Caeldrim Firahel, Male Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is wearing a perfectly clean shirt and pair of pants. He is an epitome of beauty. His moppish brown hair is in a traditional bowl cut. His eyes are green.
Personality: He has always had a great fascination with Half-Orc culture. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He served in the navy to pay for his family's outstanding loans. His father was a soldier and died while he was still young. Caeldrim was left his father's suit of armor and trained in its use and care. He was always very intelligent and has formed a secret society of specialists.
Motivation: He feels the way he acts is they only way to get by in the world; and half-orc compassion
Ideals: Impeccable. Flaws: Racist, Secretive. Bonds: Attractive, Slave, Military. Occupation: Mortician
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Elf, Neutral Good (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 5 (-3) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 130 gp. 1 Masterwork Uncommon Weapon.
Quilla Fiddlefen, Female Gnome [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a fancy blue dress. Her hair is silver and very short. Her brown eyes dart from person to person.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. Since her mother passed away years ago, her father had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She tends to her Stableman job now, and dutifully fulfills any obligations she has.
Motivation: Wants to raise her children well; and wants to open a new tavern
Flaws: Mundane. Bonds: Attractive, Family, Military, Job. Occupation: Stableman
Voice: Old thin voice
Attributes [hide]
Small (3'3") Gnome, Chaotic Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 18 (+4) | 14 (+2) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Sun Mist, Male Tabaxi [Permalink]
Personal [hide]
Description: This man stands a little under 6'2" and is a bit bulky. He is very muscular particularly in the legs. He tends to wear a large brown jacket. He has done his best to style his lavender fur to look like a famous performer. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His childhood dream was to be a Junk Dealer, but he was a colossal failure. He used his abilities to travel the world and help people.
Motivation: Several ex partners dislike his way of doing things and want revenge; and many brigands want him driven away
Ideals: Philantrophist. Bonds: Military, Job, Enemies. Occupation: Courier
Voice: Dark and ominous
Attributes [hide]
Medium (6'2") Tabaxi, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 110 gp. 1 Darkwood Buckler.
Rivaan Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He does not wear sleeves and tends to eschew shirts when he can avoid it. His silver crest is knotted and matted. His eyes are a pleasant gold.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He has a small toy that he constantly fidgets with.
History: Sold as a small child to a wizard, Rivaan was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Dragonborn Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He's looking for his big break.
Ideals: Philantrophist. Flaws: Addict. Bonds: Immigrant, Mentor, Adventurer. Occupation: Gardener
Voice: Scottish accent
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 8 (-1) | 7 (-2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 30 gp.
Mara Holimion, Female Half-Elf [Permalink]
Personal [hide]
Description: She is generally well dressed albeit a few years behind the times, and carries whips. Her white hair is cut jaggedly and amateurishly. She was beautiful and young once, which still shows through her age, but it is a faded beauty.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is skeptical of what others tell her and is slow to trust.
History: She was raised in a forest tribe. From her teen years she was always beautiful and desirable, so people have always doted on her. She's also a talented Priest, but doesn't like to broadcast it.
Motivation: She'd like to take her coworkers down a peg; and sabotage a competitor
Ideals: Fighting. Flaws: Shy. Bonds: Attractive, Job, Nature. Occupation: Mason
Voice: Old thin voice
Attributes [hide]
Medium (5'3") Half-Elf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 7 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 10 (+0) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Elven, Goblin, Aquan
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 400 gp.
Unvera Pilwicken, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a blue costume with the symbols of strength on her torso. She has a penchant for wearing a ring with an oversized sapphire on her right hand. Her head has been shaved. She tend to wears goggles to shield her eyes.
Personality: Unvera is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She works hard and plays hard.
History: The child of northern immigrants she idolized her father. She struck it rich when she found rare goods in large quantities. She moves from town to town, unable to find a place to settle.
Motivation: She has money and likes to spend it.
Ideals: Extrovert. Flaws: Ugly, Hedonist. Bonds: Rich, Immigrant. Occupation: Brewer
Voice: Aggressive tone
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 13
Hit Points 4 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 9 (-1) | 13 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Giant
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 3000 cp.
Sarai Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic right hand, she is constantly adorned with expensive silk clothing, often dyed in bright red and grey, and wears rings and necklaces with large, colorful gems. She has wavy blonde hair. She wears an eyepatch.
Personality: Sarai is depressed about a lot of things. She tends to be a nihilist. When she's not drinking or sleeping the drinks off, she's doing writing.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Scribe mother left her crippled. She was recently attacked on the road and savagely beaten by bandits.
Motivation: She loathes her own lifestyle; and money/treasure
Ideals: Artistic. Flaws: Ugly, Depressed, Disease. Bonds: Rich. Occupation: Architect
Voice: Speaks with back of mouth
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 1)
Armor Class 15
Hit Points 2 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 19 (+4) | 7 (-2) | 10 (+0) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee -1 / 1d4-3, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 40 gp.
Pearl Underfoot, Female Halfling [Permalink]
Personal [hide]
Description: She wears a red vest with golden trim over her white shirt. Her brown leather gloves and pants are well-kept, and her red boots flare out at the collars. She is bristling with hidden weapons, mostly tridents and morningstars. Her brown hair is long and unkept. Her thin eyebrows rest above her beady green eyes.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She misses her home and complains about the freezing weather, even in summer.
History: She is the product a well kept family trust fund and as such has never really known need. Pearl was born on a far southern plains where she grew up under the tutelage of her father, an expert Roofer. She has built up a small fortune and can afford her own way.
Motivation: A rival would like her out of the picture; and she has money and likes to spend it
Flaws: Ugly, Mundane. Bonds: Criminal record, Immigrant, Rich. Occupation: Roofer
Voice: Speaks fast with a slight lisp
Attributes [hide]
Small (2'9") Halfling, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 14 (+2) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Celestial
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 110 gp.
Zepar Sorrow, Male Tiefling [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He wears clothing that is held on in multiple layers but all of it is in poor condition. His white hair is still thick. He wears a mask on his face.
Personality: While he acts the brute, he is far gentler than he would appear. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: Zepar lived on a farm with his mother, near the main road leading to a nearby town. Zepar was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Zepar decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zepar fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Fighting. Flaws: Insane. Bonds: Poor, Criminal record, Family. Occupation: Locksmith
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Tiefling, Chaotic Evil (CR 1)
Armor Class 10
Hit Points 2 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 7 (-2) | 17 (+3) | 5 (-3) | 16 (+3) |
Senses Passive Perception 7
Languages Common, Goblin, Celestial, Terran
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 5000 cp. Eye agate (12 gp).
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