Zaffrab Umbodoben, Male Gnome [Permalink]
Personal [hide]
Description: 3'7" and muscular, this eastern man wears just a tan suit. His chestnut hair is thinning but still full. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his hazel eyes.
Personality: Aggressive, abrasive, and angry, Zaffrab embodies much of what other species detest in the Gnomes. Around other people he will do his best to conceal his emotions and appear jolly.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Zaffrab took refuge in the ruined castle and found the beat up rapier and armor he uses now. He bought a rapier and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's repulsed by the PC.
Ideals: Athletic. Flaws: Antagonistic, Shy. Bonds: Attractive, Nature. Occupation: Sailor
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 3000 cp.
Howard Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and dresses in white turtlenecks beneath a red coat with pastel slacks. His golden hair is knotted and matted. This amber eyed northerner is not easily forgotten.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. When he's not drinking or sleeping the drinks off, he's doing writing.
History: Sold as a small child to a necromancer, Howard was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. In his 13th year, his parents were killed by a goblins raid, leaving Howard alone in the world. After a stint in an orphanage, he was adopted. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Artistic. Bonds: Guardian, Mentor, Enemies, Job. Occupation: Bellfounder
Voice: Australian accent
Attributes [hide]
Small (3'3") Halfling, Lawful Good (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Terran, Giant
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 80 gp.
Thradal Trollbleeder, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man has a large brown mantle and cape that has been intricately interwoven into his green robe. His golden hair is cut short. His blue eyes dart from person to person.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not believe in violence as a means to an end. He is a dedicated Tailor but believes his peers are too gung-ho.
History: Thradal was born into a poor family. Growing up, he dreamt of becoming a Sorcerer, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. When Thradal reached his early adolescence his Dwarf mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's looking for his big break; and to reunite with his old friends
Ideals: Pacifist. Flaws: Selfish. Bonds: Poor, Adventurer, Military. Occupation: Tailor
Voice: Cold and demanding tone
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 120 gp.
Zûmug Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is wearing a long, black cloak. His skin is also unnaturally pale. His hair is blonde and curly. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Zûmug wants to be seen as a stoic, levelheaded, noble Sorcerer, so he tries to act the part. He does a good job, for the most part... He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Doctor arts, while his mother instructed him in etiquette, music and courtly manner. When Zûmug reached his early adolescence his Half-Orc father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break; and he has money and likes to spend it
Ideals: Disciplined. Flaws: Ugly, Insane. Bonds: Adventurer, Rich, Military. Occupation: Doctor
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Good (CR 2)
Armor Class 11
Hit Points -3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 3 (-4) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: Red spinel (60 gp). Peridot (30 gp). 1 Masterwork Light wooden shield.
Gunter Mancilla, Male Half-Elf [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he very much looks the part of a Miller. His hair is cut close to his head. His ears are large.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He was born in the east, but his parents moved at a very young age to the north. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He ran away from his former home and has been making his living as a Miller for the past few years.
Motivation: He has a crush on the local Fisher; and further expansion of business
Flaws: Ugly. Bonds: Job, Immigrant, Military, Has a crush. Occupation: Miller
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'10") Half-Elf, Neutral Evil (CR 1)
Armor Class 13
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 17 (+3) | 12 (+1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Infernal
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 100 gp. 1 Masterwork Common Ranged Weapon.
Cressel Sharp, Male Tiefling [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a perfectly clean shirt and pair of pants. His purple hair is knotted and matted. He wears a mask on his face.
Personality: Eccentric and domineering, Cressel will drive conversation. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: Cressel was born with his mother's beautiful face. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has dedicated himself to building a better trade route.
Motivation: Wants to work out more often; and he's looking for his big break
Ideals: Athletic, Extrovert, Opinionated, Logical. Bonds: Attractive, Adventurer. Occupation: Interpreter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 90 gp.
Kallista Doubt, Female Tiefling [Permalink]
Personal [hide]
Description: This malnourished woman wears many layers of old clothing at all times. She wears a feathered hat to cover her moderate length purple hair. Her black eyes lackadaisically let the world flow into them.
Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born to loving parents in a slum to the east. There was a wharf not far from home where she often wandered off to fish. She has dedicated herself to building a better village for her children.
Motivation: A need for knowledge about a nearby landmark; and meet up once more with her childhood friend
Ideals: Joker, Philantrophist. Flaws: Ugly. Bonds: Poor, Nature, Adventurer. Occupation: Mercenary
Voice: Sounds elderly
Attributes [hide]
Medium (5'0") Tiefling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 7 (-2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 390 gp.
Efferil Floshem, Male Elf [Permalink]
Personal [hide]
Description: He very much looks the part of a Slave Trader. He carries a battered sai and tarnished scimitar as well. His auburn hair is lengthy. He has gleaming, smiling violet eyes.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He tends to his Slave Trader job now, and dutifully fulfills any obligations he has.
Motivation: To be a Tailor again.
Ideals: Fighting, Joker. Flaws: Fearful. Bonds: Job, Nature. Occupation: Slave Trader
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 5 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Infernal, Auran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp.
Wobbles Nopenstallen, Male Gnome [Permalink]
Personal [hide]
Description: This man typically wears a sleeveless long coat of deep tan leather and dull blue iron scale mail, and sports empty pouches on his belt. He sports a flattop hair cut. His brown eyes lackadaisically let the world flow into them.
Personality: Overbrimming with self-confidence, Wobbles isn't afraid of most anything. He has a strong dislike to people who do not believe in Gnomish unity. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.
History: Wobbles was born in the east. At a young age he loved to build and create. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). Recently he has begun working with bootleggers and crooks.
Motivation: Further expansion of business; and nothing but the best is good enough for him
Ideals: Impeccable, Persistence. Bonds: Criminal record, Adventurer, Job. Occupation: Hunter
Voice: Pronounces difficult words wrong
Attributes [hide]
Small (3'6") Gnome, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 7 (-2) | 15 (+2) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 90 pp. Lapis lazuli (15 gp). Brown-green garnet (50 gp).
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