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NPC Generator

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Advanced [show]


Nimble On the Water, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her lavender fur is lengthy and is close to two feet long. Her ears are large.

Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. As long as the job gets done she does not care how it got done.

History: Nimble was born the youngest of three triplets. Her mother had invested heavily in several trade routes and wanted her to inherit them. She now mingles about in high society.

Motivation: Marry her brother to traveling adventurers; and her relatives are trying to arrange a marriage

Ideals: Optimist, Professionalism. Flaws: Ugly. Bonds: Family, Rich. Occupation: Gardener

Voice: Hard of hearing, loud

Attributes [hide]

Nimble On the Water, Female Tabaxi Sorcerer 2
Medium (6'0") Tabaxi, Chaotic Good (CR 2)
Armor Class 11
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 7 (-2)12 (+1)
Skills Investigation +1
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 260 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gerbo Nopenstallen, Male Gnome [Permalink]

Personal [hide]

Description: 3'7" and muscular, this eastern man is dressed in an above average manner. He keeps his long chestnut hair kept up in a rat tail. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Gerbo was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been saving his money to try and buy his brother's freedom.

Motivation: To unite with his brother; and wants to work out more often

Ideals: Athletic. Flaws: Selfish. Bonds: Attractive, Family, Poor. Occupation: Spy

Voice: Forgets to breathe while speaking

Attributes [hide]

Gerbo Nopenstallen, Male Gnome Sorcerer 3
Small (3'7") Gnome, Neutral Evil (CR 3)
Armor Class 15
Hit Points 17 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 16 (+3)10 (+0) 13 (+1)11 (+0)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1500 sp.


Social Check DCs


Chassath Qyxpahrgh, Female Dragonborn [Permalink]

Personal [hide]

Description: A 6'8" northern woman, she wears green robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a quarterstaff, but if one is not available she will default to her hand crossbow. Her blue crest has been sun bleached extensively. Her gold eyes peer out from beneath her Stetson green hat.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Born to a poor family in the city she treasured whatever gifts she got. While she appears to be a normal Dragonborn, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She has set out to sabotage the competition.

Motivation: She'd like to take her coworkers down a peg.

Flaws: Shy, Insane. Bonds: Job, Poor. Occupation: Courier

Voice: Rolls R's

Attributes [hide]

Chassath Qyxpahrgh, Female Dragonborn Sorcerer 2
Medium (6'8") Dragonborn, Lawful Good (CR 2)
Armor Class 8
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)6 (-2) 13 (+1)10 (+0) 15 (+2)12 (+1)
Skills Nature +2, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 230 gp. 1 Masterwork Common Melee.


Social Check DCs


Pelaios Secret, Male Tiefling [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair, while still mostly red, has prominent grey streaks. His eyes are red and he is always smoking a pipe.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He does not trust anyone and sleeps with one eye open.

History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Tiefling Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To reunite with his old friends; and he's looking for his big break

Ideals: Fighting, Athletic. Flaws: Insomniac. Bonds: Rich, Adventurer. Occupation: Cook

Voice: Low and grunting

Attributes [hide]

Pelaios Secret, Male Tiefling Sorcerer 1
Medium (6'5") Tiefling, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +2, Arcana +3
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 500 sp. Jade (110 gp).


Social Check DCs


Shava Nowhere, Female Tiefling [Permalink]

Personal [hide]

Description: She is an average looking eastern female in her early mid-life. She wears a green tunic with brown highlights, and long yellow pants that bunch up around her shoes. She keeps her black hair in a flapper bob. She wears large thick round spectacles.

