Hethress Qyxpahrgh, Female Dragonborn [Permalink]
Personal [hide]
Description: Her left thumb is blackened and bruised, but otherwise she appears quite healthy. She wears a well pressed and immaculate suit (or dress). Her crest is short and blue. She has a dull look in her gold eyes.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: Born in the west to a Brewer, Hethress learned a great deal about her mother's area of expertise. Hethress was born on a far western forest where she grew up under the tutelage of her mother, an expert Brewer. She struck the Brewer job and began her own company from there.
Motivation: She has passion for adventuring and risk; and she desires power and/or immortality
Ideals: Optimist. Bonds: Religious, Job, Immigrant, Adventurer. Occupation: Brewer
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (6'1") Dragonborn, True Neutral (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 7 (-2) | 15 (+2) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Ermina Tatum, Female Human [Permalink]
Personal [hide]
Description: She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and she perpetually has her morningstar ready. Her chestnut hair has been sun bleached extensively. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her hazel eyes.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Animals are drawn to her, and she is able to talk to them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her arcane abilities were realized during a raid on her village. She was granted arcane powers by her dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she's repulsed by the pc
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Poor, Attractive. Occupation: Blacksmith
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (4'11") Human, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 6000 cp. 1 Masterwork Common Ranged Weapon.
Tyna Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears professional attire. She keeps her silver hair in a flapper bob. Her green eyes lackadaisically let the world flow into them.
Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She is always in debt, since she spends her money on lavish parties and gifts for friends
History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Knight arts, while her father instructed her in etiquette, music and courtly manner. In her 16th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: Money/treasure.
Ideals: Athletic. Flaws: Impulsive, Fearful. Bonds: Attractive, Rich. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 7 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 18 (+4) | 17 (+3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Orc, Sylvan
Attacks Melee +0 / 1d4-2, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 3000 cp.
Ahvain Fasharash, Male Elf [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'5" and is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His silver hair is smooth and relatively long. He has gray eyes.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He feeds upon the attention of others.
History: He was born on a small isolated farm. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Ahvain took refuge in the old dungeon and found the beat up sickle and armor he uses now. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: Wants to have a good time and be beloved; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Bonds: Attractive, Nature, Rich, Religious. Occupation: Farmer
Voice: Mousy voice
Attributes [hide]
Medium (5'5") Elf, Chaotic Good (CR 1)
Armor Class 13
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 10 (+0) | 16 (+3) | 11 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Auran, Halfling, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Phann Goltorah, Female Half-Elf [Permalink]
Personal [hide]
Description: She wears violet leather gloves, a violet jacket, and tight pants. She is physically well-built. She wears her hair in dreadlocks. Her violet unseeing eyes seem to look past you.
Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She always tries to repair and not replace. It was this mentality that drove her into the Banker business.
History: From birth she was tutored by a cruel and relentless mentor. Cursed with unlife at a very young age, Phann has worked very hard to control her curse. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She's repulsed by the PC; and she uses money and sex appeal to get what she needs
Ideals: Persistence. Flaws: Disease, Antagonistic. Bonds: Mentor, Immigrant. Occupation: Banker
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Evil (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 12 (+1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Elven, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 300 gp.
Igden Rofferton, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'8" and wears a faded coat and loose pants complete with wide-brimmed hat. His right hand appears badly burned and disfigured. His golden hair is kept up in a ponytail inside a wide-brimmed hat. His face is covered beneath a completely black helmet.
Personality: He speaks before he thinks and is too direct. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Igden was born in the north. At a young age he loved to build and create. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Due to his spouse's obsession with being a Sailor they were divorced and he won custody of their son. He worked as a Priest, and he later adopted a second son.
Motivation: To reunite with his absent father; and to prove his worth to the world
Ideals: Persistence. Flaws: Impulsive. Bonds: Family. Occupation: Priest
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'8") Gnome, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 40 gp.
Egelina Lester, Female Human [Permalink]
Personal [hide]
Description: Her right side is far more bruised and cut up than her other. She has a large grey mantle and cape that has been intricately interwoven into her green robe. She wears her auburn hair up. She is missing an eye and her face is severely sunburned. Her one remaining eye shines green.
Personality: She never swears and excessively uses polite adverbs when speaking. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.
History: She was born on a small isolated farm. She dropped out of school before completing her studies. She bought a crossbow and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Wants to have a good time and be beloved; and she is compelled to act according to her religious beliefs
Ideals: Optimist, Logical. Flaws: Ugly. Bonds: Religious, Nature. Occupation: Jeweler
Voice: pre-pubescent
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 8 (-1) | 10 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 150 gp. Obsidian (8 gp). 1 Masterwork Musical instrument.
Lidda TellPenny, Female Halfling [Permalink]
Personal [hide]
Description: This late middle aged woman is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time and is in decent physical shape. Her red hair is heavily combed to the right. She has amber eyes and a red hat with a brown feather.
Personality: Overbrimming with self-confidence, Lidda isn't afraid of most anything. She has a strong dislike to people who do not believe in Halfling unity. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Born to a pair of adventurers, Lidda grew up listening to her mother's many stories. She went to a religious school and was inspired by the priests there in charitable deeds. She has achieved small success as a Brewer.
Motivation: She will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. If successful, she will try to sell them to her slave-trader contact; and she feels that her past leaves her morally obligated to help
Ideals: Impeccable. Bonds: Adventurer, Religious, Job, Criminal record. Occupation: Brewer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (2'8") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Halfling, Druidic
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1000 cp. Azurite (16 gp). 1 Banded mail.
Prosperine Charity, Female Tiefling [Permalink]
Personal [hide]
Description: She is an attractive woman, lean and moderately muscular. She wears bulky black painted plate armor. She has dyed her greying red hair a little too much giving a sharp red color. Her eyes are likewise silver. Her teeth are white and perfect.
Personality: She will rave to anyone who will listen. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gifted from a young age, Prosperine studied abroad. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was granted divine powers by her dying sister.
Motivation: Someone believes her a fraud; and she is not mentally stable, and does not behave rationally
Ideals: Joker, Gifted. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Tanner
Voice: Excited and jittery
Attributes [hide]
Medium (5'1") Tiefling, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 8 (-1) | 16 (+3) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Draconic, Elven, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 40 gp.
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Their contribution stands as a beacon of hope for all adventurers!