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NPC Generator

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Advanced [show]


Yurgunn Ironfist, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears tattered old clothes. She is bald on top and has large brown tufts of hair around her ears. She has green eyes and a brown hat with a green feather.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is able to fit into much smaller and tighter spaces than normal.

History: She was born blind and as such lacked many opportunities for work. While she appears to be a normal Dwarf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is not mentally stable, and does not behave rationally.

Ideals: Gifted. Flaws: Ugly, Sensitive, Insane, Disease. Occupation: Animal Trainer

Voice: Eastern European accent

Attributes [hide]

Yurgunn Ironfist, Female Dwarf Sorcerer 1
Medium (4'0") Dwarf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 15 (+2)10 (+0) 5 (-3)7 (-2)
Skills Acrobatics +1, Persuasion +0
Senses Passive Perception 7
Languages Common, Dwarven
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 4000 cp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Ermina Rothenel, Female Half-Elf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she has a large yellow mantle and cape that has been intricately interwoven into her brown robe. Her blonde hair, when down, is lengthy. Her face is covered beneath a completely black helmet.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is frequently practicing swordplay.

History: Ermina was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was a soldier and died while she was still young. Ermina was left her mother's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Ugly. Bonds: Poor, Military. Occupation: Tanner

Voice: Soothing and warm

Attributes [hide]

Ermina Rothenel, Female Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)15 (+2) 12 (+1)15 (+2)
Skills Perception +3, Performance +4
Senses Passive Perception 14
Languages Common, Elven, Draconic, Dwarven
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 150 gp.


Social Check DCs


Carlin Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: She is a mite stocky and wears many layers of old clothing at all times. Her black hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. Energy wise she seems alert and responsive.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Find a way to reverse the transformation of her brother; and she is not mentally stable, and does not behave rationally

Ideals: Opinionated, Professionalism. Flaws: Ugly, Insane. Bonds: Poor, Military. Occupation: Navigator

Voice: Scottish accent

Attributes [hide]

Carlin Boondiggles, Female Gnome Sorcerer 1
Small (3'1") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 16 (+3)12 (+1) 14 (+2)12 (+1)
Skills Religion +3, Survival +4
Senses Passive Perception 12
Languages Common, Gnome, Ignan
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 800 sp.


Social Check DCs


Jasmine Littlefoot, Female Halfling [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Halfling, and stands approximately 3'2". She wears long strands of topaz and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and her gloved hand is found clutching a mace. Her golden hair is lengthy. Her hazel eyes lackadaisically let the world flow into them.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born to a criminal king-pin and mafia family Jasmine abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Recently she has begun working with bootleggers and crooks.

Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Disciplined. Bonds: Rich, In love, Criminal record, Adventurer. Occupation: Weaver

Voice: Gruff and masculine

Attributes [hide]

Jasmine Littlefoot, Female Halfling Sorcerer 3
Small (3'2") Halfling, True Neutral (CR 3)
Armor Class 15
Hit Points 3 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 6 (-2)15 (+2) 15 (+2)13 (+1)
Skills Religion +4, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling, Abyssal, Ignan
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 1900 sp.


Social Check DCs


Murook Vance, Female Half-Orc [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking eastern young adult. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Beneath her clothing is a huge mess of scar tissue. Her brown hair has been sun bleached extensively. She is baby faced.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She cannot resist a sob story and will often dote over anyone who has one.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Crown-heir arts, while her father instructed her in etiquette, music and courtly manner. Her mother had invested heavily in several trade routes and wanted her to inherit them. She used her abilities to travel the world and help people.

Motivation: She is greedy; and she has money and likes to spend it

Ideals: Philantrophist. Flaws: Cynical. Bonds: Slave, Rich. Occupation: Crown-heir

Voice: Speaks with lips pursed

Attributes [hide]

Murook Vance, Female Half-Orc Sorcerer 3
Medium (4'10") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 0 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 7 (-2)5 (-3) 13 (+1)5 (-3)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 700 sp. Rock crystal (60 gp).


Social Check DCs


Joser Shadowquick, Male Halfling [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he is dressed in an above average manner. He has styled his blonde hair well, parting it to the right. He wears a mask on his face.

Personality: He dislikes all the random violence that takes place in the south. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: The child of a Slave Trader, who enjoyed hunting, Joser was taken on many hunting expeditions. When money was particularly tight he was walking through alleys when he overheard a Banker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Joser fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Pacifist, Fighting. Bonds: Attractive, Nature, Poor. Occupation: Banker

Voice: Draws out vowels

Attributes [hide]

Joser Shadowquick, Male Halfling Sorcerer 3
Small (2'10") Halfling, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 17 (+3)13 (+1) 5 (-3)12 (+1)
Skills Insight -1, Investigation +3
Senses Passive Perception 7
Languages Common, Halfling, Celestial
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 1000 sp.


Social Check DCs


Tricking Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He is lean but muscular and wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his lavender fur up. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Tricking was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Tricking's father didn't care for him much, and the feeling was mutual. He has dedicated himself to building a better trade route.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and a need for knowledge about a nearby landmark

Ideals: Fighting. Flaws: Emotional, Antagonistic. Bonds: Adventurer, Immigrant. Occupation: Miner

Voice: Creaky witch voice

Attributes [hide]

Tricking Wing, Male Tabaxi Sorcerer 2
Medium (6'7") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)12 (+1) 8 (-1)13 (+1)
Skills Investigation +3, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 20 pp.


Social Check DCs


Anastrianna Withrethin, Female Elf [Permalink]

Personal [hide]

Description: This slender woman stands about 4'8". She wears a tight fitting blue shirt and pants. She has slicked back brown hair. She wears crescent spectacles with a black brim.

Personality: Anastrianna hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. Further she is a bit of a stoner and is frequently out of it.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. A gifted student she started as a Junk Dealer, but she got bored and became a Guard. She got away from her former life and has fallen to alcoholism.

Motivation: She is terrified, and will act out of fear; and wants to open a new tavern

Ideals: Artistic. Flaws: Addict, Fearful. Bonds: Military, Job. Occupation: Guard

Voice: Uses lots of figures of speech

Attributes [hide]

Anastrianna Withrethin, Female Elf Sorcerer 1
Medium (4'8") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)9 (-1) 13 (+1)8 (-1)
Skills Performance +1, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 50 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Roge Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears bulky white painted plate armor, and is pretty ugly. He keeps his golden hair in a flapper bob. His eyes are brown and beady.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He is a great chef.

History: Born to a pair of adventurers, Roge grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. He tends to his Marshal job now, and dutifully fulfills any obligations he has.

Motivation: He feels kind of lost in life.

Ideals: Gifted. Flaws: Ugly, Depressed. Bonds: Job, Adventurer. Occupation: Marshal

Voice: Sleepy voice

Attributes [hide]

Roge Wildcloak, Male Halfling Sorcerer 1
Small (2'10") Halfling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)10 (+0) 8 (-1)14 (+2)
Skills Investigation +2, Performance +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 110 gp.


Social Check DCs

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