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NPC Generator

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Advanced [show]


Miles Carlton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He wears a brown top hat and brown clothes. His hair is always cut to a buzz. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He likes to make people angry or surprised. He believes the world needs to unite to get rid of giants once and for all.

History: His mother raised him in a mountain cabin. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He hasn't been sleeping well lately.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Athletic. Flaws: Insomniac, Antagonistic. Bonds: Enemies, Nature, Criminal record. Occupation: Cartwright

Voice: Pronounces difficult words wrong

Attributes [hide]

Miles Carlton, Male Human Sorcerer 3
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 11 (+0)12 (+1) 16 (+3)10 (+0)
Skills Investigation +3, Nature +3
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 2300 sp.


Social Check DCs


Thradal Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears a brown shirt with thin grey vertical stripes and black pants. He keeps his white hair in a pixie cut. His green eyes dart around the room hyper actively observing anyone and anything.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born to a pair of adventurers, Thradal grew up listening to his father's many stories. He was an adventurer many years ago and he formed a blood bond with his Dwarven companion (his 'brother'). He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is not mentally stable, and does not behave rationally; and a need for knowledge about a nearby landmark

Ideals: Athletic, Optimist. Flaws: Insane, Fearful. Bonds: Adventurer. Occupation: Architect

Voice: Eastern European accent

Attributes [hide]

Thradal Brawnanvil, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)16 (+3) 17 (+3)15 (+2)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Giant, Gnoll
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 6000 cp. 1 Masterwork Common Melee.


Social Check DCs


Balam Victory, Male Tiefling [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a green shirt with thin blue vertical stripes and white pants. He has done his best to style his silver hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: The child of a Blacksmith, who enjoyed hunting, Balam was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. He has been saving his money to try and buy his sister's freedom.

Motivation: He is compelled to act according to his religious beliefs; and regain custody of his son

Flaws: Insomniac. Bonds: Family, Nature, Attractive, Religious. Occupation: Sculptor

Voice: Speaks like tongue is numb

Attributes [hide]

Balam Victory, Male Tiefling Sorcerer 2
Medium (6'8") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 5 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 9 (-1)14 (+2) 16 (+3)17 (+3)
Skills Acrobatics +3, History +4
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 370 gp.


Social Check DCs


Wrenn Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He carries with him a set of monstrous two handed axes, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. He wears his golden hair up in a very large beehive style do. His gray eyes are slightly larger than normal.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He would rather hide behind his crafts than deal with other people.

History: When he was but 6 years old his parents immigrated from the south. He was taken from his home at a very young age. He left for the south, certain he would find work there.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Artistic. Flaws: Shy. Bonds: Immigrant, Slave. Occupation: Cartwright

Voice: Switch between two voices

Attributes [hide]

Wrenn Gobblefirn, Male Gnome Sorcerer 3
Small (3'2") Gnome, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 12 (+1)11 (+0) 15 (+2)10 (+0)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1065

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs


Stannor Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a custom-built plate barding that's adorned with white lining and desert motifs. He is an epitome of beauty. His brown hair is slicked back into a classic pompadour. His violet unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.

History: Stannor hails from a village terrorized by giants. Cursed with vampirism at a very young age, Stannor has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's repulsed by the PC; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Disease, Antagonistic. Bonds: Attractive, Enemies. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Stannor Goodearth, Male Halfling Sorcerer 2
Small (3'2") Halfling, Chaotic Good (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)16 (+3) 14 (+2)13 (+1)
Skills Athletics +4, Religion +5
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Undercommon, Gnoll
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 4000 cp. 1 Masterwork Common Melee.


Social Check DCs


Henry Hallewell, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is greying and his face has many wrinkles. His eyes are likewise blue. His teeth are white and perfect.

Personality: He is a Miner first and foremost. He believes firmly that knowledge should be universal. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born to a pair of big game hunters, but was frequently ill as a child. While studying, he fell in love. They married and had a daughter. He has achieved small success as a Miner.

Motivation: Wants to open a new tavern; and further expansion of business

Ideals: Justice. Flaws: Disease. Bonds: Attractive, Job, In love. Occupation: Miner

Voice: Mousy voice

Attributes [hide]

Henry Hallewell, Male Human Sorcerer 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 13 (+1)16 (+3) 9 (-1)10 (+0)
Skills Arcana +5, Insight +1
Senses Passive Perception 9
Languages Common, Aquan, Gnome, Sylvan
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 400 gp.


Social Check DCs


Uthemar Meliamne, Male Elf [Permalink]

Personal [hide]

Description: This fat northern man has a bulbous nose and wears long strands of amber and short blue dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His skin is also unnaturally pale. He keeps his long golden hair kept up in a rat tail. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He used his abilities to travel the world and help people.

Motivation: Money/treasure; and he wants nothing more than to rejoin the army

Ideals: Philantrophist. Flaws: Ugly, Antagonistic. Bonds: Rich, Military. Occupation: Hunter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Uthemar Meliamne, Male Elf Sorcerer 1
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 5 (-3)15 (+2) 10 (+0)12 (+1)
Skills History +4, Investigation +4
Senses Passive Perception 10
Languages Common, Elven, Druidic, Infernal
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 800 sp.


Social Check DCs


Naill Xistsrith, Male Half-Elf [Permalink]

Personal [hide]

Description: He prefers to wear yellow clothing when he does not wear armor. His moppish silver hair is in a traditional bowl cut. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is able to make almost anything out of random pieces of junk.

History: When he was but 8 years old his parents immigrated from the north. Naill liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Revenge; and someone believes him a fraud

Ideals: Gifted. Flaws: Ugly, Mundane. Bonds: Immigrant, Nature, Enemies. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Naill Xistsrith, Male Half-Elf Sorcerer 1
Medium (5'9") Half-Elf, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)9 (-1) 16 (+3)13 (+1)
Skills Athletics +3, Religion +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 110 gp. 4 Holy water.


Social Check DCs


Therai Sadness, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man is wearing colorful clothing, dressed as a Sailor and is in decent physical shape. His hair is brown and curly. His eyes are silver and catlike.

Personality: He loves telling others what to do and how they should feel about things. He works hard and plays hard.

History: He served in the navy to pay for his family's outstanding loans. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He has a crush on the local Brewer; and he would like to get married and retire

Ideals: Opinionated. Flaws: Hedonist. Bonds: Military, Rich, Has a crush. Occupation: Sailor

Voice: Nasally tone

Attributes [hide]

Therai Sadness, Male Tiefling Sorcerer 1
Medium (6'0") Tiefling, Lawful Good (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 13 (+1)17 (+3) 13 (+1)14 (+2)
Skills Insight +3, Intimidation +4
Senses Passive Perception 11
Languages Common, Giant, Abyssal, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 50 gp.


Social Check DCs

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