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NPC Generator

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Advanced [show]


Quick Of Storm, Female Tabaxi [Permalink]

Personal [hide]

Description: This late middle aged woman is dressed in earthy colors with a pastel and brown handkerchief worn on her right side and is in decent physical shape. Her fur is short and red. She wears round tiny glasses practically rammed into her face.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.

History: When she was but 4 years old her parents immigrated from the north. She has chosen to use the inheritance that was left to her frivolously. She left for the north, certain she would find work there.

Motivation: Marry her sister to traveling adventurers; and regain custody of her daughter

Flaws: Antagonistic, Forgetful. Bonds: Immigrant, Rich, Family. Occupation: Architect

Voice: growls and snarls, animalistic

Attributes [hide]

Quick Of Storm, Female Tabaxi Sorcerer 1
Medium (5'10") Tabaxi, Neutral Good (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)11 (+0) 14 (+2)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: Just what you see.


Social Check DCs


Gerbo Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He is an average looking western male in his early mid-life. He wears a tight fitting blue shirt and pants. His silver hair is kept up in a ponytail inside a feathered hat. He wears a mask on his face.

Personality: He is witty, but his monotone delivery comes off as unnerving He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: He was born in the west. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Farmer work with an outfit from a few towns over. Farmer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Bowyer, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Joker. Flaws: Antagonistic. Bonds: Mentor, Immigrant, Job. Occupation: Farmer

Voice: Smoker's lung

Attributes [hide]

Gerbo Nucklestamp, Male Gnome Sorcerer 1
Small (3'5") Gnome, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)9 (-1) 14 (+2)13 (+1)
Skills Arcana +1, Investigation +1
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1 Banded mail.


Social Check DCs


Damakos Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his green boots flare out at the collars. He is physically well-built. His red hair is knotted and matted. His black eyes have a joyful gleam in them most of the time.

Personality: Calm and collected, he is a well trained Cook. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born the oldest of a large religious western family, he was no stranger to responsibility. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Damakos grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Damakos. He used his abilities to trick people and travel the world for free.

Motivation: Wants to open a new tavern; and he has comitted a past crime that haunts him to this day

Bonds: Job, Has a crush, Adventurer, Religious, Criminal record. Occupation: Cook

Voice: Australian accent

Attributes [hide]

Damakos Sadness, Male Tiefling Sorcerer 2
Medium (5'8") Tiefling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 13 (+1)19 (+4) 12 (+1)16 (+3)
Skills Athletics +4
Senses Passive Perception 11
Languages Common, Orc, Goblin, Druidic, Ignan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146400000000

Possessions: 1300 sp.


Social Check DCs


Oppah Glittergem, Female Gnome [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a robe, a symbol of her god around her neck, and a hand crossbow on her belt. Her white hair has been sun bleached extensively. She has a tattooed face.

Personality: Calm and collected, she is a well trained Unemployed. She is able to make almost anything out of random pieces of junk.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She now spends her time doing works of charity.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Gifted, Artistic, Philantrophist. Bonds: Job. Occupation: Unemployed

Voice: Gruff and masculine

Attributes [hide]

Oppah Glittergem, Female Gnome Sorcerer 2
Small (3'0") Gnome, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 13 (+1)11 (+0) 11 (+0)14 (+2)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: Just what you see.


Social Check DCs


Elizabeth Crosis, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears loose pants and a collared shirt complete with sweater beneath her coat. Her attire stands in sharp contrast to her bow, which is beautifully polished and possesses an ornate carving of a rose on it. Her red hair is lengthy. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep blue.

Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Elizabeth was raised in a hard working conservative environment. Her mother was a mechanic, and taught her how to fix just about anything. She ran away from her former home and has been making her living as a Bricklayer for the past few years.

