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NPC Generator

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Advanced [show]


Azzakh Esstyrlynn, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green vest and prefers grey and white shirts. His boots appear to have been at one point steel toed but are quite worn down. He is portly but not overly obese. His white crest is lengthy. His face is covered beneath a completely black helmet.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a bit of a xeno-phobe, disliking non-Dragonborns.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Azzakh grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Azzakh. Being a Architect kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Passionate. Flaws: Ugly, Racist. Bonds: Criminal record. Occupation: Architect

Voice: Pirate accent

Attributes [hide]

Azzakh Esstyrlynn, Male Dragonborn Sorcerer 2
Medium (6'8") Dragonborn, True Neutral (CR 2)
Armor Class 12
Hit Points 11 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 14 (+2)11 (+0) 16 (+3)12 (+1)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 370 gp. 1 Half-Plate.


Social Check DCs


Pog Sympony, Male Gnome [Permalink]

Personal [hide]

Description: This man stands a little under 3'7" and is a bit bulky. He is very muscular particularly in the legs. He dresses in collared shirts and wears a proper scarf over his head. He has shaved his head bald. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His arcane abilities were realized during a raid on his village. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Pog fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He wants nothing more than to rejoin the army; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable, Fighting, Gifted. Bonds: Attractive, Military. Occupation: Bounty Hunter

Voice: Middle-eastern accent

Attributes [hide]

Pog Sympony, Male Gnome Sorcerer 1
Small (3'7") Gnome, Chaotic Good (CR 1)
Armor Class 14
Hit Points 5 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 13 (+1)8 (-1) 17 (+3)9 (-1)
Skills Deception +1, Religion +1
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee -1 / 1d4-3, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. 1 Banded mail.


Social Check DCs


Quick Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 6'5" and is a bit bulky. She is very muscular particularly in the legs. She wears a shirt that is too small, which lets her gut show, with a ratty pastel coat over it. Her fur is red and curly. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Quick was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: A deep hatred of gnolls; and she is compelled to act according to her religious beliefs

Flaws: Ugly, Selfish. Bonds: Immigrant, Religious, Enemies. Occupation: Brewer

Voice: Timid voice

Attributes [hide]

Quick Thunder, Female Tabaxi Sorcerer 2
Medium (6'5") Tabaxi, Lawful Good (CR 2)
Armor Class 11
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 13 (+1)11 (+0) 17 (+3)9 (-1)
Skills Perception +5, Stealth +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1064

Possessions: 2000 cp.


Social Check DCs


Yvonne Blakely, Female Human [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic right leg, she tends to wear a large brown jacket. Her hair is brown and curly. Her half smiles and amber eyes are beguiling and draw you in.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Yvonne is combative with any and all who dare try her patience in the slightest.

History: When she was but 3 years old her parents immigrated from the south. Yvonne was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Yvonne decided she wanted neither the life of her mother nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: She has comitted a past crime that haunts her to this day; and she is being blackmailed/forced/etc and this influences her actions

Ideals: Justice. Flaws: Emotional. Bonds: Attractive, Immigrant, Criminal record. Occupation: Guard

Voice: Irish accent

Attributes [hide]

Yvonne Blakely, Female Human Sorcerer 3
Medium (4'7") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)12 (+1) 9 (-1)13 (+1)
Skills Animal Handling +1, Performance +3
Senses Passive Perception 9
Languages Common, Infernal
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 1900 sp.


Social Check DCs


Seere Dischord, Female Tiefling [Permalink]

Personal [hide]

Description: She wears green trousers with pastel and green striped suspenders. She wears various colorful collared shirts, and she perpetually has her kukri ready. She sports a flattop hair cut. She is missing an eye and her face is severely sunburned. Her one remaining eye shines silver.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is a logical person and will generally grow upset if things defy logic and science.

History: Sold as a small child to a necromancer, Seere was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She dropped out of school before completing her studies. Recently a tribe of brigands attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Seere fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to share knowledge with the world

Ideals: Fighting, Logical. Flaws: Ugly, Selfish. Bonds: Mentor. Occupation: Priest

Voice: Rolls R's

Attributes [hide]

Seere Dischord, Female Tiefling Sorcerer 1
Medium (6'1") Tiefling, Lawful Evil (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 11 (+0)12 (+1) 14 (+2)16 (+3)
Skills Arcana +3, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11530

Possessions: Just what you see.


Social Check DCs


Thorpe Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a robe, a symbol of the sun god around his neck, and a axe on his belt. He has a small bristly mustache and wavy brown hair. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He enjoys reading and quiet.

History: The child of a Stableman, who enjoyed hunting, Thorpe was taken on many hunting expeditions. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thorpe fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To find somewhere to settle down; and he is content

Ideals: Fighting, Logical. Flaws: Shy, Mundane. Bonds: Nature. Occupation: Barber

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Thorpe Copperkettle, Male Halfling Sorcerer 2
Small (2'10") Halfling, Chaotic Evil (CR 2)
Armor Class 15
Hit Points 5 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)18 (+4) 9 (-1)15 (+2) 11 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +6
Senses Passive Perception 10
Languages Common, Halfling, Ignan, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12640000

Possessions: Just what you see.


Social Check DCs


Diggory Winterbourne, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears many layers of old clothing at all times. His hair, while still mostly black, has prominent grey streaks. His eyes are violet and he is always smoking a pipe.

Personality: While he acts the brute, he is far gentler than he would appear. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: Born to a Bellfounder, his father struggled to pay the bills. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Athletic, Fighting. Flaws: Ugly, Fearful. Bonds: Poor, Religious. Occupation: Seamstress

Voice: Tuts and clicks tongue

Attributes [hide]

Diggory Winterbourne, Male Human Sorcerer 1
Medium (5'6") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 14 (+2)13 (+1) 5 (-3)4 (-3)
Skills Insight -1, Persuasion -1
Senses Passive Perception 7
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day115300

Possessions: 2000 cp.


Social Check DCs


Ratak Kendal, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a husky man, who has a large white mantle and cape that has been intricately interwoven into his brown robe. His brown hair is greying along the sides and has receded to reveal a widow's peak. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He works hard and plays hard.

History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Joker. Flaws: Hedonist. Bonds: Religious, Mentor. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Ratak Kendal, Male Half-Orc Sorcerer 1
Medium (5'5") Half-Orc, Chaotic Good (CR 1)
Armor Class 8
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)6 (-2) 15 (+2)9 (-1) 12 (+1)11 (+0)
Skills Arcana +1, Deception +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +1 / 1d4-1, Ranged +0 / 1d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 sp. 1 Banded mail.


Social Check DCs


Millicent Thompson, Female Half-Elf [Permalink]

Personal [hide]

Description: She is a mite stocky and sports violet clothing, slightly heavier than average wear. Her brown hair is greasy and uncared for. She wears an eyepatch.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Through the years after Millicent was born, her father became increasingly distant from her family, instead choosing to pursue power in the west. Millicent's father didn't care for her much, and the feeling was mutual. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable; and a rival would like her out of the picture

Ideals: Gifted. Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

Millicent Thompson, Female Half-Elf Sorcerer 3
Medium (5'5") Half-Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 13 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
3 (-4)14 (+2) 15 (+2)12 (+1) 17 (+3)9 (-1)
Skills Acrobatics +4, History +3
Senses Passive Perception 13
Languages Common, Elven, Orc
Attacks Melee -2 / 1d8-4, Ranged +4 / 1d8+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11650

Possessions: 200 gp. Black velvet mask with numerous citrines (90 gp). A silver and pearl hairclip (30 gp).


Social Check DCs

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