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NPC Generator

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Advanced [show]


Ethereal Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is bristling with hidden weapons, mostly bastard swords and hammers. His fur, while still mostly black, has prominent grey streaks. His ears are large.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a bit of a xeno-phobe, disliking non-Tabaxis.

History: He was raised in a white middle class family as the only child. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Ugly, Terse, Racist, Mundane. Bonds: Poor, Criminal record. Occupation: Stylist

Voice: Soft and melodious

Attributes [hide]

Ethereal Candle, Male Tabaxi Sorcerer 2
Medium (6'2") Tabaxi, Chaotic Evil (CR 2)
Armor Class 13
Hit Points 3 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)12 (+1) 10 (+0)16 (+3)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d6+2, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 600 sp.


Social Check DCs


Quick Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a worn and beaten armor. His brown fur is drawn into a tight pony tail with a skull scrunchie. His amber eyes dart from person to person to random spaces in the air.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born in a small village he learned the ways of the warrior from his father. Like his father and his sister before him, after school he went straight into learning to become a Architect. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Quick fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is unsatisfied with his job; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Opinionated, Logical, Fighting. Flaws: Ugly. Bonds: Job. Occupation: Architect

Voice: Mousy voice

Attributes [hide]

Quick Candle, Male Tabaxi Sorcerer 2
Medium (6'7") Tabaxi, Chaotic Good (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 18 (+4)16 (+3) 13 (+1)16 (+3)
Skills Acrobatics +2
Senses Passive Perception 11
Languages Common, Abyssal, Goblin, Druidic
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136400000

Possessions: 320 gp. Jet (80 gp). Tiger eye turquoise (12 gp). Freshwater pearl (12 gp). 1 Masterwork Common Melee.


Social Check DCs


Morkral Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears his hair in dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is business-like. He takes instructions and follows them to the letter. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: Morkral was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Cursed with lycanthropy at a very young age, Morkral has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: A need for knowledge about a nearby landmark; and wants to work out more often

Ideals: Athletic, Professionalism. Flaws: Disease. Bonds: Attractive, Poor. Occupation: Shepherd

Voice: Switch between two voices

Attributes [hide]

Morkral Aranore, Male Dwarf Sorcerer 3
Medium (4'3") Dwarf, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 16 (+3)16 (+3) 14 (+2)16 (+3)
Skills Animal Handling +4, Arcana +5
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Goblin, Orc
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136500000

Possessions: 1900 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Pandjed Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a black collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. His attire stands in sharp contrast to his kukri, which is beautifully polished and possesses an ornate carving of a cross on it. His silver crest is braided into rings. His eyes, though not visible through his cowl, are gold.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: The child of a Knight, who enjoyed hunting, Pandjed was taken on many hunting expeditions. Pandjed liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Someone believes him a fraud; and many drow want him driven away

Ideals: Justice, Entrepeneur. Bonds: Nature, Job, Enemies. Occupation: Farmer

Voice: Soft and mumbly

Attributes [hide]

Pandjed Daardendrian, Male Dragonborn Sorcerer 1
Medium (6'1") Dragonborn, Lawful Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Dwarven, Terran
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12530000

Possessions: 20 pp.


Social Check DCs


Yvonne Iathrana, Female Half-Elf [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears loose pants and a collared shirt complete with sweater beneath her coat. Her black hair is lengthy and is close to two feet long. Her eyes are likewise brown.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was raised in a desert tribe. A freak accident while working with her Shepherd father left her crippled. She bought a dagger and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Obtaining odd cultural Elven artifacts is her passion; and to reunite with her old friends

Flaws: Shy, Disease. Bonds: Adventurer, Nature. Occupation: Brewer

Voice: Hollow voice

Attributes [hide]

Yvonne Iathrana, Female Half-Elf Sorcerer 1
Medium (5'5") Half-Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 1 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 5 (-3)16 (+3) 9 (-1)14 (+2)
Skills Religion +5, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Sylvan, Giant, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day135300000

Possessions: 20 gp. Red-brown spinel (110 gp).


