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NPC Generator

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Advanced [show]


Qemuel Principle, Male Tiefling [Permalink]

Personal [hide]

Description: He is well dressed, but even with his fine clothing he looks run-down. He carries with him a set of hand crossbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. His hair is cut close to his head. He has a dull look in his red eyes.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is an amazing painter.

History: He was born at the edge of vast plains. His homeland was ravaged by war and he spent much of his life rebuilding it. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Qemuel fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he loathes his own lifestyle

Ideals: Fighting, Gifted. Flaws: Depressed, PTSD. Bonds: Nature. Occupation: Map Maker

Voice: Uses lots of figures of speech

Attributes [hide]

Qemuel Principle, Male Tiefling Sorcerer 1
Medium (5'7") Tiefling, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 9 (-1)12 (+1) 14 (+2)13 (+1)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d4+1, Ranged +5 / 1d4+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: 200 sp. Amethyst (50 gp).


Social Check DCs


Tethren Idea, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He wears a green costume with the symbols of luck on his torso. His brown hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is frequently practicing swordplay.

History: He was born in the west. A gifted student he started as a Priest, but he got bored and became a Laborer. He struck the Laborer job and began his own company from there.

Motivation: He'd like to take his coworkers down a peg; and to be a priest again

Flaws: Ugly, Insane. Bonds: Job, Military, Immigrant. Occupation: Laborer

Voice: Smooth and feminine

Attributes [hide]

Tethren Idea, Male Tiefling Sorcerer 2
Medium (5'7") Tiefling, Lawful Good (CR 2)
Armor Class 8
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 12 (+1)10 (+0) 11 (+0)17 (+3)
Skills Investigation +2, Persuasion +5
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 1300 sp.


Social Check DCs


Hadarai Teinithra, Male Elf [Permalink]

Personal [hide]

Description: A 5'3" southern man, he wears a simple burlap shirt and baggy pants. He conceals his rapier with his veritable burlap sack of a shirt. His chestnut hair is drawn into a tight pony tail with a butterfly scrunchie. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He is not truly malevolent, but he is obsessed with painting. He constantly tries to fill his life with painting. He has all his life been fascinated with painting.

History: Born in the south to a Fisher, Hadarai learned a great deal about his mother's area of expertise. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To be a Detective again.

Ideals: Artistic. Bonds: Job, Family. Occupation: Fisher

Voice: Nasally tone

Attributes [hide]

Hadarai Teinithra, Male Elf Sorcerer 1
Medium (5'3") Elf, Lawful Neutral (CR 1)
Armor Class 14
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 5 (-3)11 (+0) 9 (-1)13 (+1)
Skills Insight +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 4000 cp.


Social Check DCs


Theirastra Kemmerer, Female Half-Elf [Permalink]

Personal [hide]

Description: This tall, slender woman wears suspenders and yellow workpants. Her shirt is grey, and she wears a heavy yellow leather apron most of the time. She sports brown long hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Raised by wardens she was only a novice when giants swooped upon their monastery and killed most of the order. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Theirastra took refuge in the ruined castle and found the beat up shortspear and armor she uses now. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Someone believes her a fraud.

Flaws: Addict. Bonds: Attractive, Religious, Enemies, Nature. Occupation: Layabout

Voice: growls and snarls, animalistic

Attributes [hide]

Theirastra Kemmerer, Female Half-Elf Sorcerer 1
Medium (4'10") Half-Elf, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)7 (-2) 14 (+2)16 (+3)
Skills Medicine +4, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 20 gp.


Social Check DCs


Dalgal Lutgehr, Male Dwarf [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears tattered old clothes. His white hair is still thick. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Cocky and sure of himself, he believes he is the best Painter born in the past three hundred years. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was born the only child of a wealthy merchant. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has drifted from career to career and currently works as a Painter.

