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NPC Generator

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Advanced [show]


Veit Trollbleeder, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has relatively light skin and is very physically imposing due to his abundance of muscles. He has blonde hair. His fair skin shows little sign of his aristocratic breeding.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He always tries to repair and not replace. It was this mentality that drove him into the Map Maker business.

History: The child of a Unemployed, who enjoyed hunting, Veit was taken on many hunting expeditions. From his teen years he was always beautiful and desirable, so people have always doted on him. After a long history of fighting, Veit and his spouse have recently divorced.

Motivation: Obtaining odd cultural Tabaxi artifacts is his passion; and he desires power and/or immortality

Ideals: Fighting, Persistence. Flaws: Antagonistic. Bonds: Attractive, Nature, Adventurer. Occupation: Map Maker

Voice: High pitched and raspy

Attributes [hide]

Veit Trollbleeder, Male Dwarf Sorcerer 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)10 (+0) 14 (+2)11 (+0)
Skills Intimidation +2, Nature +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day106

Possessions: 180 gp.


Social Check DCs


Vonbin Fireforge, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a grey armored body suit, with a simple black line shooting up and back down. His blonde hair is still thick. His eyes are brown and catlike.

Personality: Confrontational and typically high on some drug or another. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the south, but his parents moved at a very young age to the north. His mother was a mechanic, and taught him how to fix just about anything. He's since become an addict/alcoholic.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Persistence. Flaws: Addict. Bonds: Attractive, Immigrant. Occupation: Sailor

Voice: Uses sign language

Attributes [hide]

Vonbin Fireforge, Male Dwarf Sorcerer 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 14 (+2)12 (+1) 14 (+2)5 (-3)
Skills Arcana +3, Persuasion -1
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +5 / 1d6+3, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 380 gp. Jet (70 gp).


Social Check DCs


Kipper Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he wears tight fighting clothing, which leaves very little to the imagination. His blonde hair has been sun bleached extensively. His eyes are a pleasant violet.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He receives visions of the future at random moments

History: Born to a pair of adventurers, Kipper grew up listening to his father's many stories. His parents enrolled him in a Sorcerer school at a young age so that he could practice his necromantic talents. He ran away from his former home and has been making his living as a Cartwright for the past few years.

Motivation: Further expansion of business.

Ideals: Fighting, Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Cartwright

Voice: French accent

Attributes [hide]

Kipper Pilwicken, Male Gnome Sorcerer 1
Small (3'3") Gnome, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)12 (+1) 14 (+2)15 (+2) 12 (+1)11 (+0)
Skills Investigation +4, Survival +3
Senses Passive Perception 11
Languages Common, Gnome, Infernal, Orc
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 300 sp. Red spinel (140 gp).


Social Check DCs


Rosamund Skelton, Female Human [Permalink]

Personal [hide]

Description: This late middle aged woman wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. She wears a top hat to hide her balding. She is very pretty but has cold, dead eyes.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She receives visions of the future at random moments

History: She was born to loving parents in a slum to the south. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest woman in the south; and money/treasure

Ideals: Gifted, Entrepeneur. Flaws: Disease. Bonds: Poor, Attractive. Occupation: Doctor

Voice: Hard of hearing, loud

Attributes [hide]

Rosamund Skelton, Female Human Sorcerer 1
Medium (5'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)8 (-1) 10 (+0)10 (+0)
Skills History +1, Survival +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Abalaba Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: She wears tight fitting clothing which further accentuates her frame. Her golden hair has been sun bleached extensively. Her blue eyes dart from person to person.

Personality: She is quite gentle and does not know the full extent of her strength. She works very hard to maintain that gentleness. She has a small toy that she constantly fidgets with.

History: Abalaba was raised in a hard working conservative environment. Her divine abilities were realized during a raid on her village. She was granted divine powers by her dying sister.

