Justin Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he is wearing a long, violet cloak. His hair is auburn and very short. He is very pretty but has cold, dead eyes.
Personality: He never swears and excessively uses polite adverbs when speaking. He does not trust anyone and sleeps with one eye open.
History: He got into the Bricklayer business at a young age. Like his father and his sister before him, after school he went straight into learning to become a Bricklayer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: His spouse's relatives view him with great suspicion; and obtaining odd cultural gnomish artifacts is his passion
Ideals: Optimist. Flaws: Insomniac. Bonds: Attractive, Job, Adventurer, Family. Occupation: Bricklayer
Voice: Low range voice
Attributes [hide]
Medium (5'10") Half-Elf, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 7 (-2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1 Half-Plate.
Dagger Of Passion, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is typically in his Servant uniform. His fur is cinnamon and very short. He has a tattooed face.
Personality: Dagger is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: His father raised him in a mountain cabin. Dagger liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now travels the world, in search of power and loot.
Motivation: A need for knowledge about a nearby landmark; and to prove his worth to the world
Ideals: Extrovert. Flaws: Impulsive. Bonds: Job, Nature, Adventurer. Occupation: Servant
Voice: Ums and uhs a lot
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 14 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 330 gp. Aquamarine (500 gp). Chrysoprase (80 gp). Brown-green garnet (90 gp).
Gunter Yaeldrin, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing colorful clothing, dressed as a Priest. With a patchy white beard and wild white hair. His hazel eyes dart from person to person to random spaces in the air.
Personality: Abrasive and pushy, he has a hard time making friends. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: He was born in the south. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: An old rival family wants him found; and he's repulsed by the pc
Ideals: Athletic. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Family. Occupation: Priest
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (4'9") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Elven, Draconic, Dwarven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Peridot (60 gp).
Osah Elusive, Female Tiefling [Permalink]
Personal [hide]
Description: This southern woman is well dressed, but even with her fine clothing she looks run-down. Her clothes are grease stained in places. Her red hair is unkempt and raggedy. Her gold eyes peer out from beneath her feathered green hat.
Personality: She loves telling others what to do and how they should feel about things. She uses divination through singing.
History: Gifted from a young age, Osah studied abroad. Osah was born on a far southern desert where she grew up under the tutelage of her mother, an expert Navigator. She moves from town to town, unable to find a place to settle.
Motivation: To clean up the streets; and to unite with her sister
Ideals: Opinionated, Gifted. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Navigator
Voice: Indian accent
Attributes [hide]
Medium (5'1") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 1000 cp. Hematite (9 gp).
Anakis Integrity, Female Tiefling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is dressed in earthy colors with a green and brown handkerchief worn on her right side. She has dyed her greying blue hair a little too much giving a sharp blue color. She wears a mask on her face.
Personality: Prone to second guessing herself, she comes off as nervous. She pushes her goals aggressively. She is also a coward if confronted.
History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Mercenary arts, while her mother instructed her in etiquette, music and courtly manner. She moved from fad to fad and when she turned 15 she discovered painting. She has built up a small fortune and can afford her own way.
Motivation: Obtaining odd cultural Tiefling artifacts is her passion; and to reunite with her old friends
Ideals: Artistic. Flaws: Shy, Fearful. Bonds: Rich, Adventurer. Occupation: Mercenary
Voice: Sore throat, cough
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 17 (+3) | 18 (+4) | 4 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Elven, Infernal, Druidic, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 210 gp. 1 Masterwork Common Ranged Weapon.
Daar Turnuroth, Female Dragonborn [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears skinny pants and wears a black and grey robe with the hood down. Her silver crest is long and unkept. Her red eyes dart from person to person to random spaces in the air.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. A true patriot, Daar would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She got into the Glassblower business at a young age. A gifted student she started as a Roofer, but she got bored and became a Glassblower. After a long history of fighting, Daar and her spouse have recently divorced.
Motivation: She is unsatisfied with her job; and she wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Ugly, Antagonistic. Bonds: Military, Job. Occupation: Glassblower
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 15 (+2) | 9 (-1) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 30 gp. 1 Masterwork Common Melee.
Osah Anger, Female Tiefling [Permalink]
Personal [hide]
Description: Standing 5'5", this woman wears clothing that is held on in multiple layers but all of it is in poor condition. She wears a deerstalker hat to cover her moderate length chestnut hair. Her eyes are silver and she is always smoking a pipe.
Personality: She is almost excessively polite to everyone, even when angry. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: She was born in a small island village. A gifted student she started as a Healer, but she got bored and became a Brewer. She became a Brewer soon after.
Motivation: Further expansion of business; and expand her business
Ideals: Fighting. Flaws: Shy. Bonds: Poor, Nature, Job. Occupation: Brewer
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'5") Tiefling, Neutral Good (CR 2)
Armor Class 12
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 7 (-2) | 12 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 4000 cp.
Merihim Music, Male Tiefling [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is dressed in an above average manner. His long brown hair is drawn into a two foot long braid. His eyes are likewise white.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Merihim hails from a village terrorized by goblins. In his 10th year, his parents were killed by a goblins raid, leaving Merihim alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by goblins. Merihim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the goblins.
Motivation: He feels threatened by others; and many goblins want him driven away
Ideals: Athletic. Flaws: Antagonistic, Fearful. Bonds: Attractive, Enemies. Occupation: Layabout
Voice: Spanish accent
Attributes [hide]
Medium (6'4") Tiefling, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 7 (-2) | 15 (+2) | 11 (+0) | 8 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d4-3, Ranged +0 / 1d4-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 110 gp.
Gell Atherton, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a scimitar, but if one is not available he will default to his quarterstaff. He carries a battered scimitar and tarnished quarterstaff as well. He keeps his white hair in a pixie cut. He has several tiny amber earrings on each ear.
Personality: Gell wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Mercenary arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gell fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He has money and likes to spend it.
Ideals: Fighting, Disciplined. Flaws: Impulsive. Bonds: Rich. Occupation: Mercenary
Voice: Breathy voice
Attributes [hide]
Medium (5'6") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 10 (+0) | 12 (+1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Orc, Undercommon
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 40 gp.
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