Ribbles Garrick, Male Gnome [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears blue leather gloves, a blue jacket, and tight pants. He wears his hair in dreadlocks. He wears large thick round spectacles.
Personality: He is happy with his job as a Doctor. He turns his eye from what people do, preferring to live and let live. He is lazy and tries to find solutions quickly.
History: From birth he was tutored by a cruel and relentless mentor. He helped his father out around the business and became quite the natural. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and further expansion of business
Ideals: Logical. Flaws: Ugly, Lazy. Bonds: Job, Mentor. Occupation: Doctor
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'3") Gnome, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 18 (+4) | 14 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Terran, Orc
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 20 pp.
Gale In Woods, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His fur is brown and very short. His copper eyes peer out from beneath his deerstalker brown hat.
Personality: He is almost excessively polite to everyone, even when angry. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He was born at the edge of vast island. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Gale took refuge in the ruined castle and found the beat up scythe and armor he uses now. By chance he met his sister recently and the two have been together since.
Motivation: His spouse's relatives view him with great suspicion; and to reunite with his absent father
Ideals: Entrepeneur. Flaws: Ugly, Shy. Bonds: Family, Nature. Occupation: Sellsword
Voice: Low and grunting
Attributes [hide]
Medium (6'1") Tabaxi, Lawful Good (CR 2)
Armor Class 13
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 16 (+3) | 10 (+0) | 8 (-1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 pp. A small bag of saffron. (40 gp).
Dagger Thunder, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears just a pastel suit, and sports empty pouches on his belt. His white fur is lengthy and is close to two feet long. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Dagger was born with his mother's beautiful face. Dagger was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dagger decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has worked as a Assassin like his mother before him.
Motivation: Wants to work out more often; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Athletic. Flaws: Secretive. Bonds: Job, Attractive, Criminal record. Occupation: Assassin
Voice: Loud with bravado
Attributes [hide]
Medium (6'10") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Draconic, Dwarven, Druidic
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. 1 Half-Plate.
Windy Mirror, Female Tabaxi [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she wears rags and sports a simple walking cane. She keeps her lavender fur in a pixie cut. Her skin is flawless and her yellow eyes scan people very quickly.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. She is a logical person and will generally grow upset if things defy logic and science.
History: She was born the only child of a wealthy merchant. Her mother worked until she suffered an accident while they were digging through a hill for a new route. She had to support her now crippled mother and took her mother's old job. She has been a successful dealer in antiques buying low and selling high.
Motivation: Doesn't want to be a Shoemaker and was forced into it by her family; and regain custody of her daughter
Ideals: Logical, Entrepeneur. Flaws: Terse. Bonds: Poor, Attractive, Family. Occupation: Shoemaker
Voice: Irish accent
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Neutral (CR 4)
Armor Class 10
Hit Points 5 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 8 (-1) | 17 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Abyssal, Orc, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 43000 sp.
Gale Fang, Male Tabaxi [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft green waves gently in the breeze. His long gray fur is drawn into a two foot long braid. His yellow eyes peer out from beneath his wide-brimmed brown hat.
Personality: He dislikes all the random violence that takes place in the east. He is a ruthless business man, a trait he acquired from his father.
History: He was raised in a white middle class family as the only child. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He is content; and to end his boredom
Ideals: Athletic, Pacifist, Entrepeneur. Flaws: Mundane. Bonds: Rich. Occupation: Miner
Voice: Strong lisp
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 5 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 8 (-1) | 8 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 280 gp. 1 Masterwork Uncommon Weapon.
Claira Yaeldrin, Female Elf [Permalink]
Personal [hide]
Description: This younger middle-aged woman is dressed in an above average manner, and a wedding ring on her left hand. Her silver hair is cut short. Her blue unseeing eyes seem to look past you.
Personality: She is intelligent and cunning, but she will too often allow her rage to get the better of her. She will lose her cool and rely on brute force to carry the day. She does suffer from mild PTSD, and the sight of gnolls may trigger it at times.
History: She was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Claira has worked very hard to control her curse. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: She wants revenge against gnolls; and a deep hatred of gnolls
Flaws: Disease, Antagonistic. Bonds: Attractive, In love, Enemies. Occupation: Courier
Voice: Irish accent
Attributes [hide]
Medium (5'1") Elf, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 | 0 |
Possessions: 4000 cp.
Surina Gygazzylyshrift, Female Dragonborn [Permalink]
Personal [hide]
Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She is dressed in a clean green cloak covering her clean studded leather. She wears a colorful flower in her brass crest. She wears a mask on her face.
Personality: She is very quiet and rarely speaks above a whisper. Flattery will make her almost putty in your hands.
History: She was born to loving parents in a slum to the south. In her 14th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: She is terrified, and will act out of fear; and she feels threatened by others
Flaws: Shy, Selfish, Fearful. Bonds: Attractive, Poor. Occupation: Barber
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Goblin, Ignan
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 1700 sp. 1 Masterwork Musical instrument.
Azza Mercy, Female Tiefling [Permalink]
Personal [hide]
Description: A woman with a friendly, welcoming air about her, she wears a shirt that is too small, which lets her gut show, with a ratty black coat over it. Her purple hair is long and unkept. She is missing an eye and her face is severely sunburned. Her one remaining eye shines white.
Personality: She loves telling others what to do and how they should feel about things. She never wears the same outfit twice, unless she absolutely has to.
History: Azza lived on a farm with her father, near the main road leading to a nearby town. Her father took her hunting and taught her how to get in the mind of other creatures. Due to her spouse's obsession with being a Doctor they were divorced and she won custody of their son. She worked as a Navigator, and she later adopted a second son.
Motivation: Wants to raise her children well; and find a way to reverse the transformation of her brother
Ideals: Opinionated, Artistic. Flaws: Ugly. Bonds: Family, Nature. Occupation: Navigator
Voice: Low and grunting
Attributes [hide]
Medium (5'0") Tiefling, Neutral Evil (CR 4)
Armor Class 8
Hit Points 16 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 12 (+1) | 18 (+4) | 10 (+0) | 19 (+4) |
Senses Passive Perception 10
Languages Common, Sylvan, Terran, Halfling, Elven
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 600 gp.
Gillyd Morigak, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized brown coat. Her attire stands in sharp contrast to her bastard sword, which is beautifully polished and possesses an ornate carving of a clover on it. She has styled her chestnut hair well, parting it to the left. She wears a mask on her face.
Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She loves her children and doesn't want them to worry about her. She loves to share her poetry with anyone who is interested.
History: Born to a Cartwright, her mother struggled to pay the bills. Her first spouse was a Cartwright, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now owns her own business.
Motivation: Sabotage a competitor.
Ideals: Artistic. Bonds: Job, Family, Poor. Occupation: Animal Trainer
Voice: Scandinavian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 5 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 8 (-1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 15
Languages Common, Dwarven, Infernal
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 | 0 |
Possessions: 600 sp.
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