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NPC Generator

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Advanced [show]


Naivara Gentry, Female Half-Elf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She carries with her a set of tridents on her belt, each one with a topaz on the hilt. Her white hair is cut jaggedly and amateurishly. She has brown eyes and a yellow hat with a red feather.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: Naivara was born the youngest of three triplets. Her father was a mechanic, and taught her how to fix just about anything. When her spouse passed she lost her only source of income but claims to her sons to still be retired.

Motivation: Wants to raise her children well.

Ideals: Fighting, Passionate, Entrepeneur, Persistence. Bonds: Family. Occupation: Gardener

Voice: French accent

Attributes [hide]

Naivara Gentry, Female Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)17 (+3) 10 (+0)13 (+1)
Skills Acrobatics +4, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Celestial, Druidic, Abyssal
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 40 gp.


Social Check DCs


Leaf In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a mite stocky and wears clothing that is held on in multiple layers but all of it is in poor condition. He keeps his yellow fur in a pixie cut. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He cannot resist a sob story and will often dote over anyone who has one.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. His mother was a soldier and died while he was still young. Leaf was left his mother's suit of armor and trained in its use and care. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He has decided he is irredeemable.

Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Criminal record, Military. Occupation: Blacksmith

Voice: French accent

Attributes [hide]

Leaf In the Wind, Male Tabaxi Sorcerer 3
Medium (6'5") Tabaxi, Neutral Evil (CR 3)
Armor Class 13
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)9 (-1) 11 (+0)15 (+2)
Skills Acrobatics +5, Intimidation +4
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp. Golden yellow topaz (600 gp). Chrysoberyl (40 gp). Moss agate (8 gp).


Social Check DCs


Efferil Horineth, Male Elf [Permalink]

Personal [hide]

Description: 4'8" and muscular, this western man wears tattered old clothes. His long chestnut hair reaches down to his waist. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He was born a particularly ugly child, much to the horror of his parents. He was an athlete and attended two major summer competitions. He never won. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally; and wishes to resurrect an old love

Ideals: Athletic, Optimist. Flaws: Ugly, Insane. Bonds: In love. Occupation: Painter

Voice: High pitched, excited

Attributes [hide]

Efferil Horineth, Male Elf Sorcerer 1
Medium (4'8") Elf, Chaotic Good (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 8 (-1)14 (+2) 15 (+2)8 (-1)
Skills Religion +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Halfling, Undercommon
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: Just what you see.


Social Check DCs


Virra Horcusporcus, Female Gnome [Permalink]

Personal [hide]

Description: This light-skinned female is well dressed, but even with her fine clothing she looks run-down. She is tall, broad shouldered and powerfully built. She has moderate length red hair. She has several tiny opal earrings on each ear.

Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: She was born in the north. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She now mingles about in high society.

Motivation: She wants to meet her childhood hero; and she has a rivalry with the church that dominates her actions

Ideals: Passionate. Bonds: Rich, Adventurer, Immigrant, Religious. Occupation: Fortune-teller

Voice: Relaxed voice

Attributes [hide]

Virra Horcusporcus, Female Gnome Sorcerer 2
Small (3'4") Gnome, Lawful Good (CR 2)
Armor Class 8
Hit Points 15 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)5 (-3) 18 (+4)10 (+0) 12 (+1)9 (-1)
Skills Animal Handling +3, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged -1 / 1d6-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 130 pp. Brass mug with jade inlays (600 gp). Gold dragon comb with red garnet eye (600 gp). Brass mug with jade inlays (600 gp).


Social Check DCs


Engong Cumberbatch, Female Half-Orc [Permalink]

Personal [hide]

Description: She is wearing a tight white one piece outfit complete with pants, hood, and a cape, and she perpetually has her trident ready. Her chestnut hair has been sun bleached extensively. She tend to wears goggles to shield her eyes.

Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: She was born on a small isolated farm. She helped her father out around the business and became quite the natural. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist. Bonds: Job, Nature, Rich. Occupation: Miner

Voice: Gruff and masculine

Attributes [hide]

Engong Cumberbatch, Female Half-Orc Sorcerer 1
Medium (4'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 12 (+1)7 (-2) 12 (+1)4 (-3)
Skills Acrobatics +3, Performance -1
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 300 sp.


Social Check DCs


Saphara Chumbyxirinnish, Female Dragonborn [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She wears suspenders and black workpants. Her shirt is brown, and she wears a heavy black leather apron most of the time. Her black crest is knotted and matted. Her red eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was born blind and as such lacked many opportunities for work. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Saphara took refuge in the large cave and found the beat up halberd and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: She is unsatisfied with her job; and wants to open a new tavern

Ideals: Joker, Extrovert. Flaws: Disease. Bonds: Nature, Job. Occupation: Baker

Voice: Nasally tone

Attributes [hide]

Saphara Chumbyxirinnish, Female Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 5 (-3)16 (+3) 12 (+1)16 (+3)
Skills Insight +3, Perception +3
Senses Passive Perception 13
Languages Common, Aquan, Abyssal, Elven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 2000 cp.


Social Check DCs


Vicky Stauffer, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is tall and muscular. She tends to wear a yellow poncho over her likewise colored trousers and shirt. Her golden hair is wavy and long. She is missing an eye and her face is severely sunburned. Her one remaining eye shines amber.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Vicky was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She is terrified, and will act out of fear; and she's repulsed by the pc

Ideals: Athletic. Flaws: Ugly, Antagonistic, Fearful. Bonds: Poor. Occupation: Stableman

Voice: Speaks with squeezed throat

Attributes [hide]

Vicky Stauffer, Female Half-Elf Sorcerer 1
Medium (4'11") Half-Elf, Neutral Good (CR 1)
Armor Class 11
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 17 (+3)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +3, Arcana +2
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 400 sp. Jade (120 gp). 1 Banded mail.


Social Check DCs


Susannah Livingstone, Female Human [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears grey painted combat armor at almost all times. She has a long brown ponytail with little hanging trinkets. She wears large thick round spectacles.

Personality: Her voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl she speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of her tone. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: She was raised happily, as a normal child born to her father and mother. Her father taught her the rudiments of the Herbalist arts, while her mother instructed her in etiquette, music and courtly manner. She moved out north to avoid the crime she committed. Since then, she has sought to make the best of life.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Optimist. Flaws: Cynical. Bonds: Rich, Criminal record. Occupation: Herbalist

Voice: Thin and wheezing

Attributes [hide]

Susannah Livingstone, Female Human Sorcerer 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 10 (+0)15 (+2) 9 (-1)17 (+3)
Skills Deception +5, Stealth +2
Senses Passive Perception 9
Languages Common, Celestial, Infernal
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 4000 cp.


Social Check DCs


Don Abram, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears loose pants and a collared shirt complete with sweater beneath his coat. He keeps his white hair in a flapper bob. His brown eyes dart from person to person to random spaces in the air.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a bit of a xeno-phobe, disliking non-Humans.

History: Don was born in the south. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Doctor. He ran away from his former home and has been making his living as a Doctor for the past few years.

Motivation: Sabotage a competitor.

Ideals: Athletic, Persistence. Flaws: Shy, Racist. Bonds: Job. Occupation: Doctor

Voice: Switch between two voices

Attributes [hide]

Don Abram, Male Human Sorcerer 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)6 (-2) 13 (+1)11 (+0)
Skills Animal Handling +3, Investigation +0
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 100 gp.


Social Check DCs

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