Social Check DCs


Nora Orcfoe, Female Dwarf [Permalink]

Personal [hide]

Description: 3'10" and muscular, this southern woman sports grey clothing, slightly heavier than average wear. She wears her hair in dreadlocks. She wears an eyepatch.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not trust anyone and sleeps with one eye open.

History: Born in the south to a Mercenary, Nora learned a great deal about her father's area of expertise. Being born in the south, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the south for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She became a Mercenary soon after.

Motivation: Wants to raise her children well; and expand her business

Ideals: Athletic. Flaws: Ugly, Insomniac. Bonds: Job, Family. Occupation: Mercenary

Voice: Spanish accent

Attributes [hide]

Nora Orcfoe, Female Dwarf Sorcerer 1
Medium (3'10") Dwarf, Lawful Good (CR 1)
Armor Class 12
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 18 (+4)17 (+3) 14 (+2)5 (-3)
Skills Perception +4, Performance -1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Ignan, Aquan
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353000000

Possessions: 40 pp. Bloodstone (60 gp). 1 Chain shirt.


Social Check DCs


Jezean Beryntolthropal, Female Dragonborn [Permalink]

Personal [hide]

Description: She tends to wear a black poncho over her likewise colored trousers and shirt. Her white crest is smooth and relatively long. She wears an eyepatch.

Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She can see the true alignment of people by looking at them, and uses this to pass judgement.

History: She was raised in a white middle class family as the only child. In her formative years she discovered how persuasive she was. She began using that to her advantage selling useless wares at inflated prices. She has been a successful dealer in antiques buying low and selling high.

Motivation: To find somewhere to settle down.

Ideals: Gifted, Entrepeneur. Flaws: Ugly, Antagonistic, Mundane. Occupation: Shoemaker

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jezean Beryntolthropal, Female Dragonborn Sorcerer 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 6 (-2)11 (+0) 12 (+1)18 (+4)
Skills Medicine +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 500 sp. Deep green spinel (100 gp).


Social Check DCs


Falkrunn Trueblood, Female Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky woman is wearing a perfectly clean shirt and pair of pants. Her brown hair is greying along the sides and has receded to reveal a widow's peak. Her eyes are a pleasant brown.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: She was born in the north. Her psionic abilities were realized during a raid on her village. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's in love; and to settle down with her crush

Ideals: Logical, Gifted. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Has a crush. Occupation: Courier

Voice: Breathy voice

Attributes [hide]

Falkrunn Trueblood, Female Dwarf Sorcerer 1
Medium (4'2") Dwarf, True Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 17 (+3)8 (-1) 15 (+2)9 (-1)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Dwarven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 sp.


Social Check DCs


Eridred Rakankrak, Female Dwarf [Permalink]

Personal [hide]

Description: A pudgy woman standing about 4'0" has a big stupid grin on her face most of the time. She wears a brown shirt with thin yellow vertical stripes and red pants. Her moppish chestnut hair is in a traditional bowl cut. She wears crescent spectacles with a black brim.

Personality: A deeply religious woman she believes everything happens for a reason. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Eridred was born in the west. At a young age she loved to build and create. She went to a religious school and was inspired by the priests there in charitable deeds. She eventually got the idea of being the protector of her homeland from reading books, and has made it her duty.

Motivation: Expand her business; and her relatives are trying to arrange a marriage

Ideals: Persistence. Bonds: Religious, Family, Guardian, Job. Occupation: Shipwright

Voice: growls and snarls, animalistic

Attributes [hide]

Eridred Rakankrak, Female Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 12
Hit Points 14 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 18 (+4)12 (+1) 14 (+2)6 (-2)
Skills Acrobatics +4, Deception +0
Senses Passive Perception 12
Languages Common, Dwarven, Orc
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11640

Possessions: 90 gp. 1 Masterwork Thieves’ tools.


Social Check DCs

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