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NPC Generator

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Advanced [show]


Ermina Redfield, Female Human [Permalink]

Personal [hide]

Description: This woman wears loose pants and a collared shirt complete with sweater beneath her coat, and sports empty pouches on her belt. Her blonde hair is greasy and uncared for. She is baby faced.

Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She has a minor phobia of water and hates getting wet.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. As a young adult she joined a group advocating for an improvement in Human conditions. She has gone from town to town till she finds a spot where she can set up a sustainable business.

Motivation: Further expansion of business.

Flaws: Ugly, Fearful, Racist. Bonds: Job, Religious. Occupation: Shipwright

Voice: Hard of hearing, loud

Attributes [hide]

Ermina Redfield, Female Human Sorcerer 3
Medium (5'5") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 1 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 6 (-2)11 (+0) 12 (+1)11 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 1700 sp.


Social Check DCs


Henry Ansley, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized brown coat. He has a long brown beard with little hanging trinkets. He is baby faced.

Personality: He is witty, but his monotone delivery comes off as unnerving He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now spends his time doing works of charity.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Joker, Philantrophist. Bonds: Religious, Mentor. Occupation: Shoemaker

Voice: Sighs a lot, exhausted

Attributes [hide]

Henry Ansley, Male Human Sorcerer 2
Medium (6'5") Human, Lawful Good (CR 2)
Armor Class 9
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)8 (-1) 17 (+3)11 (+0) 10 (+0)8 (-1)
Skills Medicine +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 280 gp. 1 Masterwork Light wooden shield.


Social Check DCs


Alain Wildheart, Female Halfling [Permalink]

Personal [hide]

Description: This southern woman wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her clothes are grease stained in places. Her hair is greying and her face has many wrinkles. Her eyes are green and catlike.

Personality: She loves telling others what to do and how they should feel about things. She believes the world needs to unite to get rid of giants once and for all.

History: Born in the south her family was never financially stable. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She moves from town to town, unable to find a place to settle.

Motivation: Several ex partners dislike her way of doing things and want revenge; and many giants want her driven away

Ideals: Opinionated. Bonds: Poor, Immigrant, Enemies. Occupation: Armorer

Voice: Italian accent

Attributes [hide]

Alain Wildheart, Female Halfling Sorcerer 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
2 (-4)16 (+3) 13 (+1)8 (-1) 15 (+2)14 (+2)
Skills Arcana +1, Insight +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee -2 / 1d4-4, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Hirrathak Wivvyrholdalphiax, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His brass crest is still thick. His eyes are likewise gold. His teeth are white and perfect.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is lazy and tries to find solutions quickly.

History: Hirrathak lived on a farm with his father, near the main road leading to a nearby town. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. By chance he met his brother recently and the two have been together since.

Motivation: His relatives are trying to arrange a marriage; and retire the richest man in the west

Ideals: Entrepeneur. Flaws: Depressed, Lazy. Bonds: Attractive, Family. Occupation: Shepherd

Voice: Boston accent

Attributes [hide]

Hirrathak Wivvyrholdalphiax, Male Dragonborn Sorcerer 3
Medium (6'4") Dragonborn, Lawful Evil (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 14 (+2)10 (+0) 16 (+3)16 (+3)
Skills Athletics +4, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 300 gp.


Social Check DCs


Urshar Dankil, Female Dwarf [Permalink]

Personal [hide]

Description: She is renowned for her bright brown dresses and hats. She carries with her a set of glaives, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. She has done her best to style her blonde hair to look like a famous performer. Her eyes, though not visible through her cowl, are violet.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born in a small village she learned the ways of the warrior from her father. A serious injury left her father unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm father. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Urshar fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC.

Ideals: Fighting. Flaws: Antagonistic, Fearful. Bonds: Debt. Occupation: Bricklayer

Voice: Dark and ominous

Attributes [hide]

Urshar Dankil, Female Dwarf Sorcerer 1
Medium (4'3") Dwarf, Lawful Evil (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)8 (-1) 12 (+1)12 (+1) 10 (+0)11 (+0)
Skills Nature +3, Performance +2
Senses Passive Perception 10
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 100 gp. 1 Masterwork Common Melee.


Social Check DCs


Boddynock Rofferton, Male Gnome [Permalink]

Personal [hide]

Description: He wears tattered old clothes. He carries with him a set of longswords on his belt, each one with a opal on the hilt. He has a small bristly mustache and wavy red hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.

Personality: He dislikes all the random violence that takes place in the south. He works hard and plays hard.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. When Boddynock reached his early adolescence his Gnome mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Boddynock fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Pacifist. Flaws: Ugly, Hedonist. Bonds: Military. Occupation: Fletcher

Voice: Complex vocabulary, royal

Attributes [hide]

Boddynock Rofferton, Male Gnome Sorcerer 1
Small (3'7") Gnome, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)8 (-1) 12 (+1)12 (+1)
Skills Acrobatics +4, Deception +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 70 gp.


Social Check DCs


Fargrim Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: 4'1" and lanky with angular features, he is an attractive figure. He wears a faded coat and loose pants complete with Stetson hat. His long red hair reaches down to his waist. His skin is flawless and his amber eyes scan people very quickly.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: Sold as a small child to a wizard, Fargrim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was taken from his home at a very young age. Since then, he has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and wants to open a new tavern

Ideals: Optimist, Philantrophist. Bonds: Attractive, Mentor, Slave. Occupation: Apothecary

Voice: Spanish accent

Attributes [hide]

Fargrim Silveraxe, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 14 (+2)13 (+1) 14 (+2)12 (+1)
Skills Acrobatics +4, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 350 gp.


Social Check DCs


Chaedi Ariessus, Female Elf [Permalink]

Personal [hide]

Description: A middle-aged woman, she wears a robe, a symbol of the four houses of cards around her neck, and a whip on her belt, and is pretty ugly. With wild auburn hair. Her eyes are blue and catlike.

Personality: She never swears and excessively uses polite adverbs when speaking. Energy wise she seems alert and responsive.

History: Born to a pair of adventurers, Chaedi grew up listening to her father's many stories. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. Since then, she has sought to make the best of life.

Motivation: Wants to have a good time and be beloved; and she desires power and/or immortality

Ideals: Fighting, Optimist, Professionalism. Flaws: Ugly. Bonds: Adventurer. Occupation: Body Guard

Voice: French accent

Attributes [hide]

Chaedi Ariessus, Female Elf Sorcerer 2
Medium (5'4") Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 2 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 4 (-3)10 (+0) 9 (-1)10 (+0)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 80 gp.


Social Check DCs


Uzza Terror, Female Tiefling [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She wears a green costume with the symbols of strength on her torso. Her blue hair is drawn into a tight pony tail with a card scrunchie. Her eyes are gold and catlike.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents enrolled her in a Sorcerer school at a young age so that she could practice her necromantic talents. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: To end her boredom; and her name or reputation has been wronged in the past by illithids, and she desires to right it

Ideals: Gifted. Flaws: Shy, Mundane. Bonds: Attractive, Enemies. Occupation: Server

Voice: Mumbles to self between sentences

Attributes [hide]

Uzza Terror, Female Tiefling Sorcerer 2
Medium (6'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 12 (+1)15 (+2) 11 (+0)8 (-1)
Skills History +4, Stealth +4
Senses Passive Perception 10
Languages Common, Halfling, Druidic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: 2000 sp.


Social Check DCs

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