Fallthra Gorunn, Female Dwarf [Permalink]
Personal [hide]
Description: This southern woman's face is deformed and paralyzed on one side. As such, she slurs her words together. She has a large grey mantle and cape that has been intricately interwoven into her blue robe. She is bald on top and has large red tufts of hair around her ears. Her thin eyebrows rest above her beady brown eyes.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She plays an instrument quite well.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Fallthra grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Fallthra. She has recently gotten a pet goose that steals things from people.
Motivation: She seems to be bored by most things; and she has decided she is irredeemable
Ideals: Optimist, Artistic. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Unemployed
Voice: Irish accent
Attributes [hide]
Medium (3'10") Dwarf, Lawful Evil (CR 2)
Armor Class 13
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 12 (+1) | 6 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Dwarven, Infernal
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 800 sp.
Helja Silveraxe, Female Dwarf [Permalink]
Personal [hide]
Description: She is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her attire stands in sharp contrast to her glaive, which is beautifully polished and possesses an ornate carving of a rose on it. With bright brown hair. Her eyes are likewise gray.
Personality: She believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.
History: She was raised in a white middle class family as the only child. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Banker. She inherited the family business which she has now maintained for 2 years.
Motivation: Nothing but the best is good enough for her; and her religion dominates her actions
Ideals: Impeccable. Flaws: Mundane. Bonds: Nature, Job, Religious. Occupation: Banker
Voice: Spits and sputters
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Good (CR 2)
Armor Class 10
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 11 (+0) | 13 (+1) | 7 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +0 / 1d6-2, Ranged +2 / 1d6+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 320 gp. 1 Half-Plate.
Two Llamas Moon, Male Tabaxi [Permalink]
Personal [hide]
Description: He is dressed in earthy colors with a brown and blue handkerchief worn on his right side. He is portly but not overly obese. His fur is lavender and curly. He wears a mask on his face.
Personality: Two Llamas is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. Two Llamas liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Meet up once more with his childhood friend; and a need for knowledge about a nearby landmark
Ideals: Extrovert, Entrepeneur. Flaws: Impulsive. Bonds: Nature, Adventurer. Occupation: Stableman
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'4") Tabaxi, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Ignan, Undercommon, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 5 | 3 | 0 | 0 | 0 | 0 | 0 |
Possessions: 140 gp. Coral (50 gp). 1 Everburning torch.
Hamil Greenbottle, Male Halfling [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses in white turtlenecks beneath a grey coat with green slacks. He wears a colorful flower in his chestnut hair. His violet eyes are slightly larger than normal.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He is a Doppelganger in disguise. He helped his mother out around the business and became quite the natural. Since then, he has sought to make the best of life.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Ideals: Optimist. Bonds: Attractive, Rich, Adventurer, Job. Occupation: Farmer
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'1") Halfling, Chaotic Neutral (CR 3)
Armor Class 14
Hit Points 17 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 5 |
Possessions: 100 gp.
Kithri Stoutman, Female Halfling [Permalink]
Personal [hide]
Description: Standing 3'1", this woman is wearing colorful clothing, dressed as a Knight. Her Stetson hat is riddled with cuts and holes. Her eyes are a pleasant hazel.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: She was born in the east, but her parents moved at a very young age to the north. She made a point of taking high paying jobs and getting most of it up front. After a long history of fighting, Kithri and her spouse have recently divorced.
Motivation: To share knowledge with the world; and meet up once more with her childhood friend
Ideals: Logical. Flaws: Ugly, Antagonistic. Bonds: Rich, Immigrant, Adventurer. Occupation: Knight
Voice: Australian accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 2)
Armor Class 13
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 14 (+2) | 8 (-1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 160 gp.
Birel Amakiir, Female Elf [Permalink]
Personal [hide]
Description: This woman is moderately tanned and has just the faintest trace of an accent. She is typically in her Mercenary uniform. Her brown hair is smooth and relatively long. She wears large thick round spectacles.
Personality: She likes to make people angry or surprised. Despite her manner, she is extremely passionate and proud of her job, and she prides herself in being thorough and never missing a detail.
History: She was born several months after her mother was called into army service. While she appears to be a normal Elf, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She now owns her own business.
Motivation: Balancing her hectic life and new Mercenary responsibilities is difficult.
Flaws: Antagonistic, Insane. Bonds: Job, Immigrant, Military. Occupation: Mercenary
Voice: Hollow voice
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 11 (+0) | 8 (-1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (110 gp). 1 Banded mail.
Zanna Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: A pudgy woman standing about 3'2" has a big stupid grin on her face most of the time. She wears a tan costume with the symbols of luck on her torso. Her brown hair is slicked back into a classic pompadour. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her violet eyes.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.
History: The child of southern immigrants she idolized her father. She took every job she could get her hands on, but the opportunities for Gnomes in the south were limited. She moves from town to town, unable to find a place to settle.
Motivation: She has a rivalry with the Church that dominates her actions.
Ideals: Gifted, Fighting. Bonds: Attractive, Religious, Immigrant. Occupation: Armorer
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 2)
Armor Class 13
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 14 (+2) | 17 (+3) | 15 (+2) | 9 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Gnome, Giant, Orc
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 120 gp.
Nedda Tallfellow, Female Halfling [Permalink]
Personal [hide]
Description: The dark-skinned woman stands 2'9" and wears a fancy red dress. She has a long white ponytail with little hanging trinkets. Her eyes are a pleasant green.
Personality: She barks her statements quickly and with little fuss. She prefers small words and is at her heart utilitarian. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born to a Apothecary, her father struggled to pay the bills. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Barkeep. Since then, she has sought to make the best of life.
Motivation: Further expansion of business; and retire the richest woman in the south
Ideals: Optimist, Entrepeneur. Flaws: Terse. Bonds: Attractive, Poor, Job. Occupation: Barkeep
Voice: Boston accent
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 2)
Armor Class 15
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 12 (+1) | 16 (+3) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Halfling, Goblin, Undercommon, Orc
Attacks Melee +2 / 1d6+0, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Masterwork Common Ranged Weapon.
Qemuel Horror, Male Tiefling [Permalink]
Personal [hide]
Description: He is generally shirtless and showing off his tattooed chest. He is physically well-built. His black hair is thinning but still full. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Navigator arts, while his father instructed him in etiquette, music and courtly manner. His mother had invested heavily in several trade routes and wanted him to inherit them. Due to his spouse's obsession with being a Layabout they were divorced and he won custody of their daughter. He worked as a Navigator, and he later adopted a second daughter.
Motivation: He feels threatened by others; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Gifted. Flaws: Fearful. Bonds: Rich, Family. Occupation: Navigator
Voice: Pronounces O like U
Attributes [hide]
Medium (6'9") Tiefling, Neutral Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee -1 / 1d4-3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 1000 cp. 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!