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NPC Generator

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Advanced [show]


Drogo Estevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of luck around his neck, and a ceremonial dagger on his belt. His white hair is cut short. His hazel eyes are passionate and lively.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Drogo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. After coming to the age of reason, Drogo took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted arcane powers by his dying sister.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and half-elven compassion

Ideals: Fighting, Gifted. Flaws: Racist. Bonds: Poor, Criminal record. Occupation: Soapmaker

Voice: Sensual and smooth

Attributes [hide]

Drogo Estevan, Male Half-Elf Sorcerer 1
Medium (5'8") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)10 (+0) 13 (+1)9 (-1)
Skills Intimidation +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 70 gp.


Social Check DCs


Trym Pinkerton, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears very tight pants and wife beaters, though occasionally he sports a brown coat. His golden hair is thinning but still full. This amber eyed westerner is not easily forgotten.

Personality: Always inclined to offer people food he seems plenty friendly. Energy wise he seems alert and responsive.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. When money was particularly tight he was walking through alleys when he overheard a Bricklayer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is terrified, and will act out of fear; and balancing his hectic life and new bricklayer responsibilities is difficult

Ideals: Philantrophist, Professionalism. Flaws: Disease, Insomniac. Bonds: Poor. Occupation: Bricklayer

Voice: Excited and jittery

Attributes [hide]

Trym Pinkerton, Male Human Sorcerer 2
Medium (6'5") Human, True Neutral (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 6 (-2)16 (+3) 11 (+0)15 (+2)
Skills Investigation +5, Survival +2
Senses Passive Perception 10
Languages Common, Abyssal, Gnome, Goblin
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 240 gp.


Social Check DCs


Whurbin Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey coat over a white low-cut shirt, and a small hat upon his head. He has a slight overbite and is overall scrawny. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and violet eyes are beguiling and draw you in.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: He was born the only child of a wealthy merchant. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Expand his business; and he feels that his past leaves him morally obligated to help

Ideals: Passionate, Entrepeneur. Bonds: Attractive, Criminal record, Job. Occupation: Spice Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Whurbin Eversharp, Male Dwarf Sorcerer 1
Medium (4'5") Dwarf, True Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 8 (-1)11 (+0) 12 (+1)3 (-4)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 20 gp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Anne Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her golden hair is drawn into a tight pony tail with a clover scrunchie. Her green eyes are passionate and lively.

Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. She is a big fan of imagination and believes people should spend more time reading and writing.

History: She was born into a rich family. From her teen years she was always beautiful and desirable, so people have always doted on her. She now mingles about in high society.

Motivation: To share knowledge with the world.

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Bounty Hunter

Voice: Speaks with a cold

Attributes [hide]

Anne Copperkettle, Female Halfling Sorcerer 1
Small (3'0") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)19 (+4) 16 (+3)17 (+3) 12 (+1)14 (+2)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Halfling, Gnoll, Gnome, Infernal
Attacks Melee +4 / 1d4+2, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 160 gp.


Social Check DCs


Valafar Rescue, Male Tiefling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a green shirt with thin tan vertical stripes and violet pants, and is pretty ugly. He has wavy dark red hair. His red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. His father was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure; and he is greedy

Ideals: Persistence, Extrovert. Flaws: Ugly. Bonds: Rich. Occupation: Locksmith

Voice: Sore throat, cough

Attributes [hide]

Valafar Rescue, Male Tiefling Sorcerer 1
Medium (5'4") Tiefling, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)12 (+1) 17 (+3)14 (+2)
Skills Perception +5, Persuasion +4
Senses Passive Perception 14
Languages Common, Gnoll
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 sp. Tiger eye turquoise (13 gp).


Social Check DCs


Medrash Fharngnarthnost, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a mite stocky and is well dressed, but even with his fine clothing he looks run-down. His long black crest is drawn into a two foot long braid. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born on a small isolated farm. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: Wants to open a new tavern; and to protect his home

Flaws: Antagonistic, Fearful. Bonds: Nature, Guardian, Job. Occupation: Actor

Voice: Smooth and feminine

Attributes [hide]

Medrash Fharngnarthnost, Male Dragonborn Sorcerer 3
Medium (6'4") Dragonborn, Lawful Good (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)16 (+3) 15 (+2)18 (+4) 11 (+0)17 (+3)
Skills History +6, Investigation +6
Senses Passive Perception 10
Languages Common, Ignan, Sylvan, Infernal, Draconic
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14650000000

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Sammal Horror, Male Tiefling [Permalink]

Personal [hide]

Description: 6'2" and lanky with angular features, he is an attractive figure. He wears a custom-built plate barding that's adorned with green lining and desert motifs. His chestnut hair is thinning but still full. His silver eyes are slightly larger than normal.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in a small mountains village. Through the years after Sammal was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Sammal's father didn't care for him much, and the feeling was mutual. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Nature, Slave. Occupation: Gardener

Voice: Dutch accent

Attributes [hide]

Sammal Horror, Male Tiefling Sorcerer 1
Medium (6'2") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)8 (-1) 13 (+1)19 (+4)
Skills Acrobatics +3, Persuasion +6
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 sp. 1 Masterwork Common Melee.


Social Check DCs


Tethren Cryptic, Male Tiefling [Permalink]

Personal [hide]

Description: He stands about 5'10" and sports green clothing, slightly heavier than average wear. His right leg appears badly burned and disfigured. His purple hair is lengthy and is close to two feet long. His silver unseeing eyes seem to look past you.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born blind and as such lacked many opportunities for work. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: An old rival family wants him found; and to protect his home

Ideals: Philantrophist. Flaws: Disease. Bonds: Guardian, Family. Occupation: Shoemaker

Voice: Speaks in third person

Attributes [hide]

Tethren Cryptic, Male Tiefling Sorcerer 2
Medium (5'10") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)8 (-1) 13 (+1)16 (+3)
Skills Insight +3, Persuasion +5
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp. 1 Masterwork Common Melee.


Social Check DCs


Theirastra Amastacia, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. She has a penchant for wearing a ring with an oversized amethyst on her right hand. Her long blonde hair reaches down to her waist. Her skin is flawless and her gray eyes scan people very quickly.

Personality: Stoic and calm, she prefers to meditate than take action. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She now mingles about in high society.

Motivation: Money/treasure; and her religion dominates her actions

Ideals: Disciplined, Fighting. Flaws: Forgetful. Bonds: Rich, Attractive, Religious. Occupation: Spy

Voice: Strong lisp

Attributes [hide]

Theirastra Amastacia, Female Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)12 (+1) 15 (+2)12 (+1)
Skills Acrobatics +5, Animal Handling +4
Senses Passive Perception 12
Languages Common, Elven, Goblin
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 700 sp. Brown-green garnet (60 gp).


Social Check DCs

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