Motivation: Wants to work out more often; and sabotage a competitor

Ideals: Athletic, Entrepeneur. Flaws: Ugly, Hedonist. Bonds: Job. Occupation: Painter

Voice: German accent

Attributes [hide]

Dalgal Lutgehr, Male Dwarf Sorcerer 1
Medium (4'1") Dwarf, Lawful Good (CR 1)
Armor Class 9
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)9 (-1) 17 (+3)14 (+2) 16 (+3)14 (+2)
Skills Deception +4
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Infernal
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 40 pp.


Social Check DCs


Vrondiss Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears tight fighting clothing, which leaves very little to the imagination. He carries with him a set of sais on his belt, each one with a sapphire on the hilt. His crest is gold and curly. His eyes are a pleasant gold.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born a particularly ugly child, much to the horror of his parents. When Vrondiss reached his early adolescence his Dragonborn mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to have a good time and be beloved

Ideals: Fighting, Optimist, Logical. Flaws: Ugly. Bonds: Military. Occupation: Map Maker

Voice: Rolls R's

Attributes [hide]

Vrondiss Ebynichtomonis, Male Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Lawful Good (CR 1)
Armor Class 8
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 13 (+1)16 (+3) 13 (+1)16 (+3)
Skills Intimidation +5, Medicine +3
Senses Passive Perception 11
Languages Common, Terran, Ignan, Elven
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 20 gp. Deep blue spinel (300 gp).


Social Check DCs


Seere Virtue, Female Tiefling [Permalink]

Personal [hide]

Description: A pudgy woman standing about 5'1" has a big stupid grin on her face most of the time. She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her brown hair is braided into rings. Her thin eyebrows rest above her beady silver eyes.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is obsessed with finding treasure.

History: Seere was raised in a hard working conservative environment. Her family was turned out during the war. She and her family wandered south to less war torn lands. She now owns her own business.

Motivation: A need for knowledge about a nearby landmark; and she has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Ugly, PTSD. Bonds: Adventurer, Job. Occupation: Armorer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Seere Virtue, Female Tiefling Sorcerer 3
Medium (5'1") Tiefling, Lawful Evil (CR 3)
Armor Class 10
Hit Points 17 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)15 (+2) 9 (-1)15 (+2)
Skills Perception +1, Sleight of Hand +2
Senses Passive Perception 12
Languages Common, Halfling, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12650000

Possessions: 100 gp. Hematite (8 gp). Freshwater pearl (8 gp). 1 Masterwork Light wooden shield. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Trym Acton, Male Human [Permalink]

Personal [hide]

Description: A 5'8" western man, he wears a well pressed and immaculate suit (or dress). He has shaved his head bald. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Aggressive, abrasive, and angry, Trym embodies much of what other species detest in the Humans. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a white middle class family as the only child. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trym fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He's repulsed by the PC.

Ideals: Fighting. Flaws: Insomniac, Antagonistic, Hedonist, Mundane. Occupation: Crown-heir

Voice: Low and grunting

Attributes [hide]

Trym Acton, Male Human Sorcerer 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 6 (-2)11 (+0) 16 (+3)15 (+2)
Skills Arcana +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 1000 cp. A miniature golden chest with tiny emeralds lining the top (120 gp).


Social Check DCs


Joan Langston, Female Human [Permalink]

Personal [hide]

Description: This tall, slender woman wears a grey armored body suit, with a simple blue line shooting up and back down. She has slicked back silver hair. Her fierce violet eyes like to dwell on things.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is harsh and unforgiving.

History: Joan was born to in a poor docking district. She spent her early days working in the same smith shop her father was employed at, doing general labor. She went to a religious school and was inspired by the priests there in charitable deeds. She has achieved small success as a Locksmith.

Motivation: To be a Scribe again; and her religion dominates her actions

Flaws: Antagonistic. Bonds: Job, Poor, Religious. Occupation: Locksmith

Voice: Soft and melodious

Attributes [hide]

Joan Langston, Female Human Sorcerer 1
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)8 (-1) 7 (-2)10 (+0)
Skills Animal Handling +0, Medicine +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 cp.


Social Check DCs

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