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NPC Generator

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Advanced [show]


Akta Heal, Female Tiefling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she wears a black armored body suit, with a simple red line shooting up and back down. She keeps her dark red hair in a pixie cut. Her white eyes have a joyful gleam in them most of the time.

Personality: She takes her job very seriously, in part because she fears she cannot get a new one. She is a great chef.

History: Akta hails from a village terrorized by orcs. As a young adult she joined a group advocating for an improvement in Tiefling conditions. She has worked as a Knight like her father before her.

Motivation: Her name or reputation has been wronged in the past by orcs, and she desires to right it; and further expansion of business

Ideals: Gifted. Flaws: Racist. Bonds: Job, Enemies. Occupation: Knight

Voice: Forgets to breathe while speaking

Attributes [hide]

Akta Heal, Female Tiefling Sorcerer 1
Medium (5'4") Tiefling, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Performance +2, Religion +4
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 30 gp. 1 Breastplate.


Social Check DCs


Oolah Garfield, Female Half-Orc [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across her face, she wears tight fighting clothing, which leaves very little to the imagination. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She trusts no one. She is not readily capable for forgiveness and her ire never leaves her. She is lazy and tries to find solutions quickly.

History: Born in the east to a Slave Trader, Oolah learned a great deal about her father's area of expertise. Through the years after Oolah was born, her father became increasingly distant from her family, instead choosing to pursue power in the east. Oolah's father didn't care for her much, and the feeling was mutual. She inherited the family business which she has now maintained for 11 years.

Motivation: She's repulsed by the PC; and expand her business

Ideals: Fighting. Flaws: Antagonistic, Lazy. Bonds: Job, Religious. Occupation: Slave Trader

Voice: Aggressive tone

Attributes [hide]

Oolah Garfield, Female Half-Orc Sorcerer 3
Medium (4'8") Half-Orc, Lawful Good (CR 3)
Armor Class 8
Hit Points 19 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 16 (+3)7 (-2) 12 (+1)16 (+3)
Skills Deception +5, Sleight of Hand +0
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 9000 cp.


Social Check DCs


Beatrice Aloro, Female Half-Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She dresses in yellow turtlenecks beneath a grey coat with brown slacks. Sporting a black mohawk this woman's hair draws a lot of attention. Her violet eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She speaks before she thinks and is too direct. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: A powerful necromancer made her what she is. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. She has gone from town to town working and never settling down anywhere, but has fallen for a local Marshal. She hasn't told them the truth, but wants to settle down with them.

Motivation: She feels threatened by others; and to prove her worth to the world

Ideals: Joker. Flaws: Addict, Impulsive. Bonds: Poor, Mentor. Occupation: Body Guard

Voice: Loud with bravado

Attributes [hide]

Beatrice Aloro, Female Half-Elf Sorcerer 1
Medium (4'9") Half-Elf, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)11 (+0) 11 (+0)14 (+2)
Skills History +2, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 80 gp.


Social Check DCs


Nordak Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is short and chestnut. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Nordak is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast plains. There was a wharf not far from home where he often wandered off to fish. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Justice. Flaws: Insomniac, Antagonistic. Bonds: Nature. Occupation: Mayor

Voice: Old thin voice

Attributes [hide]

Nordak Hammerstone, Male Dwarf Sorcerer 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Nature +2, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 110 gp.


Social Check DCs


Anthony Spalding, Male Human [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears clothing that is held on in multiple layers but all of it is in poor condition. He has white hair. His face is covered beneath a completely black helmet.

Personality: A skeptical and narcissistic man, Anthony's first love is himself. His second love is also himself. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born in the west his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Laborer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Impeccable, Logical. Bonds: Poor, Adventurer. Occupation: Laborer

Voice: Soft and melodious

Attributes [hide]

Anthony Spalding, Male Human Sorcerer 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)14 (+2) 13 (+1)5 (-3)
Skills Intimidation -1, Sleight of Hand +2
Senses Passive Perception 11
Languages Common, Aquan, Terran
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253000

Possessions: 3000 cp. Banded agate (7 gp).


Social Check DCs


Balam Bright, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black wide-brimmed hat and black clothes. He has a moderate pudge and is not very fit. His hair is dark red and very short. His red eyes are slightly larger than normal.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He uses divination through singing.

History: Born in the west to a Engraver, Balam learned a great deal about his mother's area of expertise. A freak accident while working with his Weaver mother left him crippled. He became a Engraver soon after.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and he is unsatisfied with his job

Ideals: Gifted. Flaws: Shy, Disease. Bonds: Job, Adventurer. Occupation: Engraver

Voice: Timid voice

Attributes [hide]

Balam Bright, Male Tiefling Sorcerer 3
Medium (5'8") Tiefling, Chaotic Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)14 (+2) 13 (+1)20 (+5)
Skills Athletics +0, Stealth +2
Senses Passive Perception 11
Languages Common, Celestial, Dwarven
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 300 gp.


Social Check DCs


Williamina Marlee, Female Human [Permalink]

Personal [hide]

Description: She wears a brown collared shirt and grey skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She is portly but not overly obese. Her hair, while still mostly black, has prominent grey streaks. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Williamina took refuge in the ruined castle and found the beat up sickle and armor she uses now. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.

Motivation: She wants nothing more than to rejoin the army; and she loathes her own lifestyle

Flaws: Depressed, Shy. Bonds: Attractive, Military, Nature. Occupation: Bounty Hunter

Voice: Speaks with lips pursed

Attributes [hide]

Williamina Marlee, Female Human Sorcerer 1
Medium (6'1") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 12 (+1)16 (+3) 12 (+1)6 (-2)
Skills Deception +0, History +5
Senses Passive Perception 11
Languages Common, Infernal, Sylvan, Ignan
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: Just what you see.


Social Check DCs


Nedda Goldfound, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who wears clothing that is held on in multiple layers but all of it is in poor condition, she is not a threatening figure. She sports brown long hair. She has brown eyes.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is obsessed with a lost civilization.

History: When she was but 5 years old her parents immigrated from the west. Through the years after Nedda was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Nedda's mother didn't care for her much, and the feeling was mutual. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and she's repulsed by the pc

Flaws: Depressed, Antagonistic. Bonds: Poor, Adventurer, Immigrant. Occupation: Seamstress

Voice: Pronounces O like U

Attributes [hide]

Nedda Goldfound, Female Halfling Sorcerer 2
Small (3'1") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 3 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)16 (+3) 9 (-1)14 (+2) 12 (+1)16 (+3)
Skills Medicine +3, Nature +4
Senses Passive Perception 11
Languages Common, Halfling, Sylvan, Undercommon
Attacks Melee +0 / 1d6-2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 8000 cp.


Social Check DCs


Zepar Sanity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He keeps his long chestnut hair kept up in a rat tail. He is very pretty but has cold, dead eyes.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is a great chef.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Sorcerer school at a young age so that he could practice his psionic talents. He was granted psionic powers by his dying sister.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and a rival would like him out of the picture

Ideals: Gifted. Flaws: Greedy. Bonds: Attractive, Poor. Occupation: Courier

Voice: Squeaky

Attributes [hide]

Zepar Sanity, Male Tiefling Sorcerer 4
Medium (5'3") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 14 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 12 (+1)15 (+2) 10 (+0)11 (+0)
Skills Acrobatics +2, Stealth +2
Senses Passive Perception 10
Languages Common, Druidic, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 400 gp.


Social Check DCs

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