Motivation: She is not mentally stable, and does not behave rationally; and she is unsatisfied with her job

Ideals: Disciplined, Gifted. Flaws: Addict, Insane. Bonds: Attractive, Job. Occupation: Sailor

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Abalaba Ironhide, Female Gnome Sorcerer 1
Small (3'5") Gnome, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 19 (+4)9 (-1) 11 (+0)11 (+0)
Skills History +1, Stealth +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 130 gp.


Social Check DCs


Ar-Karo Hampton, Male Half-Orc [Permalink]

Personal [hide]

Description: A middle-aged man, he tends to wear a large black jacket, and is pretty ugly. He has shaved his head bald. His gray eyes peer out from beneath his small black hat.

Personality: Ar-Karo speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Born to a pair of adventurers, Ar-Karo grew up listening to his father's many stories. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He desires power and/or immortality.

Ideals: Impeccable. Flaws: Ugly, Shy. Bonds: Adventurer, Criminal record. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Ar-Karo Hampton, Male Half-Orc Sorcerer 2
Medium (6'0") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 13 (+1)13 (+1) 16 (+3)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 13
Languages Common, Orc, Abyssal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116400

Possessions: 700 sp.


Social Check DCs


Yurgunn Brawnanvil, Female Dwarf [Permalink]

Personal [hide]

Description: Her left side is far more bruised and cut up than her other. She wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. She has wavy red hair. Her eyes are likewise brown.

Personality: Aggressive, abrasive, and angry, Yurgunn embodies much of what other species detest in the Dwarves. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: Born in a small village she learned the ways of the warrior from her father. When money was particularly tight she was walking through alleys when she overheard a Blacksmith hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Yurgunn fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Blacksmith

Voice: Dutch accent

Attributes [hide]

Yurgunn Brawnanvil, Female Dwarf Sorcerer 3
Medium (3'10") Dwarf, Lawful Good (CR 3)
Armor Class 13
Hit Points 19 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 16 (+3)14 (+2) 10 (+0)3 (-4)
Skills Acrobatics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Dwarven, Undercommon, Gnome
Attacks Melee -1 / 1d8-3, Ranged +5 / 1d8+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1265000

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Whurdred Goldfinder, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she tends to wear a brown poncho over her likewise colored trousers and shirt. Her black hair is greying along the sides and has receded to reveal a widow's peak. This brown eyed westerner is not easily forgotten.

Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is a logical person and will generally grow upset if things defy logic and science.

History: Born in the west to a Performer, Whurdred learned a great deal about her mother's area of expertise. She dropped out of school before completing her studies. She was recently attacked on the road and savagely beaten by bandits.

Motivation: A strong sense of loyalty to Half-Orc people; and expand her business

Ideals: Logical. Flaws: Ugly, Racist. Bonds: Job. Occupation: Performer

Voice: Soothing and warm

Attributes [hide]

Whurdred Goldfinder, Female Dwarf Sorcerer 3
Medium (3'9") Dwarf, Neutral Good (CR 3)
Armor Class 9
Hit Points 10 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 13 (+1)13 (+1) 8 (-1)11 (+0)
Skills Animal Handling +1, Medicine +1
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116500

Possessions: 100 gp.


Social Check DCs


Târz Anderton, Male Half-Orc [Permalink]

Personal [hide]

Description: A moderately attractive man, he is typically in his Carter uniform. He has a long blonde beard with little hanging trinkets. This amber eyed westerner is not easily forgotten.

Personality: Calm and collected, he is a well trained Carter. He is afraid of women and trembles around them

History: Târz was raised in a hard working conservative environment. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: Wants to open a new tavern.

Ideals: Gifted. Flaws: Shy, Secretive. Bonds: Job, Attractive. Occupation: Carter

Voice: Slow speaker

Attributes [hide]

Târz Anderton, Male Half-Orc Sorcerer 1
Medium (5'3") Half-Orc, Neutral Good (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 12 (+1)5 (-3) 12 (+1)13 (+1)
Skills Persuasion +3, Sleight of Hand +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +3 / 1d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 800 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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