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NPC Generator

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Advanced [show]


Shamil Cobblelob, Female Gnome [Permalink]

Personal [hide]

Description: This northern woman is abnormally tall. She has a large tan mantle and cape that has been intricately interwoven into her green robe. Her whole body is exceptionally muscular. Her moppish blonde hair is in a traditional bowl cut. She tend to wears goggles to shield her eyes.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She refers to her adoptive mother for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.

History: Shamil was born with her mother's beautiful face. She took every job she could get her hands on, but the opportunities for Gnomes in the north were limited. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Her spouse's relatives view her with great suspicion; and an old rival family wants her found

Flaws: Antagonistic, Addict. Bonds: Immigrant, Family, Attractive. Occupation: Doctor

Voice: French accent

Attributes [hide]

Shamil Cobblelob, Female Gnome Sorcerer 3
Small (3'1") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 12 (+1)10 (+0) 16 (+3)11 (+0)
Skills Intimidation +2, Religion +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: Just what you see.


Social Check DCs


Namfoodle Garrick, Male Gnome [Permalink]

Personal [hide]

Description: An older man who is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured, he is not a threatening figure. He keeps his long blonde hair kept up in a rat tail. His gray eyes have a joyful gleam in them most of the time.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born to loving parents in a slum to the west. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He has gone from town to town working and never settling down anywhere, but has fallen for a local Armorer. He hasn't told them the truth, but wants to settle down with them.

Motivation: He is content; and to find somewhere to settle down

Ideals: Professionalism. Flaws: Antagonistic, Mundane. Bonds: Poor, Has a crush. Occupation: Crown-heir

Voice: Tuts and clicks tongue

Attributes [hide]

Namfoodle Garrick, Male Gnome Sorcerer 1
Small (3'2") Gnome, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)11 (+0) 11 (+0)12 (+1)
Skills Intimidation +3, Religion +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 30 pp.


Social Check DCs


Harann Umbyrphrael, Female Dragonborn [Permalink]

Personal [hide]

Description: She is an average looking northern female in her early mid-life. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her gold crest, when down, is lengthy. She has red eyes.

Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Harann took refuge in the old dungeon and found the beat up bastard sword and armor she uses now. By chance she met her brother recently and the two have been together since.

Motivation: Money/treasure; and to unite with her brother

Ideals: Disciplined, Logical. Bonds: Nature, Family, Rich. Occupation: Crown-heir

Voice: Spits words with contempt

Attributes [hide]

Harann Umbyrphrael, Female Dragonborn Sorcerer 1
Medium (6'2") Dragonborn, Neutral Evil (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
20 (+5)11 (+0) 12 (+1)18 (+4) 12 (+1)6 (-2)
Skills Animal Handling +3, Nature +6
Senses Passive Perception 11
Languages Common, Druidic, Elven, Dwarven, Terran
Attacks Melee +7 / 1d4+5, Ranged +2 / 1d4+0, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14530000000

Possessions: 40 pp. 1 Hourglass.


Social Check DCs


Phann Iathrana, Female Elf [Permalink]

Personal [hide]

Description: 4'10" and muscular, this eastern woman sports blue clothing, slightly heavier than average wear. Her hair is cut close to her head. She tend to wears goggles to shield her eyes.

Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. She was an athlete and attended two major summer competitions. She never won. She used her abilities to trick people and travel the world for free.

Motivation: Wants to work out more often; and she has comitted a past crime that haunts her to this day

Ideals: Athletic, Philantrophist. Flaws: Mundane. Bonds: Criminal record, Slave. Occupation: Hunter

Voice: Italian accent

Attributes [hide]

Phann Iathrana, Female Elf Sorcerer 1
Medium (4'10") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 12 (+1)8 (-1) 10 (+0)18 (+4)
Skills Animal Handling +2, Intimidation +6
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Flame Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears pastel robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a warhammer, but if one is not available he will default to his club. He has dyed his greying lavender fur a little too much giving a sharp lavender color. His eyes are amber and he is always smoking a pipe.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has a small toy that he constantly fidgets with.

