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NPC Generator

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Advanced [show]


Vrondiss Clethtinthiallor, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a well pressed and immaculate suit (or dress). His crest is short and silver. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: When he was but 3 years old his parents immigrated from the north. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He left for the north, certain he would find work there.

Motivation: Regain custody of his daughter; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Secretive. Bonds: Immigrant, Religious, Family. Occupation: Fletcher

Voice: Soft and mumbly

Attributes [hide]

Vrondiss Clethtinthiallor, Male Dragonborn Sorcerer 3
Medium (6'7") Dragonborn, Lawful Evil (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 11 (+0)11 (+0) 11 (+0)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1100 sp.


Social Check DCs


Nithther Delmirev, Male Dragonborn [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears a green coat over a tan low-cut shirt, and a wide-brimmed hat upon his head. He has no crest. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep red.

Personality: He speaks before he thinks and is too direct. He is able to fit into much smaller and tighter spaces than normal.

History: When he was but 6 years old his parents immigrated from the north. He made a point of taking high paying jobs and getting most of it up front. He moves from town to town, unable to find a place to settle.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Gifted. Flaws: Ugly, Impulsive. Bonds: Immigrant, Adventurer. Occupation: Tanner

Voice: Puts emphasis on the wrong words

Attributes [hide]

Nithther Delmirev, Male Dragonborn Sorcerer 1
Medium (6'3") Dragonborn, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 8 (-1)12 (+1) 10 (+0)17 (+3)
Skills Investigation +3, Nature +3
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +6 / 1d4+4, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 60 gp. 2 Antitoxin.


Social Check DCs


Kithri Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: This woman tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She has a penchant for wearing a ring with an oversized emerald on her left hand. Her head has been shaved. She has gleaming, smiling blue eyes.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is a font of random trivia from the lore and stories she has discovered

History: Born in the west to a Miller, Kithri learned a great deal about her father's area of expertise. She dropped out of school to support her sick father, and resented it. She now owns her own business.

Motivation: She is unsatisfied with her job; and regain custody of her daughter

Ideals: Logical. Flaws: Ugly, Depressed. Bonds: Rich, Job, Family. Occupation: Miller

Voice: Speaks through clenched teeth

Attributes [hide]

Kithri Copperkettle, Female Halfling Sorcerer 3
Small (3'0") Halfling, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 15 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)15 (+2) 11 (+0)16 (+3)
Skills Animal Handling +2, Arcana +4
Senses Passive Perception 10
Languages Common, Halfling, Celestial, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 700 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Yurgunn Ungart, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she wears a tight fitting grey shirt and pants. Her hair is silver and curly. This brown eyed easterner is not easily forgotten.

Personality: Cocky and sure of herself, she believes she is the best Assassin born in the past three hundred years. She is skeptical of what others tell her and is slow to trust.

History: She was born in a small mountains village. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She was always very intelligent and has formed a secret society of philosophers.

Motivation: She wants nothing more than to rejoin the army; and expand her business

Flaws: Shy, Secretive. Bonds: Job, Nature, Military. Occupation: Assassin

Voice: Indian accent

Attributes [hide]

Yurgunn Ungart, Female Dwarf Sorcerer 2
Medium (3'9") Dwarf, True Neutral (CR 2)
Armor Class 13
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)17 (+3) 14 (+2)15 (+2) 11 (+0)10 (+0)
Skills Perception +2, Sleight of Hand +5
Senses Passive Perception 15
Languages Common, Dwarven, Aquan, Gnome
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Caramip Timbers, Female Gnome [Permalink]

Personal [hide]

Description: This malnourished woman wears a tan armored body suit, with a simple red line shooting up and back down. Her hair is auburn and curly. Her otherwise smooth face is marked with small tiny scars.

Personality: She does not believe in betrayal or weakness as things to be tolerated. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Caramip was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. Caramip abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.

Motivation: She desires power and/or immortality.

