Sekhmet Instinct, Female Tiefling [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is dressed in an above average manner. Her hair is cut close to her head. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: She was born the only child of a wealthy merchant. Her first spouse was a Architect, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Doesn't want to be a Interpreter and was forced into it by her family; and an old rival family wants her found
Ideals: Entrepeneur. Flaws: Insomniac, Forgetful. Bonds: Attractive, Family. Occupation: Interpreter
Voice: Timid voice
Attributes [hide]
Medium (6'3") Tiefling, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 12 (+1) | 12 (+1) | 12 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 |
Possessions: 200 gp. 1 Masterwork Common Melee.
Kildrak Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This man is very fat, and prefers to wear grey clothing when he does not wear armor. He is bald on top and has large auburn tufts of hair around his ears. His thin eyebrows rest above his beady violet eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was born a particularly ugly child, much to the horror of his parents. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Kildrak fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Disciplined, Opinionated, Fighting. Flaws: Ugly, Insane. Bonds: Adventurer. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Medium (4'0") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 14 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 19 (+4) | 13 (+1) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 130 pp. Smoky quartz (40 gp). 1 Everburning torch.
Gunnloda Fallack, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She likes to wear darkened spectacles and heavy clothing, no matter the weather. Her white hair is kept up in a ponytail inside a wide-brimmed hat. Her eyes are green.
Personality: Aggressive, abrasive, and angry, Gunnloda embodies much of what other species detest in the Dwarves. The war was a terrible time for her, and Gunnloda does not often speak of it. When she does, she does so with a strained expression and tears in her eyes.
History: Her father raised her in a mountain cabin. Her mother took her hunting and taught her how to get in the mind of other creatures. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.
Motivation: She loathes her own lifestyle; and she feels kind of lost in life
Flaws: Antagonistic, Depressed. Bonds: Immigrant, Military, Nature. Occupation: Miller
Voice: High pitched and raspy
Attributes [hide]
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 9
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 17 (+3) | 14 (+2) | 15 (+2) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Dwarven, Giant, Terran
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 |
Possessions: 3000 cp. 4 Alchemist’s fire.
Tricking Running, Male Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears skinny pants and wears a pastel and tan robe with the hood down. His long gray fur is drawn into a two foot long braid. He wears a mask on his face.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He cannot resist a sob story and will often dote over anyone who has one.
History: He was born the only child of a wealthy merchant. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: Retire the richest man in the east; and his spouse's relatives view him with great suspicion
Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Mentor. Occupation: Sculptor
Voice: Speaks with a cold
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 1)
Armor Class 14
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 15 (+2) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +5 / 1d4+3, Ranged +6 / 1d4+4, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 100 gp. Chrysoberyl (50 gp).
Hunter Mitchell, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and wears suspenders and brown workpants. His shirt is green, and he wears a heavy brown leather apron most of the time. His black hair is cut jaggedly and amateurishly. He has gray eyes.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He comes from a rich northern family. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Find a way to reverse the transformation of his sister.
Ideals: Optimist. Bonds: Attractive, In love, Rich, Family. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 5 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 13 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: 6000 cp. 1 Banded mail.
Xanaphia Fasharash, Female Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Elf, and stands approximately 5'1". She is well dressed, but even with her fine clothing she looks run-down, and her gloved hand is found clutching a bastard sword. Her hair is blonde, silky, and of moderate length. Her eyes are likewise blue.
Personality: She does not believe in betrayal or weakness as things to be tolerated. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her mother was a mechanic, and taught her how to fix just about anything. She was granted necromantic powers by her dying brother.
Motivation: Money/treasure; and she has money and likes to spend it
Ideals: Justice, Gifted, Persistence. Bonds: Attractive, Rich. Occupation: Stylist
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (5'1") Elf, Lawful Good (CR 1)
Armor Class 12
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 |
Possessions: 50 gp. Jet (80 gp). 1 Banded mail.
Susannah Wentworth, Female Human [Permalink]
Personal [hide]
Description: She wears tight fitting clothing which further accentuates her frame. She carries a battered shortspear and tarnished longsword as well. Her hair is black and curly. Her brown eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She seems absolutely devoid of it. She stares off into space and will respond with overly literal and minimalist answers to questions. She is lazy and tries to find solutions quickly.
History: Susannah lived on a farm with her father, near the main road leading to a nearby town. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.
Motivation: An old rival family wants her found; and marry her brother to traveling adventurers
Ideals: Fighting. Flaws: Mundane, Lazy, Racist. Bonds: Attractive, Family. Occupation: Tanner
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 11 (+0) | 11 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 5 | 3 |
Possessions: Just what you see.
Sarah Harley, Female Human [Permalink]
Personal [hide]
Description: This petite short woman is perpetually holding a tea of some kind. She wears a grey vest with golden trim over her white shirt. Her green leather gloves and pants are well-kept, and her grey boots flare out at the collars, marred by teas. She wears her blonde hair down. Her eyes are likewise brown. Her teeth are yellowed and unaligned.
Personality: She is happy with her job as a Mercenary. She turns her eye from what people do, preferring to live and let live. She is used to getting what she wants. In part because she is a meticulous planner.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight she was walking through alleys when she overheard a Mercenary hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She tends to her Mercenary job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern.
Ideals: Professionalism. Flaws: Ugly, Disease. Bonds: Job, Poor. Occupation: Mercenary
Voice: Speaks fast with a slight lisp
Attributes [hide]
Medium (4'10") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 5 | 3 | 0 | 0 | 0 |
Possessions: Just what you see.
Fallond Fireforge, Male Dwarf [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He dresses like a well dressed Sculptor does. His whole body is exceptionally muscular. His hair is long and silver with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. His eyes are amber.
Personality: He is business-like. He takes instructions and follows them to the letter. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: He was born on a small isolated farm. He worked as a nervous Sculptor and found it very stressful. He ran away from his former home and has been making his living as a Sculptor for the past few years.
Motivation: To be a Carpenter again.
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Job, Immigrant, Nature. Occupation: Sculptor
Voice: Australian accent
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 7 (-2) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Abyssal
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 0 | 0 | 0 | 0 |
Possessions: 1600 sp.
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Their contribution stands as a beacon of hope for all adventurers!