Mardnab Rofferton, Female Gnome [Permalink]
Personal [hide]
Description: She dresses in tan turtlenecks beneath a violet coat with black slacks. Her skin is fair and her fingers are delicate and long. She wears a colorful flower in her golden hair. Her eyes are brown and catlike.
Personality: She is almost excessively polite to everyone, even when angry. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.
History: The child of western immigrants she idolized her father. When money was particularly tight she was walking through alleys when she overheard a Mortician hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She left for the west, certain she would find work there.
Motivation: Nothing but the best is good enough for her; and a need for knowledge about a nearby landmark
Ideals: Justice. Flaws: Shy. Bonds: Attractive, Immigrant, Poor. Occupation: Mortician
Voice: Pronounces O like U
Attributes [hide]
Small (3'3") Gnome, Chaotic Evil (CR 1)
Armor Class 14
Hit Points 1 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 5 (-3) | 14 (+2) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome, Aquan, Giant
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 120 gp. 1 Banded mail.
Bendoo Breeden, Female Half-Orc [Permalink]
Personal [hide]
Description: This southern woman wears black leather gloves, a black jacket, and tight pants. Her clothes are grease stained in places. Her silver hair is heavily combed to the left. Her gray eyes are passionate and lively.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She also has developed a complete distrust of the Stylist profession.
History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. Through the years after Bendoo was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Bendoo's father didn't care for her much, and the feeling was mutual. She ran away from her former home and has been making her living as a Armorer for the past few years.
Motivation: Wants to open a new tavern.
Ideals: Artistic. Flaws: Antagonistic. Bonds: Poor, Immigrant, Job. Occupation: Armorer
Voice: Irish accent
Attributes [hide]
Medium (5'4") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) | 7 (-2) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 50 gp. A delicate silver chain set with a tourmaline (70 gp). 1 Magnifying glass.
Robbie Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: She wears an entirely red suit with green socks and a vest with buckled shoes. She carries with her a set of clubs on her belt, each one with a aquamarine on the hilt. Her brown hair is thinning but still full. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Robbie lived on a farm with her father, near the main road leading to a nearby town. After coming to the age of reason, Robbie took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. When her spouse passed she lost her only source of income but claims to her sons to still be retired.
Motivation: Her spouse's relatives view her with great suspicion; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Insomniac, Antagonistic. Bonds: Family. Occupation: Detective
Voice: Spits words with contempt
Attributes [hide]
Small (2'10") Halfling, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 16 (+3) | 9 (-1) | 15 (+2) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Goblin, Infernal
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp. Rhodochrosite (14 gp).
Oriff Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She has a tattooed face.
Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She takes great pride in her work and is very well organized. Her planner is full of calendar events.
History: She was born to a pair of big game hunters, but was frequently ill as a child. After coming to the age of reason, Oriff took it upon herself to study the divine arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: To be a Guard again; and sabotage a competitor
Ideals: Gifted. Flaws: Depressed, Disease. Bonds: Attractive, Job. Occupation: Herbalist
Voice: Soft and mumbly
Attributes [hide]
Medium (4'3") Dwarf, Neutral Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 15 (+2) | 11 (+0) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 140 gp. Red garnet (150 gp). 1 Chain shirt.
Reddlepop Horcusporcus, Female Gnome [Permalink]
Personal [hide]
Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers her face most of the time. She has a very tight haircut. Her eyes, though not visible through her cowl, are brown.
Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is skeptical of what others tell her and is slow to trust.
History: She was born several months after her mother was called into army service. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world.
Ideals: Athletic, Logical. Flaws: Antagonistic, Shy. Bonds: Military. Occupation: Banker
Voice: Spits and sputters
Attributes [hide]
Small (3'5") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 15 (+2) | 11 (+0) | 13 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 230 gp.
Názkûga Shelly, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears a white collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He is physically well-built. His white hair is matted, messy, and big. His ears are large.
Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He got into the Engraver business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He ran away from his former home and has been making his living as a Engraver for the past few years.
Motivation: He is unsatisfied with his job; and sabotage a competitor
Ideals: Optimist. Flaws: Ugly, Forgetful. Bonds: Job, Mentor. Occupation: Engraver
Voice: pre-pubescent
Attributes [hide]
Medium (6'9") Half-Orc, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 7 (-2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 120 gp.
Kristryd Hammerstone, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a worn and beaten armor. She is physically well-built. With bright black hair. Her face is scarred and worn.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She invites people to come help in her community garden.
History: Born in a small village she learned the ways of the warrior from her father. When money was particularly tight she was walking through alleys when she overheard a Spy hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She ran away from her former home and has been making her living as a Spy for the past few years.
Motivation: Balancing her hectic life and new Spy responsibilities is difficult.
Ideals: Philantrophist, Fighting. Flaws: Ugly. Bonds: Job, Poor. Occupation: Spy
Voice: Mousy voice
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 7 (-2) | 6 (-2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 40 gp.
Beast Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: Runty and weak-looking, he likes to wear darkened spectacles and heavy clothing, no matter the weather. His yellow fur is unkempt and raggedy. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Around other people he will do his best to conceal his emotions and appear jolly.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Cook hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Poor, Religious. Occupation: Cook
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'4") Tabaxi, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 13 (+1) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 100 gp.
Korinn Jerynomonis, Female Dragonborn [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She is wearing a tight black one piece outfit complete with pants, hood, and a cape. She wears her black crest up. She has red eyes and a black hat with a red feather.
Personality: She is a Carter first and foremost. She believes firmly that knowledge should be universal. She cannot resist a sob story and will often dote over anyone who has one.
History: She was born in the east. A gifted student she started as a Fortune-teller, but she got bored and became a Carter. She ran away from her former home and has been making her living as a Carter for the past few years.
Motivation: She would like to get married and retire; and balancing her hectic life and new carter responsibilities is difficult
Ideals: Philantrophist. Bonds: Job, Immigrant, Has a crush. Occupation: Carter
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Dragonborn, Chaotic Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 12 (+1) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 80 gp.
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