Mozikth Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear flannel and is in decent physical shape. His crest is red, silky, and of moderate length. His eyes are a pleasant red.
Personality: Stoic and calm, he prefers to meditate than take action. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He is the product a well kept family trust fund and as such has never really known need. He dropped out of school before completing his studies. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and money/treasure
Ideals: Disciplined, Logical. Flaws: Hedonist. Bonds: Attractive, Rich. Occupation: Interpreter
Voice: Aggressive tone
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 1)
Armor Class 10
Hit Points 0 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 3 (-4) | 15 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll, Giant
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 700 sp.
Herleva Oakes, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears tattered old clothes, and a wedding ring on her left hand. She has no hair. She wears an eyepatch.
Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: She served in the navy to pay for her family's outstanding loans. Her mother was a soldier and died while she was still young. Herleva was left her mother's suit of armor and trained in its use and care. She now travels the world, in search of power and loot.
Motivation: She wants nothing more than to rejoin the army; and meet up once more with her childhood friend
Flaws: Ugly, Shy. Bonds: In love, Adventurer, Military. Occupation: Hunter
Voice: Posh accent
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 7 (-2) | 12 (+1) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 3000 cp. 1 Masterwork Uncommon Weapon.
Veloptima Reese, Female Gnome [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is typically in her Bricklayer uniform. She is an epitome of beauty. Her black hair is lengthy. Her fair skin shows little sign of her aristocratic breeding.
Personality: She hates Gnomes with a passion. As such she is filled with self loathing. She loves teas. She is very sensitive about her face. To blow off anger she lifts weights and to control her otherwise explosive temper she works out a lot.
History: Born in the south to a Bricklayer, Veloptima learned a great deal about her mother's area of expertise. A gifted student she started as a Actor, but she got bored and became a Bricklayer. She inherited the family business which she has now maintained for 8 years.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Logical. Flaws: Racist. Bonds: Job, Attractive. Occupation: Bricklayer
Voice: Sounds elderly
Attributes [hide]
Small (3'0") Gnome, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 18 (+4) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Common, Gnome, Ignan, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp.
Harriet Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She very much looks the part of a Cartwright. She is physically well-built. With wild blonde hair. Her eyes are a pleasant blue.
Personality: Friendly and accommodating she would invite many more into her home than her spouse would be comfortable with if they did not express concern about it. A true patriot, Harriet would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: A powerful brothel owner made her what she is. She worked as a nervous Cartwright and found it very stressful. She then took over the family business and is one of the better Cartwright for hire.
Motivation: An old rival family wants her found; and to reunite with her absent father
Ideals: Philantrophist. Bonds: Job, Military, Mentor, Family. Occupation: Cartwright
Voice: Low and grunting
Attributes [hide]
Small (3'2") Halfling, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 16 (+3) | 9 (-1) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 190 gp.
Pennie Brightmoon, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she wears a tight fitting white shirt and pants. Her auburn hair is drawn into a tight pony tail with a cross scrunchie. Her eyes are green and she is always smoking a pipe.
Personality: Pennie speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: From birth she was tutored by a cruel and relentless mentor. She has chosen to use the inheritance that was left to her frivolously. She now mingles about in high society.
Motivation: She doesn't get along with people that don't share her tastes.
Ideals: Impeccable, Entrepeneur. Bonds: Mentor, Rich. Occupation: Beggar
Voice: Smooth and feminine
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 2)
Armor Class 13
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 360 gp.
Fallthra Orcfoe, Female Dwarf [Permalink]
Personal [hide]
Description: She is a physically imposing dark-skinned woman. She tends to wear a large brown jacket. Her white hair is still thick. Her green eyes dart from person to person.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She invented a lineage for herself and claims to be descended from several legendary heroes.
History: Fallthra hails from a village terrorized by orcs. Her father was very strict, and drilled into her lessons on being the perfect lady. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Wants her loneliness to end; and obtaining odd cultural half-elven artifacts is her passion
Ideals: Impeccable. Bonds: Adventurer, Enemies, Criminal record, Has a crush. Occupation: Healer
Voice: Whispers
Attributes [hide]
Medium (4'2") Dwarf, True Neutral (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 17 (+3) | 10 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 1800 sp. Pink pearl (130 gp). Chrysoberyl (130 gp). Eye agate (14 gp). 1 Masterwork Uncommon Weapon.
John Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a yellow armored body suit, with a simple pastel line shooting up and back down. He has no hair. He has several tiny amber earrings on each ear.
Personality: A skeptical and narcissistic man, John's first love is himself. His second love is also himself. He is lazy, self-centered, vain, and jealous.
History: He was born a particularly ugly child, much to the horror of his parents. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He now mingles about in high society.
Motivation: He has money and likes to spend it; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable. Flaws: Ugly, Selfish. Bonds: Rich. Occupation: Map Maker
Voice: Spanish accent
Attributes [hide]
Medium (5'5") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 9 (-1) | 9 (-1) | 12 (+1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 4000 cp. 1 Banded mail.
Three Of Snakes, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. She wears a colorful flower in her red fur. Her otherwise smooth face is marked with small tiny scars.
Personality: She never swears and excessively uses polite adverbs when speaking. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: Born in the north to a Herbalist, Three learned a great deal about her father's area of expertise. She was an athlete and attended two major summer competitions. She never won. She's also a talented Cook, but doesn't like to broadcast it.
Motivation: Sabotage a competitor.
Ideals: Fighting, Athletic, Optimist. Bonds: Job, Attractive. Occupation: Herbalist
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (4'9") Tabaxi, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 6 (-2) | 8 (-1) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. 1 Chain shirt.
Igden Musgraben, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he is wearing a long, blue, dusty cloak. He has shaved his head bald. His brown unseeing eyes seem to look past you.
Personality: He acts crazy and hedonistic. He has a small toy that he constantly fidgets with.
History: Born to a pair of adventurers, Igden grew up listening to his father's many stories. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Igden took refuge in the old dungeon and found the beat up shortspear and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Revenge; and a need for knowledge about a nearby landmark
Flaws: Disease, Hedonist, Addict. Bonds: Adventurer, Nature, Enemies. Occupation: Sculptor
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'7") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
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Their contribution stands as a beacon of hope for all adventurers!