Personality: She is fixated on the number 30. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Shava hails from a village terrorized by dire rats. She took every job she could get her hands on, but the opportunities for Tieflings in the east were limited. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: She is not mentally stable, and does not behave rationally; and she wants to get laid

Flaws: Insane. Bonds: Religious, Enemies, Immigrant, Has a crush. Occupation: Unemployed

Voice: Scandinavian accent

Attributes [hide]

Shava Nowhere, Female Tiefling Sorcerer 2
Medium (4'10") Tiefling, Neutral Evil (CR 2)
Armor Class 10
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)16 (+3) 12 (+1)12 (+1)
Skills Arcana +5, Insight +3
Senses Passive Perception 11
Languages Common, Druidic, Undercommon, Ignan
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 1500 sp. 1 Superior lock.


Social Check DCs


Nicholas Marlee, Male Human [Permalink]

Personal [hide]

Description: He is constantly adorned with expensive silk clothing, often dyed in bright brown and grey, and wears rings and necklaces with large, colorful gems. His skin is fair and his fingers are delicate and long. He wears his blonde hair up in a very large beehive style do. He wears crescent spectacles with a black brim.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was born into a rich family. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Recently he has begun working with bootleggers and crooks.

Motivation: He feels kind of lost in life; and doesn't want to be a detective and was forced into it by his family

Ideals: Joker, Entrepeneur. Flaws: Depressed. Bonds: Rich, Family, Criminal record. Occupation: Detective

Voice: Breathy voice

Attributes [hide]

Nicholas Marlee, Male Human Sorcerer 1
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)17 (+3) 7 (-2)13 (+1)
Skills Athletics +2, Persuasion +3
Senses Passive Perception 8
Languages Common, Goblin, Elven, Draconic
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 20 gp.


Social Check DCs


Therai Caution, Male Tiefling [Permalink]

Personal [hide]

Description: He very much looks the part of a Bowyer. His attire stands in sharp contrast to his greatsword, which is beautifully polished and possesses an ornate carving of a dagger on it. He has wavy chestnut hair. His black eyes lackadaisically let the world flow into them.

Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was raised by priests from a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Bowyer work with an outfit from a few towns over. Bowyer work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Sabotage a competitor.

Ideals: Philantrophist. Flaws: Secretive. Bonds: Job, Religious, Mentor. Occupation: Bowyer

Voice: Sore throat, cough

Attributes [hide]

Therai Caution, Male Tiefling Sorcerer 3
Medium (5'4") Tiefling, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 12 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 11 (+0)6 (-2)
Skills Sleight of Hand +4, Survival +2
Senses Passive Perception 10
Languages Common, Dwarven, Druidic
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 800 sp.


Social Check DCs


Adran Floshem, Male Elf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears clothing that is held on in multiple layers but all of it is in poor condition. He wears a broad hat to cover his moderate length silver hair. His hazel eyes dart around the room hyper actively observing anyone and anything.

Personality: He is irascible and easily irritated. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Adran took refuge in the old dungeon and found the beat up shortbow and armor he uses now. He became a Detective soon after.

Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern

Flaws: Antagonistic. Bonds: Poor, Slave, Nature, Job. Occupation: Detective

Voice: Aggressive tone

Attributes [hide]

Adran Floshem, Male Elf Sorcerer 1
Medium (5'3") Elf, Neutral Evil (CR 1)
Armor Class 14
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 7 (-2)16 (+3) 5 (-3)10 (+0)
Skills History +5, Persuasion +2
Senses Passive Perception 7
Languages Common, Elven, Infernal, Gnoll, Abyssal
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 160 gp.


Social Check DCs


Gûnd Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: Runty and weak-looking, he likes to wear white tank tops with black pants. His golden hair is still thick. His eyes are a pleasant blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Born in the east his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: Wants a kiss.

Ideals: Joker. Flaws: Ugly. Bonds: Poor, Has a crush, Adventurer. Occupation: Actor

Voice: Speaks in third person

Attributes [hide]

Gûnd Myerscough, Male Half-Orc Sorcerer 1
Medium (5'3") Half-Orc, Chaotic Good (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 8 (-1)9 (-1) 13 (+1)14 (+2)
Skills Performance +4, Stealth +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 10 pp. Chalcedony (30 gp).


Social Check DCs

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