Dalgal Goblinbane, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears tight fitting clothing which further accentuates his frame. His hair is brown and curly. He wears large thick round spectacles.
Personality: Dalgal speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.
History: He was born to loving parents in a slum to the south. He worked as a nervous Healer and found it very stressful. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: A rival would like him out of the picture; and he has comitted a past crime that haunts him to this day
Ideals: Impeccable. Flaws: Insane. Bonds: Attractive, Criminal record, Poor, Job. Occupation: Healer
Voice: Slow speaker
Attributes [hide]
Medium (4'3") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 12 (+1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Aquan
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 20 gp. 1 Chain shirt.
Fax Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: A 6'3" western man, he wears bulky black painted plate armor. His crest is rusty and curly. His gold eyes dart around the room hyper actively observing anyone and anything.
Personality: Fax is depressed about a lot of things. He tends to be a nihilist. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: A powerful brothel owner made him what he is. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: Meet up once more with his childhood friend; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Depressed. Bonds: Adventurer, Mentor, Job. Occupation: Apothecary
Voice: Raspy
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 20 gp.
Senteq Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He is generally shirtless and showing off his tattooed chest. His blonde hair is heavily combed to the right. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: Born in the west to a Mercenary, Senteq learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has taken up work as a Mercenary and fed both sides of the war false information with the goal of increasing casualties.
Motivation: He is terrified, and will act out of fear; and he wants revenge against goblins
Flaws: Ugly, Forgetful, PTSD, Fearful. Bonds: Enemies, Job. Occupation: Mercenary
Voice: High pitched, excited
Attributes [hide]
Small (3'7") Gnome, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 17 (+3) | 11 (+0) | 11 (+0) | 6 (-2) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 20 pp.
Shaena Sunmeadow, Female Halfling [Permalink]
Personal [hide]
Description: She wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society. Her attire stands in sharp contrast to her ceremonial dagger, which is beautifully polished and possesses an ornate carving of a card on it. Her black hair is well kept. Her fierce hazel eyes like to dwell on things.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was a bastard born out of an affair, and her father always resented and mistreated her for it out of spite. Over the years she perfected her riding and shooting skills. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She has money and likes to spend it.
Flaws: Emotional, Impulsive, Antagonistic. Bonds: Rich, Nature. Occupation: Farmer
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'11") Halfling, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 8 (-1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling, Terran, Druidic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 700 sp.
Windy Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: A middle-aged woman, she wears many layers of old clothing at all times, and is pretty ugly. She has styled her brown fur well, parting it to the left. She has yellow eyes and a brown hat with a grey feather.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Windy was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Windy decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently she has begun working with bootleggers and crooks.
Motivation: She is a bit of a kleptomaniac.
Ideals: Passionate, Gifted. Flaws: Ugly, Shy. Bonds: Poor, Criminal record. Occupation: Courier
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'4") Tabaxi, True Neutral (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 15 (+2) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 100 gp.
Three Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His fur is black and curly. His otherwise smooth face is marked with small tiny scars.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is able to make almost anything out of random pieces of junk.
History: He was born a particularly ugly child, much to the horror of his parents. He went to a religious school and was inspired by the priests there in charitable deeds. He was granted necromantic powers by his dying sister.
Motivation: His religion dominates his actions.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Religious. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 17 (+3) | 8 (-1) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 sp. Freshwater pearl (11 gp).
Richard Pickering, Male Human [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he wears rags and sports a simple walking cane. He has a long chestnut beard with little hanging trinkets. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He always tries to repair and not replace. It was this mentality that drove him into the Soapmaker business.
History: He was born to a pair of big game hunters, but was frequently ill as a child. His father was a mechanic, and taught him how to fix just about anything. He's since become an addict/alcoholic.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is compelled to act according to his religious beliefs
Ideals: Persistence, Fighting. Flaws: Addict, Disease. Bonds: Poor, Nature. Occupation: Soapmaker
Voice: Pronounces O like U
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 6 (-2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 90 gp. Chrysoberyl (130 gp).
Daar Pfaphnyrennish, Female Dragonborn [Permalink]
Personal [hide]
Description: This woman wears just a green suit, and sports empty pouches on her belt. Her silver crest is kept up in a ponytail inside a wide-brimmed hat. She wears large thick round spectacles.
Personality: A deeply religious woman she believes everything happens for a reason. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: Born to a pair of adventurers, Daar grew up listening to her father's many stories. Daar abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Obtaining odd cultural Gnomish artifacts is her passion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Disease. Bonds: Religious, Adventurer. Occupation: Butcher
Voice: French accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Good (CR 2)
Armor Class 8
Hit Points 7 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 6 (-2) | 11 (+0) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Aquan, Elven
Attacks Melee +3 / 1d6+1, Ranged +0 / 1d6-2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 160 pp.
Fallthra Trollbleeder, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She is wearing a perfectly clean shirt and pair of pants. She wears her hair in dreadlocks. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is afraid of women and trembles around them
History: Born to a pair of adventurers, Fallthra grew up listening to her father's many stories. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Shepherd work with an outfit from a few towns over. Shepherd work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has dedicated herself to building a better trade route.
Motivation: To get a good night's sleep; and wants to open a new tavern
Ideals: Athletic. Flaws: Insomniac, Shy. Bonds: Attractive, Adventurer, Job. Occupation: Shepherd
Voice: Booming voice
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 200 sp. 3 Antitoxin.
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Their contribution stands as a beacon of hope for all adventurers!