Ideals: Justice. Bonds: Poor, Adventurer, Slave. Occupation: Banker

Voice: Low range voice

Attributes [hide]

Caramip Timbers, Female Gnome Sorcerer 2
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 18 (+4)8 (-1) 11 (+0)15 (+2)
Skills Animal Handling +2, Intimidation +4
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Helen Almeida, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears yellow robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a warhammer, but if one is not available she will default to her kukri. She carries a battered warhammer and tarnished kukri as well. Her long brown hair is drawn into a two foot long braid. Her eyes are likewise green.

Personality: She is extraordinarily passive and rarely speaks, let alone speaks her mind. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: A powerful slaver made her what she is. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Helen fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she'd like to take her coworkers down a peg

Ideals: Fighting, Optimist. Flaws: Shy. Bonds: Mentor. Occupation: Glassblower

Voice: Eastern European accent

Attributes [hide]

Helen Almeida, Female Half-Elf Sorcerer 1
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 12 (+1)15 (+2) 15 (+2)13 (+1)
Skills Acrobatics +3, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Ignan, Aquan
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 800 sp. Coral (110 gp).


Social Check DCs


Maynild Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left leg, she wears suspenders and yellow workpants. Her shirt is brown, and she wears a heavy yellow leather apron most of the time. She keeps her brown hair in a pixie cut. Her otherwise smooth face is marked with small tiny scars.

Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: She was born to loving parents in a slum to the south. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Maynild grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Maynild. One night she noticed a nearby shooting star which she hiked out to see where it landed. It turned out to be an ancient artifact of some kind. She has done her darndest to repair it but it is currently non-functional.

Motivation: A rival would like her out of the picture; and seeks redemption

Ideals: Persistence. Bonds: Slave, Poor, Criminal record. Occupation: Mayor

Voice: Squeaky

Attributes [hide]

Maynild Sherman, Female Half-Elf Sorcerer 1
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)8 (-1) 17 (+3)9 (-1)
Skills Athletics +4, Religion +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Onyx (70 gp).


Social Check DCs


Vassago Kindness, Male Tiefling [Permalink]

Personal [hide]

Description: He wears tight fitting clothing which further accentuates his frame. He carries with him a set of bows on his belt, each one with a jet on the hilt. He wears his dark red hair down. His gold eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He is a Doctor first and foremost. He believes firmly that knowledge should be universal. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Vassago was raised in a hard working conservative environment. A gifted student he started as a Fortune-teller, but he got bored and became a Doctor. He now owns his own business.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Opinionated. Flaws: Addict, Disease. Bonds: Attractive, Job. Occupation: Doctor

Voice: High pitched and raspy

Attributes [hide]

Vassago Kindness, Male Tiefling Sorcerer 2
Medium (6'9") Tiefling, Lawful Good (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 14 (+2)13 (+1) 14 (+2)11 (+0)
Skills Animal Handling +4, Arcana +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 1 Masterwork Common Ranged Weapon.


Social Check DCs


Three Of Wine, Male Tabaxi [Permalink]

Personal [hide]

Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. He wears his white fur up. He has green eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. The war was a terrible time for him, and Three does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Three took refuge in the ruined castle and found the beat up halberd and armor he uses now. He has drifted from career to career and currently works as a Tanner.

Motivation: Expand his business; and he is unsatisfied with his job

Flaws: Depressed. Bonds: Job, Military, Slave, Nature. Occupation: Tanner

Voice: Jamaican accent

Attributes [hide]

Three Of Wine, Male Tabaxi Sorcerer 1
Medium (6'0") Tabaxi, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 8 (-1)14 (+2) 15 (+2)11 (+0)
Skills Intimidation +2, Investigation +4
Senses Passive Perception 12
Languages Common, Gnoll, Goblin
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 6000 cp. Iolite (20 gp). 1 Darkwood Shield.


Social Check DCs

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