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NPC Generator

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Advanced [show]


Carlin Shadowcloak, Female Gnome [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears skinny pants and wears a tan and brown robe with the hood down. Her hair is greying and her face has many wrinkles. She has amber eyes.

Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She is a logical person and will generally grow upset if things defy logic and science.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She has chosen to use the inheritance that was left to her frivolously. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: Wishes to resurrect an old love; and to share knowledge with the world

Ideals: Logical. Bonds: Nature, Immigrant, Rich, In love. Occupation: Slave Trader

Voice: Middle-eastern accent

Attributes [hide]

Carlin Shadowcloak, Female Gnome Sorcerer 1
Small (3'6") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)11 (+0) 13 (+1)12 (+1) 11 (+0)10 (+0)
Skills Acrobatics +2, Religion +3
Senses Passive Perception 10
Languages Common, Gnome, Celestial
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Vanchu Walcott, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears tight fighting clothing, which leaves very little to the imagination. She carries a battered trident and tarnished nunchaku as well. Her golden hair is greasy and uncared for. She is baby faced.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. A true patriot, Vanchu would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: Vanchu was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Military, Poor. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Vanchu Walcott, Female Half-Orc Sorcerer 1
Medium (5'11") Half-Orc, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 12 (+1)16 (+3) 7 (-2)8 (-1)
Skills Medicine +0, Sleight of Hand +1
Senses Passive Perception 8
Languages Common, Orc, Gnoll, Giant, Infernal
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 6000 cp. Deep blue spinel (200 gp). 2 Tanglefoot bags.


Social Check DCs


Hamil Goodearth, Male Halfling [Permalink]

Personal [hide]

Description: He prefers to wear flannel. He is bristling with hidden weapons, mostly quarterstaffs and rapiers. His white hair is kept up in a ponytail inside a small hat. He wears crescent spectacles with a black brim.

Personality: Hamil is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He was always a brilliant, if unscrupulous mind. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Extrovert, Logical. Flaws: Insane. Bonds: Criminal record, Rich. Occupation: Fortune-teller

Voice: Speaks with lips pursed

Attributes [hide]

Hamil Goodearth, Male Halfling Sorcerer 2
Small (3'4") Halfling, Neutral Evil (CR 2)
Armor Class 14
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 17 (+3)13 (+1) 14 (+2)14 (+2)
Skills Medicine +4
Senses Passive Perception 12
Languages Common, Halfling, Druidic
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 260 gp. Amethyst (120 gp).


Social Check DCs


Orryn Reese, Male Gnome [Permalink]

Personal [hide]

Description: This northern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears suspenders and blue workpants. His shirt is yellow, and he wears a heavy blue leather apron most of the time. He has white hair. His eyes are amber.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. His job bores him to no end. He has decided to make it more interesting.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and a rival would like him out of the picture

Ideals: Optimist. Flaws: Ugly. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Guard

Voice: Australian accent

Attributes [hide]

Orryn Reese, Male Gnome Sorcerer 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)7 (-2) 12 (+1)12 (+1)
Skills Medicine +3, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp.


Social Check DCs


Anastrianna Sylvaranth, Female Elf [Permalink]

Personal [hide]

Description: She wears long strands of emerald and short tan dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. Her silver hair is still thick. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She exudes charisma. She is a tour de force of persuasion. She loves her children and doesn't want them to worry about her. She loves to share her singing with anyone who is interested.

History: She comes from a rich northern family. In her 10th year, her parents were killed by a drow raid, leaving Anastrianna alone in the world. After a stint in an orphanage, she was adopted. She has built up a small fortune and can afford her own way.

Motivation: She wants revenge against drow; and doesn't want to be a assassin and was forced into it by her family

Ideals: Artistic. Bonds: Rich, Attractive, Family, Enemies. Occupation: Assassin

Voice: Farmer accent

Attributes [hide]

Anastrianna Sylvaranth, Female Elf Sorcerer 3
Medium (4'8") Elf, Neutral Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)10 (+0) 13 (+1)14 (+2)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 100 gp.


