Quarion Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A 4'7" northern man, he wears a tan vest with golden trim over his white shirt. His yellow leather gloves and pants are well-kept, and his tan boots flare out at the collars. His chestnut hair is singed and shortened. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. Flattery will make him almost putty in your hands.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Through the years after Quarion was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Quarion's mother didn't care for him much, and the feeling was mutual. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To get a good night's sleep; and he's repulsed by the pc
Flaws: Ugly, Antagonistic, Selfish, Disease, Insomniac. Occupation: Adventurer
Voice: Low and grunting
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Gnoll, Celestial
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp.
Melech Sanity, Male Tiefling [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His whole body is exceptionally muscular. He has red hair. He has a dull look in his gold eyes.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His druidic abilities were realized during a raid on his village. He has been a successful dealer in antiques buying low and selling high.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and wants to open a new tavern
Ideals: Gifted, Entrepeneur. Flaws: Greedy. Bonds: Immigrant, Criminal record, Job. Occupation: Beggar
Voice: Excited and jittery
Attributes [hide]
Medium (5'3") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 12 (+1) | 6 (-2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: Just what you see.
Oriax Vigil, Male Tiefling [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He dresses well, typically a more casual-formal manner. His hair, while still mostly brown, has prominent grey streaks. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Oriax was born with his father's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now travels the world, in search of power and loot.
Motivation: Wants a kiss; and he has passion for adventuring and risk
Flaws: Impulsive. Bonds: Attractive, Has a crush, Adventurer. Occupation: Dyer
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 2)
Armor Class 9
Hit Points 1 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 5 (-3) | 16 (+3) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Druidic, Terran, Undercommon
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 110 gp. 1 Half-Plate.
Vepar Wisdom, Female Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her dark red hair is thinning but still full. Her eyes are black.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. Further she is a bit of a stoner and is frequently out of it.
History: She got into the Herbalist business at a young age. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She has set out to sabotage the competition.
Motivation: Expand her business; and she'd like to take her coworkers down a peg
Ideals: Fighting. Flaws: Antagonistic, Addict. Bonds: Rich, Job. Occupation: Herbalist
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (4'9") Tiefling, Neutral Good (CR 3)
Armor Class 11
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Jocelyn Bentley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he typically wears brown cloth garments or leather armor. His hair is short and silver. He has several tiny aquamarine earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: Sold as a small child to a wizard, Jocelyn was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is currently in port desperately looking for someone to get him out; and he has money and likes to spend it
Ideals: Gifted. Flaws: Shy. Bonds: Rich, Mentor, Slave. Occupation: Shipwright
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Ignan, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1600 sp. 1 Masterwork Uncommon Weapon.
Cory Leighton, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears a worn and beaten armor. His chestnut hair, when down, is lengthy. He tend to wears goggles to shield his eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His religion dominates his actions; and to end his boredom
Ideals: Athletic. Flaws: Mundane, Disease. Bonds: Religious, Rich. Occupation: Banker
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Eye agate (4 gp). Golden yellow topaz (400 gp). 1 Chain shirt.
Roge Kettlewhistle, Male Halfling [Permalink]
Personal [hide]
Description: He stands about 2'11" and wears a weathered and beat up set of banded mail beneath an oversized red coat. His left hand appears badly burned and disfigured. His hair is red and curly. His brown eyes have a joyful gleam in them most of the time.
Personality: He likes to make people angry or surprised. He pushes his goals aggressively. He is also a coward if confronted.
History: The child of southern immigrants he idolized his father. In his 13th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He is terrified, and will act out of fear; and he is wracked by social anxiety
Flaws: Antagonistic, Fearful. Bonds: Immigrant. Occupation: Glassblower
Voice: Slow speaker
Attributes [hide]
Small (2'11") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 17 (+3) | 11 (+0) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1100 sp. Blue quartz (7 gp). Jet (100 gp).
Zephan Faith, Male Tiefling [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears a black vest and prefers white and blue shirts. His boots appear to have been at one point steel toed but are quite worn down. He has no hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.
Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He also is a firm believer in the manly ideal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Assassin arts, while his mother instructed him in etiquette, music and courtly manner. His first spouse was a Laborer, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. He tends to his Assassin job now, and dutifully fulfills any obligations he has.
Motivation: Marry his sister to traveling adventurers; and regain custody of his daughter
Flaws: Ugly, Impulsive. Bonds: Job, Rich, Family. Occupation: Assassin
Voice: Soft and mumbly
Attributes [hide]
Medium (5'5") Tiefling, Lawful Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp. Star rose quartz (80 gp).
Thava Wivvyrholdalphiax, Female Dragonborn [Permalink]
Personal [hide]
Description: She stands about 6'6" and wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a whip, but if one is not available she will default to her warhammer. Her right hand appears badly burned and disfigured. Her crest is blue and curly. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Thava hails from a village terrorized by dire rats. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Thava was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the dire rats.
Motivation: Revenge; and she's repulsed by the pc
Flaws: Addict, Antagonistic. Bonds: Enemies. Occupation: Soapmaker
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 13 (+1) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 4000 cp.
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