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NPC Generator

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Advanced [show]


Tawar Lindsey, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears black trousers with white and brown striped suspenders. She wears various colorful collared shirts. Her golden hair is still thick. She has several tiny opal earrings on each ear.

Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Born in a small village she learned the ways of the warrior from her mother. A gifted student she started as a Fisher, but she got bored and became a Locksmith. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: She feels the way she acts is they only way to get by in the world; and she is greedy

Ideals: Impeccable, Justice, Fighting. Bonds: Rich, Job. Occupation: Locksmith

Voice: Sensual and smooth

Attributes [hide]

Tawar Lindsey, Female Half-Orc Sorcerer 2
Medium (6'1") Half-Orc, Chaotic Good (CR 2)
Armor Class 9
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 13 (+1)11 (+0) 12 (+1)13 (+1)
Skills Perception +3, Religion +2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 1d6+4, Ranged +1 / 1d6-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 800 sp.


Social Check DCs


Hunter Barclay, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he prefers to wear brown pants and tee shirts. With a patchy silver beard and wild silver hair. He wears round tiny glasses practically rammed into his face.

Personality: He is irascible and easily irritated. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. After a long history of fighting, Hunter and his spouse have recently divorced.

Motivation: To protect his home; and he is wracked by social anxiety

Flaws: Antagonistic, Fearful, Disease. Bonds: Rich, Guardian. Occupation: Interpreter

Voice: Soft and melodious

Attributes [hide]

Hunter Barclay, Male Human Sorcerer 3
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)12 (+1) 12 (+1)14 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp.


Social Check DCs


Soveliss Ariessus, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is cut close to his head. His blue eyes dart around the room hyper actively observing anyone and anything.

Personality: He will rave to anyone who will listen. He invites people to come help in his community garden.

History: He was born into a rich family. Over the years he perfected his riding and shooting skills. He has been a successful dealer in antiques buying low and selling high.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Entrepeneur, Philantrophist. Flaws: Insane. Bonds: Rich, Nature. Occupation: Miner

Voice: growls and snarls, animalistic

Attributes [hide]

Soveliss Ariessus, Male Elf Sorcerer 2
Medium (4'9") Elf, Neutral Good (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 7 (-2)10 (+0) 14 (+2)7 (-2)
Skills Athletics +5, History +2
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 200 gp.


Social Check DCs


Jabbie Murnig, Male Gnome [Permalink]

Personal [hide]

Description: This man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He has a penchant for wearing a ring with an oversized opal on his left hand. He wears his blonde hair up. His eyes, though not visible through his cowl, are amber.

Personality: He dislikes all the random violence that takes place in the east. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Crown-heir. He became a Crown-heir soon after.

Motivation: He feels kind of lost in life; and money/treasure

Ideals: Pacifist. Flaws: Depressed. Bonds: Rich, Slave, Job. Occupation: Crown-heir

Voice: Jamaican accent

Attributes [hide]

Jabbie Murnig, Male Gnome Sorcerer 1
Small (3'6") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)13 (+1) 15 (+2)13 (+1)
Skills Animal Handling +4, Investigation +3
Senses Passive Perception 12
Languages Common, Gnome, Infernal
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 4000 cp.


Social Check DCs


Verna Goodearth, Female Halfling [Permalink]

Personal [hide]

Description: This woman wears a white shirt with thin black vertical stripes and tan pants. She has a penchant for wearing a ring with an oversized emerald on her left hand. She wears a colorful flower in her chestnut hair. Her eyes, though not visible through her cowl, are gray.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. She inherited a moderately successful company from her mother. Under her leadership it has flourished, and using capital from her venture she effectively owns an entire region. She has drifted from career to career and currently works as a Fortune-teller.

Motivation: She'd like to take her coworkers down a peg; and wants to open a new tavern

Ideals: Joker. Flaws: Fearful. Bonds: Rich, Attractive, Job. Occupation: Fortune-teller

Voice: Thin and wheezing

Attributes [hide]

Verna Goodearth, Female Halfling Sorcerer 1
Small (3'1") Halfling, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 14 (+2)14 (+2) 9 (-1)16 (+3)
Skills Athletics -1, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Dwarven, Ignan
Attacks Melee -1 / 1d4-3, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 5000 cp. Jade (160 gp).


Social Check DCs


Gimble Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: He is dressed in earthy colors with a blue and black handkerchief worn on his left side. His attire stands in sharp contrast to his rapier, which is beautifully polished and possesses an ornate carving of a butterfly on it. He keeps his white hair in a flapper bob. He has gray eyes and a blue hat with a black feather.

Personality: Abrasive and pushy, he has a hard time making friends. He enjoys reading and quiet.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Brilliant and gifted he never wanted to apply himself. After a long history of fighting, Gimble and his spouse have recently divorced.

Motivation: He's repulsed by the PC; and to be a merchant again

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Job. Occupation: Adventurer

Voice: Hollow voice

Attributes [hide]

Gimble Pilwicken, Male Gnome Sorcerer 2
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 17 (+3)13 (+1) 12 (+1)17 (+3)
Skills Deception +5, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1500 sp.


Social Check DCs


Bertram Lancaster, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fancy brown suit. He wears a deerstalker hat to hide his balding. His gray eyes peer out from beneath his deerstalker brown hat.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His homeland was ravaged by war and he spent much of his life rebuilding it. He saw the violence of war and the aftermath so he converted to religion and dedicated himself to non-violence.

Motivation: He's repulsed by the PC; and his religion dominates his actions

Flaws: Antagonistic, Fearful, PTSD. Bonds: Attractive, Religious. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Bertram Lancaster, Male Human Sorcerer 1
Medium (5'4") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 13 (+1)16 (+3) 12 (+1)13 (+1)
Skills History +5, Perception +3
Senses Passive Perception 13
Languages Common, Giant, Dwarven, Celestial
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 130 gp.


Social Check DCs


Gurdis Trueanvil, Female Dwarf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a lot of dark rich colors, with gold accents. Her chestnut hair is smooth and relatively long. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She uses divination through singing.

History: She was born in a small island village. Over the years she perfected her riding and shooting skills. She was granted necromantic powers by her dying sister.

Motivation: To end her boredom.

Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Poor, Nature. Occupation: Jeweler

Voice: Scandinavian accent

Attributes [hide]

Gurdis Trueanvil, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 7 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)15 (+2) 14 (+2)9 (-1)
Skills Medicine +4, Nature +4
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Elven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 800 sp.


Social Check DCs


Diesa Fallack, Female Dwarf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears tight fighting clothing, which leaves very little to the imagination. She keeps her long brown hair kept up in a rat tail. Her eyes are blue.

Personality: She is business-like. She takes instructions and follows them to the letter. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born several months after her mother was called into army service. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: She's looking for her big break; and obtaining odd cultural tabaxi artifacts is her passion

Ideals: Fighting, Professionalism. Flaws: Ugly. Bonds: Adventurer, Military. Occupation: Apothecary

Voice: Dutch accent

Attributes [hide]

Diesa Fallack, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 13 (+1)9 (-1) 10 (+0)12 (+1)
Skills Animal Handling +2, Arcana +1
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 190 gp. Amber (130 gp). Silver pearl (130 gp).


Social Check DCs

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