Motivation: She is terrified, and will act out of fear; and further expansion of business

Ideals: Persistence. Flaws: Mundane, Secretive, Fearful. Bonds: Job. Occupation: Bricklayer

Voice: Speaks with lips pursed

Attributes [hide]

Elizabeth Crosis, Female Half-Elf Sorcerer 1
Medium (5'4") Half-Elf, Lawful Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 15 (+2)11 (+0) 9 (-1)14 (+2)
Skills Acrobatics +2, Perception +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 sp. 1 Banded mail.


Social Check DCs


Carrie Eathalena, Male Elf [Permalink]

Personal [hide]

Description: He dresses well, typically a more casual-formal manner, and he perpetually has his dagger ready. His black hair is drawn into a tight pony tail with a dagger scrunchie. He has several tiny opal earrings on each ear.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised in a forest tribe. Through the years after Carrie was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Carrie's father didn't care for him much, and the feeling was mutual. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Carrie fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich, Nature. Occupation: Unemployed

Voice: Spits and sputters

Attributes [hide]

Carrie Eathalena, Male Elf Sorcerer 1
Medium (4'9") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 8 (-1)11 (+0) 16 (+3)8 (-1)
Skills Intimidation +1, Stealth +6
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 150 gp. 1 Magnifying glass.


Social Check DCs


Menny Nopenstallen, Female Gnome [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears a simple tan robe with grey stripes complete with hood. Her auburn hair is lengthy and is close to two feet long. Her hazel eyes are slightly larger than normal.

Personality: She loves telling others what to do and how they should feel about things. Around other people she will do her best to conceal her emotions and appear jolly.

History: She was born with several neurological imbalances, which makes sleep difficult for her. It may also be what makes her so good at details. A freak accident while working with her Ruler mother left her crippled. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: To get a good night's sleep; and she uses money and sex appeal to get what she needs

Ideals: Opinionated. Flaws: Shy, Disease, Insomniac. Bonds: Attractive. Occupation: Brewer

Voice: Australian accent

Attributes [hide]

Menny Nopenstallen, Female Gnome Sorcerer 2
Small (3'4") Gnome, True Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)10 (+0) 16 (+3)9 (-1)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 700 sp.


Social Check DCs


Hethress Kerrhylon, Female Dragonborn [Permalink]

Personal [hide]

Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She has a large black mantle and cape that has been intricately interwoven into her grey robe. Her crest is cut close to her head. She has gold eyes and a black hat with a grey feather.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She has a habit of throwing herself into exceedingly dangerous situations.

History: Hethress was born the youngest of three triplets. Hethress was born on a far eastern island where she grew up under the tutelage of her father, an expert Spice Merchant. She has since lost track of the people in her past.

Motivation: Revenge; and to prove her worth to the world

Ideals: Passionate. Flaws: Impulsive. Bonds: Family, Immigrant, Enemies. Occupation: Spice Merchant

Voice: Sore throat, cough

Attributes [hide]

Hethress Kerrhylon, Female Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 16 (+3)13 (+1) 10 (+0)19 (+4)
Skills Performance +6, Survival +2
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 600 sp. Red-brown spinel (80 gp). 1 Masterwork Thieves’ tools.


Social Check DCs


Nuraval Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with feathered hat. His red hair is lengthy. He wears an eyepatch.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He does not trust anyone and sleeps with one eye open.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his 11th year, his parents were killed by a illithids raid, leaving Nuraval alone in the world. After a stint in an orphanage, he was adopted. He has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: Revenge; and someone believes him a fraud

Ideals: Artistic. Flaws: Ugly, Emotional, Insomniac. Bonds: Enemies. Occupation: Spy

Voice: Scottish accent

Attributes [hide]

Nuraval Trueanvil, Male Dwarf Sorcerer 3
Medium (4'0") Dwarf, Neutral Good (CR 3)
Armor Class 8
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 18 (+4)11 (+0) 13 (+1)8 (-1)
Skills Insight +3, Nature +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 100 gp.


Social Check DCs

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