Jade Of World, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a brown coat over a black low-cut shirt, and a small hat upon his head. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has wavy yellow fur. He has a tattooed face.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: When he was but 8 years old his parents immigrated from the south. He helped his mother out around the business and became quite the natural. He now owns his own business.
Motivation: To be a Glassblower again; and wants to open a new tavern
Bonds: Attractive, Adventurer, Immigrant, Job. Occupation: Shipwright
Voice: Dark and ominous
Attributes [hide]
Medium (5'2") Tabaxi, Lawful Evil (CR 2)
Armor Class 14
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
4 (-3) | 19 (+4) | 11 (+0) | 10 (+0) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee -1 / 1d6-3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: Just what you see.
Gadreel Suspicion, Female Tiefling [Permalink]
Personal [hide]
Description: She has a missing right arm. She wears a fine chain shirt which she covers with black colored cloaks and clothing. Her hair is greying and her face has many wrinkles. Her red eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She can speak with the recently deceased. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with her Engraver father left her crippled. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: She loathes her own lifestyle.
Ideals: Gifted, Professionalism. Flaws: Addict, Disease. Occupation: Shepherd
Voice: Indian accent
Attributes [hide]
Medium (5'11") Tiefling, Neutral Evil (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 9 (-1) | 15 (+2) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant, Gnoll
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Light wooden shield.
Cory Tyndall, Male Human [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears a grey costume with the symbols of strength on his torso. His whole body is exceptionally muscular. His white hair is well kept and his bushy mustache is tapered upwards at the ends. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: From birth he was tutored by a cruel and relentless mentor. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He ran away from his former home and has been making his living as a Fletcher for the past few years.
Motivation: Wants to open a new tavern.
Bonds: Immigrant, Job, Rich, Mentor, Debt. Occupation: Fletcher
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 90 gp.
Nordak Daerdahk, Male Dwarf [Permalink]
Personal [hide]
Description: Standing 4'0", this man tends to wear a grey poncho over his likewise colored trousers and shirt. His long white hair is drawn into a two foot long braid. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is witty, but his monotone delivery comes off as unnerving His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Nordak was raised in a hard working conservative environment. A freak accident while working with his Actor father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: His religion dominates his actions; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Disease. Bonds: Military, Job, Religious. Occupation: Roofer
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 2)
Armor Class 12
Hit Points 16 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 19 (+4) | 11 (+0) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 280 gp. 1 Masterwork Common Melee.
Kerkad Imbixtellrhyst, Male Dragonborn [Permalink]
Personal [hide]
Description: An older man who is constantly adorned with expensive silk clothing, often dyed in bright green and yellow, and wears rings and necklaces with large, colorful gems, he is not a threatening figure. His red crest is still thick. He has several tiny amber earrings on each ear.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He invites people to come help in his community garden.
History: He was born into a rich family. He was taken from his home at a very young age. He moves from town to town, unable to find a place to settle.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is currently in port desperately looking for someone to get him out
Ideals: Philantrophist, Fighting. Flaws: Depressed. Bonds: Rich, Slave, Immigrant. Occupation: Shepherd
Voice: Spits words with contempt
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 10 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 400 gp. 1 Masterwork Musical instrument. 1 Masterwork Artisan’s tools. 1 Masterwork manacles.
Silaqui Amakiir, Female Elf [Permalink]
Personal [hide]
Description: She is an average looking northern female in her early mid-life. She wears a tan shirt with thin green vertical stripes and grey pants. Her moppish silver hair is in a traditional bowl cut. Her eyes are likewise violet. Her teeth are yellowed and unaligned.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Animals are drawn to her, and she is able to talk to them.
History: Born in a small village she learned the ways of the warrior from her father. While studying, she fell in love. They married and had a daughter. She was granted arcane powers by her dying sister.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Gifted, Fighting. Flaws: Ugly, Antagonistic. Bonds: In love. Occupation: Bellfounder
Voice: Spits and sputters
Attributes [hide]
Medium (5'1") Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 6 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 9 (-1) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Draconic, Ignan
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 | 0 |
Possessions: 2400 sp. Deep blue spinel (200 gp). Lapis lazuli (11 gp).
Orryn Turen, Male Gnome [Permalink]
Personal [hide]
Description: He has a missing right leg. He wears a weathered and beat up set of banded mail beneath an oversized blue coat. He keeps his black hair in a flapper bob. His eyes are likewise violet. His teeth are white and perfect.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Orryn is combative with any and all who dare try his patience in the slightest.
History: Orryn was born with his mother's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: To reunite with his absent mother.
Ideals: Persistence, Justice. Bonds: Attractive. Occupation: Farmer
Voice: Pirate accent
Attributes [hide]
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: 30 gp. Deep blue spinel (200 gp).
Gildmak Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and is wearing colorful clothing, dressed as a Animal Trainer. His silver hair is singed and shortened. He has a tattooed face.
Personality: He is business-like. He takes instructions and follows them to the letter. His job bores him to no end. He has decided to make it more interesting.
History: He was raised by priests from a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Gildmak grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Gildmak. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: He is compelled to act according to his religious beliefs; and meet up once more with his childhood friend
Ideals: Professionalism. Flaws: Ugly. Bonds: Adventurer, Criminal record, Religious, Mentor. Occupation: Animal Trainer
Voice: Deep voice with rolling R's
Attributes [hide]
Small (3'2") Halfling, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 10 (+0) | 14 (+2) | 8 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Ignan, Celestial
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 1000 cp. Brown-green garnet (100 gp).
Tana Oomtrowl, Female Gnome [Permalink]
Personal [hide]
Description: This woman wears a blue vest with golden trim over her white shirt. Her violet leather gloves and pants are well-kept, and her blue boots flare out at the collars. She is muscular with a powerful set of arms. She has styled her black hair well, parting it to the right. Her eyes are amber.
Personality: She hates orcs. She views them as having robbed her home of its proper glory. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: Tana was born the youngest of three triplets. She worked as a nervous Dyer and found it very stressful. She inherited the family business which she has now maintained for 14 years.
Motivation: She has decided she is irredeemable; and expand her business
Ideals: Entrepeneur. Bonds: Enemies, Family, Job, Criminal record. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Small (3'1") Gnome, Lawful Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 17 (+3) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 4 |
Possessions: 210 gp. 1 Masterwork Common Melee.
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