often dyed in bright green and grey, and wears rings and necklaces with large, colorful gems. She has no crest. Her red eyes dart around the room hyper actively observing anyone and anything.
Personality: She is filled with cunning. She likes to feign weakness letting people think she is weak. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: She was born a particularly ugly child, much to the horror of her parents. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She is untrained/undisciplined, which makes her dangerous.
Motivation: She is not mentally stable, and does not behave rationally; and she is greedy
Ideals: Philantrophist. Flaws: Ugly, Secretive, Insane. Bonds: Rich, Military. Occupation: Navigator
Voice: pre-pubescent
Attributes [hide]
Medium (6'6") Dragonborn, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 14 (+2) | 7 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 190 gp. 1 Half-Plate.
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