Trey Ryoma, Male Half-Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and dresses well, wearing yellow shirts, loose pants, and blazers most of the time. He wears his brown hair up in a very large beehive style do. This amber eyed westerner is not easily forgotten.
Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is lazy and tries to find solutions quickly.
History: He got into the Detective business at a young age. A freak accident while working with his Blacksmith mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Expand his business.
Ideals: Philantrophist. Flaws: Lazy, Disease. Bonds: Attractive, Job. Occupation: Detective
Voice: Whispers
Attributes [hide]
Medium (4'9") Half-Elf, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Ignan
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: 30 gp.
Nedda Hilltopple, Female Halfling [Permalink]
Personal [hide]
Description: This southern woman is abnormally tall. She wears tight fighting clothing, which leaves very little to the imagination. Her whole body is exceptionally muscular. Her white hair is cut jaggedly and amateurishly. Her hazel eyes peer out from beneath her top white hat.
Personality: Deceptive and manipulative this southern gal figured out how to best use her charms to convince people to do what she wants. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.
History: She was born in the south. Through the years after Nedda was born, her father became increasingly distant from her family, instead choosing to pursue power in the south. Nedda's father didn't care for her much, and the feeling was mutual. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Nedda fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Attractive, Mentor. Occupation: Priest
Voice: Slurs words
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 4)
Armor Class 11
Hit Points 17 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 14 (+2) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 | 6 |
Possessions: 28000 sp. Rose (30 gp). Aquamarine (1100 gp). Tiger eye turquoise (10 gp). Tiger eye turquoise (10 gp). 1 Minor magic item.
Caelynn Eathalena, Female Elf [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She wears a tan vest and prefers blue and green shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has moderate length golden hair. Her ears are large.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She is a logical person and will generally grow upset if things defy logic and science.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. She took every job she could get her hands on, but the opportunities for Elves in the east were limited. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: She is currently in port desperately looking for someone to get her out; and to share knowledge with the world
Ideals: Disciplined, Logical. Flaws: Ugly. Bonds: Slave, Immigrant. Occupation: Brewer
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'4") Elf, Chaotic Evil (CR 2)
Armor Class 14
Hit Points 4 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 8 (-1) | 16 (+3) | 15 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Aquan, Druidic
Attacks Melee +4 / 1d6+2, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 320 gp. Onyx (60 gp). Rhodochrosite (5 gp). Peridot (60 gp).
Kilia Aranore, Female Dwarf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears suspenders and brown workpants. Her shirt is grey, and she wears a heavy brown leather apron most of the time. Her blonde hair is still thick. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She believes the world needs to unite to get rid of dire rats once and for all.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. At a young age her father died while driving off some dire rats. Her mother being the stubborn sort decided to stay and helped train her in mace use. Days after completing her studies, news broke out that her hometown was attacked by dire rats. Kilia was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the dire rats.
Motivation: Many dire rats want her driven away.
Ideals: Disciplined, Fighting. Flaws: Insomniac, Mundane. Bonds: Enemies. Occupation: Shipwright
Voice: Italian accent
Attributes [hide]
Medium (3'10") Dwarf, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 15 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 12 (+1) | 9 (-1) | 8 (-1) |
Senses Passive Perception 9
Languages Common, Dwarven, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 400 gp.
Seven Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears a pastel vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his pastel boots flare out at the collars. His gray fur is slicked back into a classic pompadour. His amber eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He speaks before he thinks and is too direct. He feeds upon the attention of others.
History: His father raised him in a mountain cabin. From his teen years he was always beautiful and desirable, so people have always doted on him. He bought a longbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To prove his worth to the world.
Flaws: Addict, Impulsive. Bonds: Attractive, Nature. Occupation: Layabout
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (6'6") Tabaxi, Lawful Neutral (CR 3)
Armor Class 9
Hit Points 17 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 8 (-1) | 16 (+3) | 12 (+1) | 15 (+2) | 8 (-1) |
Senses Passive Perception 14
Languages Common, Aquan
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 5 | 0 |
Possessions: 200 gp.
Zephan Honor, Male Tiefling [Permalink]
Personal [hide]
Description: 5'2" and lanky with angular features, he is an attractive figure. He is wearing a perfectly clean shirt and pair of pants. His black hair is smooth and relatively long. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Zephan was born with his mother's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zephan grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zephan. He bought a sai and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He doesn't get along with people that don't share his tastes; and he possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Professionalism, Extrovert, Impeccable. Bonds: Attractive, Criminal record, Nature. Occupation: Bellfounder
Voice: Dutch accent
Attributes [hide]
Medium (5'2") Tiefling, True Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 17 (+3) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Giant, Goblin, Undercommon
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 800 sp. 1 Crowbar.
Egelina Hailey, Female Human [Permalink]
Personal [hide]
Description: She typically wears a sleeveless long coat of deep brown leather and dull black iron scale mail. She is portly but not overly obese. Her golden hair is braided into rings. Her green eyes are passionate and lively.
Personality: She is enamored with her job. She loves it. She likes the challenge and she likes helping those less fortunate than her. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her first spouse was a Bookbinder, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has been saving her money to try and buy her brother's freedom.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and marry her brother to traveling adventurers
Ideals: Optimist. Flaws: Greedy. Bonds: Job, Slave, Family. Occupation: Performer
Voice: Mousy voice
Attributes [hide]
Medium (5'6") Human, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 12 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 6 |
Possessions: 230 gp. 1 Crowbar.
Ar-Kaius Camden, Male Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged man does not wear sleeves and tends to eschew shirts when he can avoid it and is in decent physical shape. He is bald on top and has large auburn tufts of hair around his ears. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.
Personality: Overbrimming with self-confidence, Ar-Kaius isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Ar-Kaius was born in the north. At a young age he loved to build and create. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He has achieved small success as a Architect.
Motivation: To be a Armorer again; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Persistence. Flaws: Ugly, PTSD. Bonds: Job. Occupation: Architect
Voice: Speaks in third person
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Good (CR 2)
Armor Class 11
Hit Points 6 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 11 (+0) | 7 (-2) | 18 (+4) | 2 (-4) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 1100 sp.
Nedda Goldfound, Female Halfling [Permalink]
Personal [hide]
Description: Her skin is bronze and flawless. She is dressed in earthy colors with a white and brown handkerchief worn on her right side. She is an epitome of beauty. Her auburn hair is smooth and relatively long. Her otherwise smooth face is marked with small tiny scars.
Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.
History: Her martial talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. Due to her spouse's obsession with being a Mason they were divorced and she won custody of their son. She worked as a Cartwright, and she later adopted a second son.
Motivation: To clean up the streets; and to reunite with her absent mother
Ideals: Optimist, Gifted. Bonds: Attractive, Family, Criminal record, Guardian. Occupation: Cartwright
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Halfling, Chaotic Neutral (CR 2)
Armor Class 13
Hit Points 8 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Dwarven, Auran, Ignan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 |
Possessions: 370 gp.
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