Social Check DCs


Gurdis Daerdahk, Female Dwarf [Permalink]

Personal [hide]

Description: She wears just a brown suit. Her white hair is unkempt and raggedy. She has a tattooed face.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She misses her home and complains about the freezing weather, even in summer.

History: She was born in the west. When Gurdis reached her early adolescence her Dwarf father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. She left for the west, certain she would find work there.

Motivation: She wants revenge against dire rats; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly. Bonds: Poor, Immigrant, Military. Occupation: Layabout

Voice: Creaky witch voice

Attributes [hide]

Gurdis Daerdahk, Female Dwarf Sorcerer 3
Medium (4'2") Dwarf, Neutral Evil (CR 3)
Armor Class 8
Hit Points 20 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)6 (-2) 16 (+3)16 (+3) 11 (+0)4 (-3)
Skills Performance -1, Persuasion -1
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Ignan, Terran
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 300 gp. 1 Masterwork Common Melee.


Social Check DCs


Damien Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: 3'0" and muscular, this northern man wears clothing that is held on in multiple layers but all of it is in poor condition. His silver hair is heavily combed to the right. His thin eyebrows rest above his beady violet eyes.

Personality: He has always had a great fascination with Human culture. A true patriot, Damien would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He was born several months after his father was called into army service. When money was particularly tight he was walking through alleys when he overheard a Bowyer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Ugly, Racist. Bonds: Poor, Military. Occupation: Bowyer

Voice: Aggressive tone

Attributes [hide]

Damien Nimblefingers, Male Halfling Sorcerer 1
Small (3'0") Halfling, Chaotic Neutral (CR 1)
Armor Class 15
Hit Points 3 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)19 (+4) 8 (-1)17 (+3) 11 (+0)13 (+1)
Skills History +5, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Gnoll, Druidic, Elven
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 50 gp. Red garnet (160 gp).


Social Check DCs


Callie Stoutman, Female Halfling [Permalink]

Personal [hide]

Description: Her right side is far more bruised and cut up than her other. She very much looks the part of a Fortune-teller. Her hair is cut close to her head. Her violet eyes have a joyful gleam in them most of the time.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born in the north to a Fortune-teller, Callie learned a great deal about her mother's area of expertise. Her childhood dream was to be a Miller, but she was a colossal failure. She was recently attacked on the road and savagely beaten by bandits.

Motivation: Balancing her hectic life and new Fortune-teller responsibilities is difficult; and she doesn't get along with people that don't share her tastes

Ideals: Impeccable, Logical. Flaws: Ugly, Sensitive. Bonds: Job. Occupation: Fortune-teller

Voice: Mousy voice

Attributes [hide]

Callie Stoutman, Female Halfling Sorcerer 2
Small (2'8") Halfling, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 6 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 11 (+0)7 (-2) 11 (+0)14 (+2)
Skills Investigation +0, Performance +4
Senses Passive Perception 10
Languages Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 350 gp.


Social Check DCs


Mindartis Teinithra, Male Elf [Permalink]

Personal [hide]

Description: He is in excellent shape and typically wears blue cloth garments or leather armor. He sports a long brown beard, and similarly colored long hair. This gray eyed southerner is not easily forgotten.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born in the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Herbalist kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He feels that his past leaves him morally obligated to help; and a need for knowledge about a nearby landmark

Ideals: Athletic, Philantrophist. Bonds: Adventurer, Immigrant, Criminal record. Occupation: Herbalist

Voice: Spits words with contempt

Attributes [hide]

Mindartis Teinithra, Male Elf Sorcerer 1
Medium (5'2") Elf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)14 (+2) 11 (+0)16 (+3)
Skills Acrobatics +3, Deception +5
Senses Passive Perception 10
Languages Common, Elven, Sylvan, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 50 gp.


Social Check DCs

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