Xanaphia Xistsrith, Female Elf [Permalink]
Personal [hide]
Description: She has a missing left leg. She is wearing a perfectly clean shirt and pair of pants. Her moppish red hair is in a traditional bowl cut. Her violet eyes are slightly larger than normal.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Xanaphia is a bit of a follower. Usually she is manipulated by her brothers into helping them out, but recently she has become more of a free agent.
History: From birth she was tutored by a cruel and relentless mentor. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Bellfounder work with an outfit from a few towns over. Bellfounder work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has set out to sabotage the competition.
Motivation: She feels kind of lost in life; and she is unsatisfied with her job
Flaws: Depressed. Bonds: Attractive, Job, Family, Mentor. Occupation: Bellfounder
Voice: Smoker's lung
Attributes [hide]
Medium (5'2") Elf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 800 sp. 2 Acid flasks.
Cask Prim Posies, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her brown fur, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She enjoys reading and quiet.
History: She is the product a well kept family trust fund and as such has never really known need. Her mother had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: To get a good night's sleep; and money/treasure
Ideals: Joker, Logical. Flaws: Ugly, Insomniac. Bonds: Rich. Occupation: Dilettante
Voice: Hard of hearing, loud
Attributes [hide]
Medium (5'9") Tabaxi, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 14 (+2) | 12 (+1) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 250 gp.
Anselm Churchill, Male Human [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. With bright brown hair and a scraggly beard. His hazel eyes are slightly larger than normal.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Anselm was born the youngest of three triplets. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He has been saving his money to try and buy his sister's freedom.
Motivation: To unite with his sister.
Ideals: Impeccable. Flaws: Antagonistic, Impulsive. Bonds: Poor, Family. Occupation: Bowyer
Voice: Sensual and smooth
Attributes [hide]
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 4 (-3) | 12 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 150 gp. 1 Masterwork studded leather.
Beleth Bright, Female Tiefling [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears a worn and beaten armor. Her hair is short and purple. Her face is covered beneath a completely black helmet.
Personality: She snorts whenever she laughs or is feeling confident. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: She is the product a well kept family trust fund and as such has never really known need. Beleth abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: A strong sense of loyalty to Halfling people; and she's looking for her big break
Flaws: Racist. Bonds: Family, Rich, Adventurer. Occupation: Shepherd
Voice: Strong lisp
Attributes [hide]
Medium (5'10") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 11 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Aquan
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 100 gp.
Ishmoz Tatum, Male Half-Orc [Permalink]
Personal [hide]
Description: Runty and weak-looking, he prefers to wear flannel. His silver hair is styled in orderly dreadlocks. His hazel eyes dart from person to person.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He is obsessed with finding treasure.
History: Ishmoz was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered north to less war torn lands. He has drifted from career to career and currently works as a Detective.
Motivation: He is unsatisfied with his job.
Flaws: Ugly, PTSD. Bonds: Poor, Adventurer, Job. Occupation: Detective
Voice: Voice breaks
Attributes [hide]
Medium (5'8") Half-Orc, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 12 (+1) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 600 sp. Jade (60 gp). 1 Masterwork Common Ranged Weapon.
Jabbie Ironhide, Male Gnome [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He typically wears blue cloth garments or leather armor. His hair is always cut to a buzz. His brown unseeing eyes seem to look past you.
Personality: Cocky and sure of himself, he believes he is the best Gardener born in the past three hundred years. A true patriot, Jabbie would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: The child of western immigrants he idolized his mother. His childhood dream was to be a Assassin, but he was a colossal failure. He ran away from his former home and has been making his living as a Gardener for the past few years.
Motivation: Expand his business; and to be a assassin again
Ideals: Athletic. Flaws: Disease. Bonds: Job, Military, Immigrant. Occupation: Gardener
Voice: Puts emphasis on the wrong words
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 310 gp. 1 Masterwork Common Ranged Weapon.
Vistra Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a shirt that is too small, which lets her gut show, with a ratty grey coat over it. Her hair is short and auburn. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Her mother raised her in a mountain cabin. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Vistra fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she feels threatened by others
Ideals: Fighting. Flaws: Ugly, Antagonistic, Fearful. Bonds: Nature. Occupation: Architect
Voice: Loud with bravado
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 14 (+2) | 14 (+2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 190 gp. 1 Masterwork manacles.
Robert Branson, Male Human [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is dark but he possesses many green ritualistic tattoos. He is renowned for his bright grey suits and hats. His golden hair, when down, is lengthy. His gray eyes are slightly larger than normal.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: The child of a Butcher, who enjoyed hunting, Robert was taken on many hunting expeditions. His mother was a soldier and died while he was still young. Robert was left his mother's suit of armor and trained in its use and care. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His relatives are trying to arrange a marriage; and wants to raise his children well
Ideals: Justice, Philantrophist. Bonds: Nature, Military, Family. Occupation: Bookbinder
Voice: French accent
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 150 gp. 1 Silk rope.
Kithri Brushgather, Female Halfling [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She has a very tight haircut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: She loves telling others what to do and how they should feel about things. She is afraid of women and trembles around them
History: Kithri was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. When money was particularly tight she was walking through alleys when she overheard a Interpreter hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and retire the richest woman in the east
Ideals: Entrepeneur, Opinionated, Fighting. Flaws: Shy. Bonds: Poor. Occupation: Interpreter
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 2)
Armor Class 12
Hit Points 0 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 3 (-4) | 12 (+1) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 100 gp.
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