History: He was raised in a white middle class family as the only child. Flame was born on a far eastern forest where he grew up under the tutelage of his mother, an expert Courier. He left for the east, certain he would find work there.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Optimist. Flaws: Addict, Mundane. Bonds: Immigrant. Occupation: Courier

Voice: Switch between two voices

Attributes [hide]

Flame Mist, Male Tabaxi Sorcerer 2
Medium (5'10") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)16 (+3) 10 (+0)17 (+3)
Skills Intimidation +5, Nature +5
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 270 gp.


Social Check DCs


Creega Tinley, Female Half-Orc [Permalink]

Personal [hide]

Description: A plain young-adult woman, she is constantly adorned with expensive silk clothing, often dyed in bright white and brown, and wears rings and necklaces with large, colorful gems. Her hair is white and curly. She has blue eyes.

Personality: She is a sleazy, sleazy gal. She has no qualms about using her powers of suggestion to get people to do what she wants. She is obsessed with a lost civilization.

History: Born in a small village she learned the ways of the warrior from her mother. As a young adult she joined a group advocating for an improvement in Half-Orc conditions. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Expand her business; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Racist. Bonds: Rich, Attractive, Adventurer, Job. Occupation: Tanner

Voice: Scottish accent

Attributes [hide]

Creega Tinley, Female Half-Orc Sorcerer 1
Medium (4'10") Half-Orc, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)9 (-1) 13 (+1)12 (+1)
Skills Deception +3, Religion +1
Senses Passive Perception 11
Languages Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 5000 cp.


Social Check DCs


Lidda Jamjar, Female Halfling [Permalink]

Personal [hide]

Description: She wears a white vest with golden trim over her white shirt. Her tan leather gloves and pants are well-kept, and her white boots flare out at the collars, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 2'10" when asserting herself. Her moppish blonde hair is in a traditional bowl cut. Her skin is flawless and her brown eyes scan people very quickly.

Personality: She fancies herself a trickster and likes to rely on her wits to carry the day. She cares for her older siblings and likes to be recognized by them. Animals are drawn to her, and she is able to talk to them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Brilliant and gifted she never wanted to apply herself. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: Regain custody of her daughter.

Ideals: Gifted, Persistence. Bonds: Attractive, Family, Immigrant. Occupation: Carter

Voice: High pitched, excited

Attributes [hide]

Lidda Jamjar, Female Halfling Sorcerer 2
Small (2'10") Halfling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)9 (-1) 15 (+2)15 (+2) 15 (+2)11 (+0)
Skills Insight +4, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Undercommon, Gnome
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 350 gp. Jade (120 gp). Deep green spinel (120 gp). Hematite (8 gp).


Social Check DCs


Smoking Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'8". She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look, and her gloved hand is found clutching a morningstar. Her fur is greying and her face has many wrinkles. This yellow eyed westerner is not easily forgotten.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: She was born to a pair of big game hunters, but was frequently ill as a child. She found a children's book about a Tabaxi Sorcerer who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She is greedy; and she has money and likes to spend it

Flaws: Secretive, Disease. Bonds: Attractive, Adventurer, Rich. Occupation: Mortician

Voice: Can't modulate volume

Attributes [hide]

Smoking Grass, Female Tabaxi Sorcerer 2
Medium (5'8") Tabaxi, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 11 (+0)17 (+3) 16 (+3)10 (+0)
Skills Acrobatics +3, Nature +5
Senses Passive Perception 13
Languages Common, Terran, Orc, Giant
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364000000

Possessions: 1 Chain shirt.


Social Check DCs


Flame Mist, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears suspenders and pastel workpants. Her shirt is grey, and she wears a heavy pastel leather apron most of the time. She carries with her a set of kukris, each one with a aquamarine on the hilt. She only wears one on her belt and the other on her back. She wears a small hat to cover her moderate length orange fur. Her blue unseeing eyes seem to look past you.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: She was born a particularly ugly child, much to the horror of her parents. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: Wants to have a good time and be beloved; and sabotage a competitor

Ideals: Fighting, Optimist. Flaws: Disease, Forgetful, Ugly. Occupation: Stableman

Voice: Soft and melodious

Attributes [hide]

Flame Mist, Female Tabaxi Sorcerer 3
Medium (5'1") Tabaxi, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 16 (+3)12 (+1) 12 (+1)12 (+1)
Skills Sleight of Hand +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 400 gp.


Social Check DCs

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