Right-Handed Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: An older man who prefers to wear brown clothing when he does not wear armor, he is not a threatening figure. His lavender fur is slicked back into a classic pompadour. He wears crescent spectacles with a black brim.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born into a rich family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Some 2 years later his spouse died after the birth of his son. Heartbroken, Right-Handed never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.
Motivation: To find somewhere to settle down; and he's repulsed by the pc
Flaws: Selfish, Antagonistic, Mundane. Bonds: Mentor, Rich, In love. Occupation: Baker
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'9") Tabaxi, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 12 (+1) | 9 (-1) | 8 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2000 cp. 1 Masterwork Common Ranged Weapon.
Sindri Garrick, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right arm. He wears a well pressed and immaculate suit (or dress). His black hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He is calm most of the time but flees social interaction. He is obsessed with a lost civilization.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He has passion for adventuring and risk; and he desires power and/or immortality
Ideals: Gifted. Flaws: Shy. Bonds: Adventurer, Rich. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 18 (+4) | 12 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 50 pp. 1 Half-Plate.
Donaar Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has gold crest. His gold eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He misses his home and complains about the freezing weather, even in summer.
History: Donaar was born in the south. At a young age he loved to build and create. A few years later when the west was not economically sound they moved to his current location. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Donaar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable, Persistence, Fighting. Bonds: Immigrant. Occupation: Marshal
Voice: Australian accent
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Auran, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 110 gp.
Joser TellPenny, Male Halfling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting red shirt and pants. His golden hair is kept up in a ponytail inside a feathered hat. He wears a mask on his face.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. Further he is a bit of a stoner and is frequently out of it.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His childhood dream was to be a Jeweler, but he was a colossal failure. He tends to his Servant job now, and dutifully fulfills any obligations he has.
Motivation: Sabotage a competitor; and he seems to be bored by most things
Flaws: Addict, Mundane. Bonds: Immigrant, Enemies, Job. Occupation: Servant
Voice: Sighs a lot, exhausted
Attributes [hide]
Small (3'3") Halfling, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Rhodochrosite (15 gp).
Igden Glittergem, Male Gnome [Permalink]
Personal [hide]
Description: He wears a faded coat and loose pants complete with Stetson hat. He carries with him a set of lances on his belt, each one with a sapphire on the hilt. He has shaved his head bald. His gray eyes dart from person to person.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Apothecary father left him crippled. He ran away from his former home and has been making his living as a Unemployed for the past few years.
Motivation: He is unsatisfied with his job; and balancing his hectic life and new unemployed responsibilities is difficult
Ideals: Fighting. Flaws: Emotional, Disease, Insomniac. Bonds: Job. Occupation: Unemployed
Voice: Ums and uhs a lot
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 13 (+1) | 6 (-2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +0 / 1d6-2, Grapple -2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 20 pp.
Savaran Beryntolthropal, Female Dragonborn [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She is dressed in earthy colors with a black and brown handkerchief worn on her right side. Her rusty crest is unkempt and raggedy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: She is a hateful person. She taunts others and blames them for her problems. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born a particularly ugly child, much to the horror of her parents. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.
Motivation: She's repulsed by the PC.
Ideals: Entrepeneur. Flaws: Ugly, Insane, Antagonistic. Bonds: Immigrant, Poor. Occupation: Blacksmith
Voice: Australian accent
Attributes [hide]
Medium (6'1") Dragonborn, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 14 (+2) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome, Orc, Draconic
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 6000 cp.
Anakis Entropy, Female Tiefling [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep green leather and dull blue iron scale mail. Her black hair is knotted and matted. She has several tiny aquamarine earrings on each ear.
Personality: Anakis wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She uses her nature as a weapon; she likes to lead opponents to think her in distress.
History: A powerful slaver made her what she is. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.
Motivation: She is greedy; and she has money and likes to spend it
Ideals: Disciplined. Flaws: Secretive, Racist. Bonds: Rich, Mentor. Occupation: Crown-heir
Voice: Booming voice
Attributes [hide]
Medium (4'9") Tiefling, Neutral Evil (CR 2)
Armor Class 8
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 6 (-2) | 16 (+3) | 12 (+1) | 8 (-1) | 20 (+5) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +5 / 1d6+3, Ranged +0 / 1d6-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 1600 sp. 1 Masterwork Common Ranged Weapon.
Ilde Battlehammer, Female Dwarf [Permalink]
Personal [hide]
Description: She is an exceptionally muscular looking eastern young adult. She wears a grey vest and prefers violet and yellow shirts. Her boots appear to have been at one point steel toed but are quite worn down. Beneath her clothing is a huge mess of scar tissue. Her black hair is wavy and long. Her fierce gray eyes like to dwell on things.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Ilde is combative with any and all who dare try her patience in the slightest.
History: Born in a small village she learned the ways of the warrior from her mother. She was taken as a slave by a traveling circus and forced to perform She was recently attacked on the road and savagely beaten by bandits.
Motivation: She doesn't get along with people that don't share her tastes; and nothing but the best is good enough for her
Ideals: Impeccable, Justice, Fighting. Flaws: Ugly. Bonds: Slave. Occupation: Miller
Voice: Relaxed voice
Attributes [hide]
Medium (4'1") Dwarf, Chaotic Good (CR 2)
Armor Class 9
Hit Points 6 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 11 (+0) | 11 (+0) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 1 Masterwork Common Melee.
Thiala Martell, Female Half-Elf [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She prefers to wear violet clothing when she does not wear armor. Her chestnut hair is cut short with large spiked bangs in the front. Her hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is a font of random trivia from the lore and stories she has discovered
History: Born to a pair of adventurers, Thiala grew up listening to her mother's many stories. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She is searching for what she claims is her rightful reward.
Motivation: Her name or reputation has been wronged in the past by drow, and she desires to right it; and wants to work out more often
Ideals: Athletic, Logical. Flaws: Insomniac. Bonds: Adventurer, Religious, Enemies. Occupation: Layabout
Voice: Low range voice
Attributes [hide]
Medium (4'10") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 300 gp.
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