Rangrim Ungart, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a brown costume with the symbols of the four houses of cards on his torso. He has a slight overbite and is overall scrawny. He has a small bristly mustache and wavy red hair. His ears are large.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born to a pair of adventurers, Rangrim grew up listening to his mother's many stories. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He desires power and/or immortality; and he's looking for his big break
Ideals: Fighting. Flaws: Ugly. Bonds: Nature, Adventurer, Religious. Occupation: Armorer
Voice: Scratchy, weak
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 13 (+1) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 80 gp. 1 Masterwork Uncommon Weapon.
Kilia Silverstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a fine chain shirt which she covers with grey colored cloaks and clothing. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She keeps her brown hair in a pixie cut. She wears round tiny glasses practically rammed into her face.
Personality: She can speak with the recently deceased. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: Marry her brother to traveling adventurers; and doesn't want to be a ruler and was forced into it by her family
Ideals: Gifted. Flaws: Impulsive, Mundane. Bonds: Attractive, Family. Occupation: Ruler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (3'9") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 9 (-1) | 16 (+3) | 15 (+2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Ignan
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 1 Silk rope.
Dara Cithreth, Female Elf [Permalink]
Personal [hide]
Description: The light-skinned woman stands 4'8" and prefers to wear blue clothing when she does not wear armor. Her blonde hair is smooth and relatively long. She has gleaming, smiling gray eyes.
Personality: She is a very philanthropic person; she spends her free time working at various soup kitchens. She takes great joy in being the best Blacksmith in town.
History: Born to a poor family in the city she treasured whatever gifts she got. She took every job she could get her hands on, but the opportunities for Elves in the south were limited. She ran away from her former home and has been making her living as a Blacksmith for the past few years.
Motivation: Balancing her hectic life and new Blacksmith responsibilities is difficult; and she feels kind of lost in life
Ideals: Philantrophist. Flaws: Depressed. Bonds: Job, Poor, Immigrant. Occupation: Blacksmith
Voice: Draws out vowels
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 15 (+2) | 13 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 gp.
Tarak Marlowe, Male Half-Orc [Permalink]
Personal [hide]
Description: This slender man stands about 5'8". He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With bright auburn hair and a scraggly beard. His eyes are likewise amber.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is a great chef.
History: He comes from a rich eastern family. At a young age his father died while driving off some brigands. His mother being the stubborn sort decided to stay and helped train him in scythe use. He has built up a small fortune and can afford his own way.
Motivation: Revenge; and a deep hatred of brigands
Ideals: Joker, Gifted, Fighting. Bonds: Rich, Enemies. Occupation: Dilettante
Voice: Stutters
Attributes [hide]
Medium (5'8") Half-Orc, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 14 (+2) | 4 (-3) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 7 |
Possessions: 120 gp.
Baradad Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a simple burlap shirt and baggy pants. He conceals his club with his veritable burlap sack of a shirt. His white crest is heavily combed to the left. He wears an eyepatch.
Personality: He is almost excessively polite to everyone, even when angry. He is lazy, self-centered, vain, and jealous.
History: Sold as a small child to a brothel owner, Baradad was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His necromantic abilities were realized during a raid on his village. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He is wracked by social anxiety.
Ideals: Gifted. Flaws: Ugly, Shy, Selfish. Bonds: Mentor. Occupation: Merchant
Voice: Speaks with a cold
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 90 gp. Jade (90 gp). 1 Healer’s kit.
Guy Peyton, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. He has a blonde handlebar mustache and slicked back blonde hair. His face is scarred and worn.
Personality: A skeptical and narcissistic man, Guy's first love is himself. His second love is also himself. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Herbalist arts, while his father instructed him in etiquette, music and courtly manner. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He now owns his own business.
Motivation: Expand his business; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Ugly. Bonds: Rich, Military, Job. Occupation: Herbalist
Voice: Speaks in third person
Attributes [hide]
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Draconic
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp.
Gimgen Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. He has silver hair. His thin eyebrows rest above his beady green eyes.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. A true patriot, Gimgen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Gimgen was born the youngest of three triplets. His first spouse was a Sellsword, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: Regain custody of his son.
Flaws: Ugly, Emotional. Bonds: Military, Family. Occupation: Actor
Voice: Australian accent
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 15 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: Deep green spinel (150 gp).
Vonbin Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: This northern man is well dressed, constantly wearing a brown suit, tan shirt, and pastel tie. His clothes are grease stained in places. With a patchy brown beard and wild brown hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Abrasive and pushy, he has a hard time making friends. He is able to fit into much smaller and tighter spaces than normal.
History: Vonbin was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He was granted necromantic powers by his dying sister.
Motivation: He feels kind of lost in life; and he wants random interesting trinkets and junk, hates to throw anything away
Ideals: Gifted. Flaws: Antagonistic. Bonds: Poor, Immigrant, Attractive. Occupation: Courier
Voice: pre-pubescent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 14 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 15 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Amethyst (80 gp). Deep blue spinel (300 gp).
Hugolina Yeardley, Female Human [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is wearing a long, grey, dusty cloak. Her red hair is kept up in a ponytail inside a broad hat. Her eyes, though not visible through her cowl, are amber.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is a logical person and will generally grow upset if things defy logic and science.
History: Hugolina was born with her mother's beautiful face. A few years later when the north was not economically sound they moved to her current location. She moves from town to town, unable to find a place to settle.
Motivation: She's repulsed by the PC; and find a way to reverse the transformation of her brother
Ideals: Logical. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Family. Occupation: Ruler
Voice: Dutch accent
Attributes [hide]
Medium (4'9") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 5 (-3) | 13 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 700 sp. Deep blue spinel (300 gp). 1 Banded mail.
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